Arma III: This Means War
Learn the key elements to basic infantry combat in Arma 3.Posted Mar 21, 2013 | 8:28 | 3,003 Views
We break down the top five things new players to Arma III need to know.Posted Mar 13, 2013 | 6:28 | 14,571 Views
Aaron and Ryan have some silly fun in this serious Military sim - ARMA 3!Posted Mar 12, 2013 | 122:35 | 3,460 Views
Kevin gets into sea, air, and land warfare with the Arma III alpha build.Posted Mar 5, 2013 | 5:07 | 18,760 Views
This sneak preview trailer for Arma III explores the playable and sandbox content in the Alpha and scans the horizon for what is to come later this year.Posted Mar 5, 2013 | 4:44 | 5,179 Views
- Jun 6, 2012
E3 2012: Kevin and Tom talk discuss the level of realism in Arma III.
can u roll and fire or even just put ur gun over the object or around the object ur dodging behind can u climb tree's can u jump or bail from a vehicle and i would love to see bubbles in the water when in the third person view when in the underwater vehicle or when just walking or swimming or can we see some ripples when u lunch a rocket or even when u swim can i see some ripples or bubbles and the the character need to be more interactive but not too much but just enough to make u have the war feel and do the same for the A.I i know GameSpot will pass on the messages would love to see all these features
i hope this time make a real Ai because in Arma 2 i had a serious problem with the enemies AI, they could shoot me on sight with a big MG only with one single fire from 400 meter or more!!!! and i was on the ground.and also behind a a cover and he could see my head just a seccond seriously...
@max_24 Yeah the AI detection is ridiculous. Your AI squadmates will call out targets to you a ridiculous ranges for the naked eye, and do it at ridiculous speed.
"Enemy man, 10 o'clock, 500m." they call out And I stare with my binoculars through the forest foliage going "Bullshit I can't see a damn thing." I always suspected it was because bushes and trees had no actual effect on their detection scripts.
you probably had a low camo percentage, tried different camouflage? (damn, played too much metal gear ;P
that whole "war cant be fun" discussion is useless, it depends on the person, when i'm entertained i can say afterwards that i had a fun time but that doesnt mean that you love war and violence but the challenge the game is giving you! it's almost like the paraplegic twister (google it), i laugh every time i see it (i know i have a sick a++ sense of humour) because i find it funny but that doesnt mean i hate paraplegics or handicapped people or find it funny...
ARMA's biggest strength is in it's multiplayer. Online you have to actually deal with the logistics of war. There are players who just fly transport helicopters between the base and the AO, never firing a shot. And ones who play as engineers just keeping vehicles up and running. I've had games where it took me 30 minutes just to get to the fight.
Even when you accomplish an objective, you need someone to come and extract you, bring you ammo or medical supplies.
While obviously, a majority of the players will be pursuing the objective. It takes an entire team of people to support them in order for them to succeed.
It also doesn't take much at all to end up dead. (1 to 3 hits). Half the time it's from something you couldn't avoid, enemy artillery, attack heli, enemy jet, etc. Then you'd have to spend another 15 minutes heading back to the fight. Which certainly discourages anyone from taking unnecessary risks.
It's not for everybody. It does take a certain kind of player. A player mature enough and patient enough to understand what the team needs and which role to play. But, I've had some of my best online experiences with ARMA II.
It's main downfall has always been the game mechanics. Slow and clunky are probably the bast way to describe it. Also the presentation in single player has always been a bit weak. But, hopefully they'll improve this in ARMA III.
@Tom Mc shea, as someone who played Arma 2 alot online i can tell you that if you want realism in your war game this is what you are looking for. Especially when you go play with hardcore clans on hardcore servers. Hardcore means they are all for realism, added extra mods that make the game even more realistic (like talking, when you stand close to someone and he talks trough the mic you can hear him, the further away you go the less good you hear him. Same goes for walky talkies with how much range they have). I played with a clan who's members are active and retired US marines, playing with them meant a long preparation before we would actually go on a mission. Get the right gear, everyone gets their role to play, deciding the drop zones, etc etc. And avarage play session would take up between the 3 and 4 hours. And most of the time we where just planning and getting to the objective. When we did get enemy contact it would be like in RL, finding cover and you enemy mostly was just a figure some where in the distance. Heck a lot of times you didn't even know where the shooting came from, bullets flying around your ears, total chaos as you dive to the ground and trying to spot the enemy. Also you can't take many bullets. Depending on the hit you are either instant dead (head shot for example) or you get wounded. Wounds come in many forms, from shot in the leg making you less mobile to heavely wounded and dropping you to the ground as you start to fade away, only now and than opening your eyes and just hope your team mates come to your aid. You can bleed to death even with a wound in the leg when its placed right. War is hard, and ARMA captures it the best way possible for a game. Planning is important, run and gun is certain death and you don't regain health by hidding behind a rock, infact it would probally get you killed to not treat the wound with bandage, morphine, etc.
Where is all the E3 footage? I have waited for months to see this game at E3, and now its the second, basically the final day of E3, and we have nothing at all as to whats happening? Ill just wait patiently and hope for the best.