Christian soldiers in Acre seem pretty aggressive...
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Jan 22, 2013 6:11 am GMT
It sure seems as if the soldiers in Memory Block 3 just got a lot more vigilant and aggressive. I find myself in combat an awful lot more than I was in Damascus' poor district.
Too bad, too. I can't bring myself to enjoy killing the soldiers of Richard the Lionheart. (One of those could be a Kevin Costner-like Robin of Loxley!)
Jan 23, 2013 8:43 am GMT
Thanks for the link--it's a handy reference!
As it turns out, though, I'm just thinking of guys who keep their eye on you and get upset if you do something weird. (E.g., a guy on a rooftop was pretty upset that I was on the roof, and told me off before attacking.) Now, I'm a pretty unskilled gamer, so I'm sure that others can handle this better than I can, but I'm getting into a lot of battles.
And what if I'm accidentally killing Ivanhoe in the process? The ghost of Sir Walter Scott would kill me!

Jan 23, 2013 6:09 pm GMT
Archers on rooftops tend to have better vision, and hate seeing you on rooftops. They'll usually give you a few seconds to drop down to the ground before attacking.
Otherwise for normal guards you need to look at their sword hands. If they're just standing around they'll not care about small infractions. If their hand is on their sword hilts, you should avoid doing anything outlandish near them. If their swords are drawn and ready to fight, you should 'blend' while in their line of sight or they'll spot you and attack.
Note that you can get guards to calm down a bit by using various hiding places, like haystacks or benches that have people talking.
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"I'd rather betray the world than let the world betray me." -Cao Cao
Jan 24, 2013 3:34 pm GMT
Interesting...hadn't thought to look at their sword hand. (Gotta love the level of detail in this game.) I focus primarily on that yellow or red dot thing in the upper left-hand corner. As it turns out, I think I did better at stealth last night when I could finally get my hands on the game again.
Where I royally stink, though, is with the air-to-assassinate move. I tried on at least a couple of Templars last night and messed up pretty bad...had to duke it out with them in hand-to-hand instead.
Jan 24, 2013 4:40 pm GMT
Air assassinations can be cool, but for most Templars I find it easier to simply drop to the ground behind them and walk up to their back while blending.
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"I'd rather betray the world than let the world betray me." -Cao Cao
Jan 25, 2013 3:09 pm GMT
anaximander posted...Interesting...hadn't thought to look at their sword hand.
DuneMan's advice was right on the money. There are four levels of guard awareness:
1. Unaware - sword sheathed
2. Suspicious - hand on sword
3. Informed - sword drawn
4. Open Conflict - swinging sword
I focus primarily on that yellow or red dot thing in the upper left-hand corner.
Yellow dot means there are Unaware/Suspicious guards within your line of sight. Red dot means there are Informed guards. Sometimes you can get away with things if their backs are turned as long as it isn't a noisy commotion (e.g. breaking jars).
Where I royally stink, though, is with the air-to-assassinate move.
At least you're trying it! Some people who have finished AC1 don't know even know it's in the game, including Ubisoft employees Darby McDevitt and Falko Poiker:
http://www.youtube.com/watch?v=6QoEt3F-RYg#t=15m35sTemplars make great targets to practice airs. The controls depend upon Altaïr's position and posture. Be sure to review this guide:
http://www.thehiddenblade.com/air-assassinate-guideDuneMan posted...For most Templars I find it easier to simply drop to the ground behind them and walk up to their back while blending.
FYI, blending has no effect on Templars.
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Maps for all AC2 and AC:B collectibles:
http://www.thehiddenblade.com/maps Jan 25, 2013 5:09 pm GMT
Oh? Does that mean you can quietly walk up behind a Templar without blending? I always used it just to be safe.
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"I'd rather betray the world than let the world betray me." -Cao Cao
Feb 4, 2013 8:20 pm GMT
Awesome post, stabguy--thanks!
I've managed the air-to-assassinate move on a few Templars...and I've also learned the art of the low-profile assassination. I was struggling with informer assassination missions, but the low-profile assassination makes everything *much* easier...when you're not timed.
(I think I've heard a rumor that they get insanely difficult in the later stages, though...)
Feb 10, 2013 5:03 pm GMT
DuneMan posted...Does that mean you can quietly walk up behind a Templar without blending?
Yes. Templars have lousy peripheral vision. You can even approach them from the side as long as you don't break jars or something.
In other ways Templars are superior to typical guards. They are not fooled by Blending, as was already mentioned. Throwing Knives will aggravate Templars but inflict absolutely no damage. They start with 80 points of health, which is more than a guard leader and some main targets (for reference, a sword counter attack subtracts 31 points of health).
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Maps for AC1, AC2 and AC:B collectibles:
http://www.thehiddenblade.com/maps