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why do dev release games like these
why do dev release games like these
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- Feb 16, 2013 8:29 am GMTcreepjack posted...
A somewhat similar game with what I would consider poor mechanics would be Fallout 3. The "shooter" element in that is so poor, you have to use the VAT system to succeed.
what are you talking about, you don't have to use VATS at all in FO3 or FONV
I'm not saying the mechanics in bethesda games aren't bad, but you used a really terrible example to prove that they are - Feb 16, 2013 9:14 am GMTI know you don't HAVE to use it, I said the shooting mechanics in the game are so bad that you pretty much have to use it. Sure, you can go through the game playing it like a shooter, but you will be miserable doing it.
- Feb 16, 2013 11:39 am GMTBecause they know the flock of idiots will still gobble these games up and still defend their purchase of said crappy game. That's why.
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http://tinyurl.com/7wjgorf - Super Bowl XLVI Champions - NY Giants
Eli Manning SB tracker: 2/2 Superbowls 2/2 SBMVP's - Feb 16, 2013 12:28 pm GMTWhy does Sega call out Crytek on Crysis 3?
http://mashthosebuttons.com/2012/05/aliens-colonial-marines-gets-a-release-date-and-trailer/
And then have A:CM suck. What happened to Triple A quality?
"The marines are calling you out?"
So much potential again with Aliens, just like AvP2010 all over again. Who's to blame?
Let's just mail them a giant mirror with a label on it that says "yourself"
I really was considering this game.. Glad I didn't get it.
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"If it weren't for the Q division, you'd be dead long ago." - Feb 17, 2013 8:24 am GMTLordPoncho posted...
I've never heard someone say it's mechanics are done poorly. Stop projecting your opinion as the widely accepted one.
creepjack posted...LMFAO, wow. No one except you thinks the mechanics in Borderlands is poor. Its very solid as a shooter.
The thing with borderlands is that it's core elements are mostly meh or worse. The AI isn't anything special, the gunplay is average at best, and the weapons are rather bland, with very little difference in how they actually play between each other besides the fire rate and damage done. It might be 'very solid' in the same sense that A:CM can be considered very solid - if you look at the mechanics, they aren't too terrible, other than the AI. The difference however is the design and how those elements come together.
Borderlands had a lot of attention put into the design of it, resulting in a package which is worth more than the sum of its parts. Individual mechanics are meh, but overall, it's quite a solid game. Gearbox tried to attempt the same with A:CM but it simply couldn't work - the aliens franchise has a specific feel to it, the xenomorphs are supposed to act in a certain way, etc, but gearbox simply failed to implement those elements correctly resulting in a bad game, if mechanically average. Borderlands pulls through with its average combat by having an interesting open world with plenty of quests and a satisfying and rewarding leveling up mechanic, and an in-world excuse for the simple behaviour of the enemies. A:CM lacks either of those, resulting in this shipwreck of a game.
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I would use a nude male mod with equipable underwear just so I can enchant a pair of magical boxers. - Nexus_Nocturnal. - Feb 17, 2013 6:08 pm GMTMastadi posted...
LordPoncho posted...
I've never heard someone say it's mechanics are done poorly. Stop projecting your opinion as the widely accepted one.
creepjack posted...LMFAO, wow. No one except you thinks the mechanics in Borderlands is poor. Its very solid as a shooter.
The thing with borderlands is that it's core elements are mostly meh or worse. The AI isn't anything special, the gunplay is average at best, and the weapons are rather bland, with very little difference in how they actually play between each other besides the fire rate and damage done. It might be 'very solid' in the same sense that A:CM can be considered very solid - if you look at the mechanics, they aren't too terrible, other than the AI. The difference however is the design and how those elements come together.
Borderlands had a lot of attention put into the design of it, resulting in a package which is worth more than the sum of its parts. Individual mechanics are meh, but overall, it's quite a solid game. Gearbox tried to attempt the same with A:CM but it simply couldn't work - the aliens franchise has a specific feel to it, the xenomorphs are supposed to act in a certain way, etc, but gearbox simply failed to implement those elements correctly resulting in a bad game, if mechanically average. Borderlands pulls through with its average combat by having an interesting open world with plenty of quests and a satisfying and rewarding leveling up mechanic, and an in-world excuse for the simple behaviour of the enemies. A:CM lacks either of those, resulting in this shipwreck of a game.
Do explain your points without just saying "the design elements were bad" etc. As far as elements go, the gunplay works as well as a game reliant on stats can,ad does it exceedingly well, the ai is as good as a standard RPG is expected to be, nobody is expecting AI that knows to flank etc. So elaborate on these things.
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"lol der was a shdow on my carpet but ti looked like a stane and tried to clen it up but ti was a shadoow" -Ghost4800 - Feb 18, 2013 10:23 am GMTLordPoncho posted...
Mastadi posted...
LordPoncho posted...
I've never heard someone say it's mechanics are done poorly. Stop projecting your opinion as the widely accepted one.
creepjack posted...LMFAO, wow. No one except you thinks the mechanics in Borderlands is poor. Its very solid as a shooter.
The thing with borderlands is that it's core elements are mostly meh or worse. The AI isn't anything special, the gunplay is average at best, and the weapons are rather bland, with very little difference in how they actually play between each other besides the fire rate and damage done. It might be 'very solid' in the same sense that A:CM can be considered very solid - if you look at the mechanics, they aren't too terrible, other than the AI. The difference however is the design and how those elements come together.
Borderlands had a lot of attention put into the design of it, resulting in a package which is worth more than the sum of its parts. Individual mechanics are meh, but overall, it's quite a solid game. Gearbox tried to attempt the same with A:CM but it simply couldn't work - the aliens franchise has a specific feel to it, the xenomorphs are supposed to act in a certain way, etc, but gearbox simply failed to implement those elements correctly resulting in a bad game, if mechanically average. Borderlands pulls through with its average combat by having an interesting open world with plenty of quests and a satisfying and rewarding leveling up mechanic, and an in-world excuse for the simple behaviour of the enemies. A:CM lacks either of those, resulting in this shipwreck of a game.
Do explain your points without just saying "the design elements were bad" etc. As far as elements go, the gunplay works as well as a game reliant on stats can,ad does it exceedingly well, the ai is as good as a standard RPG is expected to be, nobody is expecting AI that knows to flank etc. So elaborate on these things.
I'm not saying the design elements are bad - quite the opposite. It's the mechanics that are all around average, but it's the quite good design of the game as a whole which makes the final product work.
The guns don't really have enough power behind them - not only do they tend to lack actual power due to the RPG elements which is understandable, but the sounds, recoil, etc. just don't make them seem all that strong and in effect not that fun to use IMO. The fact that all the weapons are quite similar to each other doesn't help either.
And I don't really see how the fact that it has RPG elements excuses the average AI - non-action RPGs are only really fun if the AI provides a challenge, and for action games, it's a mixed bag depending on the players' expectations and type of game, but with something like borderlands, it really can go either way. They decided to go with the simple behaviours, which IMO turns the game into more of a level and item grind than a combat-orientated FPS-RPG hybrid. Not that it's necessarily a bad thing, and as the sales figures show, turned out to be quite successful - it's a design choice with neither option being clearly superior over the other, despite the fact that one of the choices available requires a lot more work to implement.
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I would use a nude male mod with equipable underwear just so I can enchant a pair of magical boxers. - Nexus_Nocturnal. - Feb 18, 2013 9:10 pm GMTWhy bother? The target audience is like around 30 for this game...most people who bought and liked are over 30....and these guys have money to throw away.
Even this game FAILED to run like DAY Z it would've sold enough to make the figures look good. Gaerbaux prolly gone to sega execs with the sales figure to milk the cow even more...I really hope they don't. Personally I will never get anythng from randy and co unless it's $5 or less.
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Psy3d on 360
PsyEd on PSN - Feb 18, 2013 11:43 pm GMTMastadi posted...
The guns don't really have enough power behind them - not only do they tend to lack actual power due to the RPG elements which is understandable, but the sounds, recoil, etc. just don't make them seem all that strong and in effect not that fun to use IMO. The fact that all the weapons are quite similar to each other doesn't help either.
And I don't really see how the fact that it has RPG elements excuses the average AI - non-action RPGs are only really fun if the AI provides a challenge, and for action games, it's a mixed bag depending on the players' expectations and type of game, but with something like borderlands, it really can go either way. They decided to go with the simple behaviours, which IMO turns the game into more of a level and item grind than a combat-orientated FPS-RPG hybrid. Not that it's necessarily a bad thing, and as the sales figures show, turned out to be quite successful - it's a design choice with neither option being clearly superior over the other, despite the fact that one of the choices available requires a lot more work to implement.
I bolded the part that straight up tells us:
1. you are spouting an opinion
2. its a poorly informed opinion since you clearly never played the game.
As for your other mess of a paragraph, still an opinion. You have yet to state anything other than "I don't like it, therefore its bad".
The loot and grind formula works, its how a lot of MMOs work, hell even a game as old as D2 worked on that system, are you going to go and tell me that D2 was a bad game for using those exact same loot and grind gameplay elements? - Feb 19, 2013 4:13 am GMTTomoEK9 posted...
Mastadi posted...
The guns don't really have enough power behind them - not only do they tend to lack actual power due to the RPG elements which is understandable, but the sounds, recoil, etc. just don't make them seem all that strong and in effect not that fun to use IMO. The fact that all the weapons are quite similar to each other doesn't help either.
And I don't really see how the fact that it has RPG elements excuses the average AI - non-action RPGs are only really fun if the AI provides a challenge, and for action games, it's a mixed bag depending on the players' expectations and type of game, but with something like borderlands, it really can go either way. They decided to go with the simple behaviours, which IMO turns the game into more of a level and item grind than a combat-orientated FPS-RPG hybrid. Not that it's necessarily a bad thing, and as the sales figures show, turned out to be quite successful - it's a design choice with neither option being clearly superior over the other, despite the fact that one of the choices available requires a lot more work to implement.
I bolded the part that straight up tells us:
1. you are spouting an opinion
2. its a poorly informed opinion since you clearly never played the game.
Woah, slow down fanboy. No need to get your panties in a bunch. First of all, of course it is my opinion. It's hard to objectively say whether a game's mechanics are good or not unless they flat out refuse to work.
Second, I have played the first borderlands game enough to form an informed opinion of the game. Stop making assumptions, just because I'm not fond of some aspects of the game doesn't mean I haven't played it.As for your other mess of a paragraph, still an opinion. You have yet to state anything other than "I don't like it, therefore its bad".
The loot and grind formula works, its how a lot of MMOs work, hell even a game as old as D2 worked on that system, are you going to go and tell me that D2 was a bad game for using those exact same loot and grind gameplay elements?
Reading comprehension. While I'd quite like more complex AI or Borderlands, I'm not saying that the enemy behaviours are a bad part of the game - mechanically, they're nothing special, but with the in-world justification of their lack of intelligence and the whole game being designed around grinding it works well and fine. If you had actually read what I wrote rather than just getting angry over me criticising a game, you'd see that from the quoted post.
And the AI being simple is a pretty objective statement, if you ask me. The enemies don't really work with each other, and they lack any complex planning or tactics. Not that this is a necessarily bad thing in the Borderlands series. It's a design decision. However, when you take that AI and port it into an aliens game and apply it to supposedly one of the most deadly and cunning creatures in the universe, it just doesn't work. Quite the opposite, seeing the aliens charging you head-on, serious sam style is quite ridiculous, and rather than creating an atmosphere of fear, it just makes the enemies look pathetic.
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I would use a nude male mod with equipable underwear just so I can enchant a pair of magical boxers. - Nexus_Nocturnal. - Feb 19, 2013 9:42 am GMTMastadi posted...
TomoEK9 posted...
Mastadi posted...
The guns don't really have enough power behind them - not only do they tend to lack actual power due to the RPG elements which is understandable, but the sounds, recoil, etc. just don't make them seem all that strong and in effect not that fun to use IMO. The fact that all the weapons are quite similar to each other doesn't help either.
And I don't really see how the fact that it has RPG elements excuses the average AI - non-action RPGs are only really fun if the AI provides a challenge, and for action games, it's a mixed bag depending on the players' expectations and type of game, but with something like borderlands, it really can go either way. They decided to go with the simple behaviours, which IMO turns the game into more of a level and item grind than a combat-orientated FPS-RPG hybrid. Not that it's necessarily a bad thing, and as the sales figures show, turned out to be quite successful - it's a design choice with neither option being clearly superior over the other, despite the fact that one of the choices available requires a lot more work to implement.
I bolded the part that straight up tells us:
1. you are spouting an opinion
2. its a poorly informed opinion since you clearly never played the game.
Woah, slow down fanboy. No need to get your panties in a bunch. First of all, of course it is my opinion. It's hard to objectively say whether a game's mechanics are good or not unless they flat out refuse to work.
Second, I have played the first borderlands game enough to form an informed opinion of the game. Stop making assumptions, just because I'm not fond of some aspects of the game doesn't mean I haven't played it.As for your other mess of a paragraph, still an opinion. You have yet to state anything other than "I don't like it, therefore its bad".
The loot and grind formula works, its how a lot of MMOs work, hell even a game as old as D2 worked on that system, are you going to go and tell me that D2 was a bad game for using those exact same loot and grind gameplay elements?
Reading comprehension. While I'd quite like more complex AI or Borderlands, I'm not saying that the enemy behaviours are a bad part of the game - mechanically, they're nothing special, but with the in-world justification of their lack of intelligence and the whole game being designed around grinding it works well and fine. If you had actually read what I wrote rather than just getting angry over me criticising a game, you'd see that from the quoted post.
And the AI being simple is a pretty objective statement, if you ask me. The enemies don't really work with each other, and they lack any complex planning or tactics. Not that this is a necessarily bad thing in the Borderlands series. It's a design decision. However, when you take that AI and port it into an aliens game and apply it to supposedly one of the most deadly and cunning creatures in the universe, it just doesn't work. Quite the opposite, seeing the aliens charging you head-on, serious sam style is quite ridiculous, and rather than creating an atmosphere of fear, it just makes the enemies look pathetic.
The term "poor game mechanics" doesn't refer to an opinion. It refers to a blanket statement that you've yet to follow through with a justification.
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"lol der was a shdow on my carpet but ti looked like a stane and tried to clen it up but ti was a shadoow" -Ghost4800 - Feb 19, 2013 3:07 pm GMTI'm not sure what your after, however, his post made it mildly clear that the design choice was the aliens AI was made to be simple, when it should've been complex and ambush related.
he never said that outright, but in context that makes sense.
- Feb 19, 2013 5:27 pm GMTLordPoncho posted...
The term "poor game mechanics" doesn't refer to an opinion. It refers to a blanket statement that you've yet to follow through with a justification.
I have justified it though.
The AI is simple. It's functional, but it It lacks any complex behaviours or tactics, and most if not all melee enemies simply charge at you.
The guns don't feel powerful due to the RPG aspect meaning it will usually take a while to kill even standard enemy grunts of level equal to or around the player's level. As for the actual act of shooting itself,the recoil, etc, it is once again functional, but doesn't offer anything which would make it better than any other number of shooters on the market. The guns for the most part aren't anythin special or interesting either This combined with the AI makes most of the combat sequences simply a means to achieve an end for the most part rather than interesting experiences on their own.
I don't see what are you trying to achieve with this argument. In most aspects which can be related to A:CM, Borderlands tends to be very mediocre. And while BL made up for that with its design, Aliens simply doesn't as it lacks the grinding aspect of BL, and it requires great AI simply by being an Aliens game.
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I would use a nude male mod with equipable underwear just so I can enchant a pair of magical boxers. - Nexus_Nocturnal. - Feb 19, 2013 7:04 pm GMTMastadi posted...
LordPoncho posted...
The term "poor game mechanics" doesn't refer to an opinion. It refers to a blanket statement that you've yet to follow through with a justification.
I have justified it though.
The AI is simple. It's functional, but it It lacks any complex behaviours or tactics, and most if not all melee enemies simply charge at you.
The guns don't feel powerful due to the RPG aspect meaning it will usually take a while to kill even standard enemy grunts of level equal to or around the player's level. As for the actual act of shooting itself,the recoil, etc, it is once again functional, but doesn't offer anything which would make it better than any other number of shooters on the market. The guns for the most part aren't anythin special or interesting either This combined with the AI makes most of the combat sequences simply a means to achieve an end for the most part rather than interesting experiences on their own.
I don't see what are you trying to achieve with this argument. In most aspects which can be related to A:CM, Borderlands tends to be very mediocre. And while BL made up for that with its design, Aliens simply doesn't as it lacks the grinding aspect of BL, and it requires great AI simply by being an Aliens game.
Here. Let me help you out.
You make a statement like "poor game mechanics." That's a blanket statement. Poor would mean mechanics that get in the way of the game or detract from everything due to how they function. That's not the case here. You seem to expect Borderlands to be quick and snappy with two shot kills a la CoD. That's not the type of game. That would take away the whole levelling aspect, which is something that sets the game apart and gives it a breath of fresh air. You can't state "poor game mechanics" when it's just yourself who doesn't like how they work. The game mechanics are they way they need to be for it to work like an action RPG. Any differently, and it would feel like a generic shooter.
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"lol der was a shdow on my carpet but ti looked like a stane and tried to clen it up but ti was a shadoow" -Ghost4800 - Feb 19, 2013 7:25 pm GMTLordPoncho posted...
Here. Let me help you out.
You make a statement like "poor game mechanics." That's a blanket statement. Poor would mean mechanics that get in the way of the game or detract from everything due to how they function. That's not the case here. You seem to expect Borderlands to be quick and snappy with two shot kills a la CoD. That's not the type of game. That would take away the whole levelling aspect, which is something that sets the game apart and gives it a breath of fresh air. You can't state "poor game mechanics" when it's just yourself who doesn't like how they work. The game mechanics are they way they need to be for it to work like an action RPG. Any differently, and it would feel like a generic shooter.
I think we were at a bit of a misunderstanding here, maybe I haven't made my point clear enough and maybe 'poor' was the wrong word to use, but I don't disagree with you. In the specific instance of Borderlands, the mechanics do work due to how the whole game is designed. Take them out of that context however, and they don't work nearly as well - Gearbox seemed to ignore that and just stuck pretty much what they already had in BL into A:CM. If you compare the two in terms of gunplay or AI, the two aren't actually all that different (although AI glitches out far less often in BL) yet In Borderlands, it doesn't seem to be much of an issue because of the way the game is designed.
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I would use a nude male mod with equipable underwear just so I can enchant a pair of magical boxers. - Nexus_Nocturnal. - Feb 19, 2013 8:08 pm GMTI sure won't disagree about the AI being bad in ACM. But I feel that it isn't taken out of Borderlands, but rather a game from 10+ years ago.
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"lol der was a shdow on my carpet but ti looked like a stane and tried to clen it up but ti was a shadoow" -Ghost4800 - Feb 19, 2013 10:01 pm GMTjulbull73 posted...
gandonking posted...
Games are ran by banks nowadays, that's why. We have ran into the dark ages of the industry. Expect nothing new or great for a decade.
Yeah we are in the dark ages of gaming.
That's why there's all these great games to play, because we are in the dark ages of gaming.
That's why we have more graphic processing power and ability to model physics than ever before. Because we are in the dark ages of gaming.
That's why games are starting to be seen akin to movies and literature as an artform and not as "kid" things. Because we are in the dark ages of gaming.
FFS, take your nostalgia glasses of for friggin' second or play some games that are out there. Suggestions (off the top of my head without actually looking up GOTY nominees):
The Witcher 1 or 2.
Portal 1 or 2.
Xcom: Enemy Unkown.
Skyrim (if you like open world RPG's)
Left 4 Dead 2 (it comes with 1 basically.
)
The Mass Effect series.
Dragon Age: Origins
Red Dead Revolver/Redemption
If you want to limit yourself to it's just Call of Duty. Then yes, we are in a dark age. However the dark is due to your own eyelids and the age is the length of time it takes you to open your eyes.
Because in whatever gilded age you speak of before the dark ages there were never any bad games with a lot of hype.
This by far the most intelligent post I have yet to see on this board. I applaud you, and would like to request to be able to follow you, so I can see what other marks of insight you will make in the future.
---
Project Beat a Game a Day, along with my Daily NES Archive:
http://www.gamefaqs.com/boards/563947-a-view-to-a-killaka Superrpgman of gamefaqs.com - Feb 19, 2013 10:39 pm GMTEdavy89 posted...
Mastadi posted...
julbull73 posted...
gandonking posted...
Games are ran by banks nowadays, that's why. We have ran into the dark ages of the industry. Expect nothing new or great for a decade.
Yeah we are in the dark ages of gaming.
That's why there's all these great games to play, because we are in the dark ages of gaming.
That's why we have more graphic processing power and ability to model physics than ever before. Because we are in the dark ages of gaming.
That's why games are starting to be seen akin to movies and literature as an artform and not as "kid" things. Because we are in the dark ages of gaming.
FFS, take your nostalgia glasses of for friggin' second or play some games that are out there. Suggestions (off the top of my head without actually looking up GOTY nominees):
The Witcher 1 or 2.
Portal 1 or 2.
Xcom: Enemy Unkown.
Skyrim (if you like open world RPG's)
Left 4 Dead 2 (it comes with 1 basically.
)
The Mass Effect series.
Dragon Age: Origins
Red Dead Revolver/Redemption
If you want to limit yourself to it's just Call of Duty. Then yes, we are in a dark age. However the dark is due to your own eyelids and the age is the length of time it takes you to open your eyes.
Because in whatever gilded age you speak of before the dark ages there were never any bad games with a lot of hype.
You cannot really argue that there aren't bad things happening to the gaming industry as a whole which negatively affect most gamers.
The industry is trying to attract more and more players, which leads to dumbing down of many games to make them more accessible.
The processing power you speak of is barely ever utilised close to full potential, thanks to outdated consoles being the primary target market.
And sure, we are still getting great games, and will likely keep getting them as long as video games exist as a medium. The issue is though, games are becoming more and more costly to make, forcing developers and publishers to cut corners and utilise non-customer friendly practices in order to maximise profits.
The potential for this to be the golden age of gaming is there. Sadly, it is only really golden for the companies behind.
The Witcher 1 or 2.- One was decent, loved 2.
Portal 1 or 2.- Everyone else loved these games, i was utterly unimpressed.
Xcom: Enemy Unkown.- never played it.
Skyrim (if you like open world RPG's)- A perfect example of how technology doesn't make a game. The entire elders scrolls franchise has gone downhill since marrowind.
Left 4 Dead 2 (it comes with 1 basically.
)- Didn't like it.
The Mass Effect series.- Probably my favorite series of all time.
Dragon Age: Origins- pretty good.
Red Dead Revolver/Redemption- Redemption was complete garbage.
Whether you or I personally enjoy those gamesis kinda irrelavant perse. The main matter is that they are are insanely groundbreaking
I will however say this. You honestly think that Morrowind was before the series went downhill? Have you actually played Daggerfall? You can literally do more in that game than you can in all 3 sequels. Morrowinf took away an insanely high amount of features that Daggerfall had, at least Skyrim brought many of them back..
And on 2 subjective notes, It also has, by far the most entertaining combat magic in the series. Stealth as well is pure entertainment.
---
Project Beat a Game a Day, along with my Daily NES Archive:
http://www.gamefaqs.com/boards/563947-a-view-to-a-killaka Superrpgman of gamefaqs.com - Feb 20, 2013 10:12 am GMTDo explain these "features" that were taken away. Please, have at it. If you can make a list longer than "bigger map" without sounding like an idiot, then I may applaud you.
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"lol der was a shdow on my carpet but ti looked like a stane and tried to clen it up but ti was a shadoow" -Ghost4800 - Feb 20, 2013 10:27 am GMTSuperrpgman posted...
julbull73 posted...
gandonking posted...
Games are ran by banks nowadays, that's why. We have ran into the dark ages of the industry. Expect nothing new or great for a decade.
Yeah we are in the dark ages of gaming.
That's why there's all these great games to play, because we are in the dark ages of gaming.
That's why we have more graphic processing power and ability to model physics than ever before. Because we are in the dark ages of gaming.
That's why games are starting to be seen akin to movies and literature as an artform and not as "kid" things. Because we are in the dark ages of gaming.
FFS, take your nostalgia glasses of for friggin' second or play some games that are out there. Suggestions (off the top of my head without actually looking up GOTY nominees):
The Witcher 1 or 2.
Portal 1 or 2.
Xcom: Enemy Unkown.
Skyrim (if you like open world RPG's)
Left 4 Dead 2 (it comes with 1 basically.
)
The Mass Effect series.
Dragon Age: Origins
Red Dead Revolver/Redemption
If you want to limit yourself to it's just Call of Duty. Then yes, we are in a dark age. However the dark is due to your own eyelids and the age is the length of time it takes you to open your eyes.
Because in whatever gilded age you speak of before the dark ages there were never any bad games with a lot of hype.
This by far the most intelligent post I have yet to see on this board. I applaud you, and would like to request to be able to follow you, so I can see what other marks of insight you will make in the future.
Hey even a broken clock's right twice a day. *Mind blown*.....
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why do dev release games like these
Aliens: Colonial Marines
Not Following
- Publisher(s): Sega
- Developer(s): Gearbox Software
- Genre: Action
- Release:
- PEGI: 18+
Game Stats
- Game Universe:
- Aliens RPG (PS3, X360, PC),
- Aliens: Colonial Marines (X360, PS3, PC, DS, WIIU),
- Aliens: Thanatos Encounter (GBC),
- Aliens Online (PC),
- Aliens (PC),
- Aliens (1987) (C64, MSX, CPC, ZX),
- Aliens (1986) (C64, APL2),
- Aliens (AQU),
- Aliens: Colonial Marines (2000-Canceled) (PS2),
- Aliens: Unleashed (MOBILE)
- Number of Players:
1-4 Players
- Number of Online Players:
4 Players Online
- 18+ Rating Description
Aliens: Colonial Marines Navigation
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