Repetitive!
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- Aug 11, 2012 9:11 am GMTAfter seeing the AC3 trailer I've decided to get into this series. I'm playing through this one right now, just made it to memory block four and I've gotta say this is getting damn repetitive. It was fun at first, but now it seems more like work. I'm wondering how repetitive the second AC is, cause if its as bad as this I may give up on the series no matter how bad ass the trailer makes the third one seem. Also, I'm willing to stick with this if someone can suggest a way to make this seem not so mind numbingly boring.
- Aug 11, 2012 1:45 pm GMTThe second is closer in style to a "Renaissance GTA," though it mostly follows a different sort of repetition.
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Behold the angry wizard putt-putt-putting away. - Aug 13, 2012 10:38 am GMTTry following what's happening, don't just mindlessly do the missions.
What I love about the first AC is how much the weight of each of the 8 assassinations counts.
For example, the missions you do are supposed to help you with your assassination.
Some will give you a map of the guards. Another will tell you a way to get into the area undetected. And it's up to you to do the assassination as stealthy as possible.
Personally I enjoyed the game more when I TRIED to be as discreet as possible.
You're up to the 4th one you say, if you've alerted the guards before actually killing the main targets you're not playing right. You have to play without alerting anyone. That's what really gives the game it's challenge.
I disliked AC2 as opposed to AC1 because it wasn't about killing people anymore. YOu had to collect things, do races, buy shops. You were faffing about.
AC1 was spectacular because it was something new and original. AC2, they realized it was repetitive and filled it with meaningless activities.
I.E "Faffing about Creed 2" - Aug 14, 2012 4:21 pm GMTAC 2 is pretty objectively better by every standard.
AC 1 is just too repetitive, and the only sidequests are mostly annoying rather than fun. It's at its best when you're planning your assassination and carrying it out, which means 20 minutes out of every 2-3 hours or so. - Aug 27, 2012 5:27 pm GMTThis game is a lesson in frustration. The controls are so clunky that at points i would rather get killed than try and outrun and hide from the guards. I also do not understand the random people bumping into me for no reason. Literally they seemed to be placed there purely to frustrate the player. Going back to play the originals before Assassins Creed 3 was a bad choice. Should have just waited and started with 3.
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GamerTag is name. Wii Name: Tron Wii Code: 6197-5332-6614-0683 - Aug 28, 2012 2:05 pm GMTascobie22 posted...
After seeing the AC3 trailer I've decided to get into this series. I'm playing through this one right now, just made it to memory block four and I've gotta say this is getting damn repetitive. It was fun at first, but now it seems more like work. I'm wondering how repetitive the second AC is, cause if its as bad as this I may give up on the series no matter how bad ass the trailer makes the third one seem. Also, I'm willing to stick with this if someone can suggest a way to make this seem not so mind numbingly boring.
This game is the worst one in the series IMHO. The AC II Trilogy is far more fun and less repetitive than this one. I'd suggest only doing as much as you need to during the missions to get through it (unless you have fun doing all the missions of course) as fast as possible, because there are several major plot points that you need to pick up on in order to fully appreciate the rest of the series' story.
Of course you could just read up on the story or watch a playthrough on youtube, but that's not really the same.
Oh, and be sure to always talk to Lucy outside of the Animus until she tells you something about how you should go to sleep, and use the laptops to read as many of the emails as you can.
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Chicago63 - Sep 5, 2012 5:41 pm GMTRepetitive? I'd call it immersion.
Walkman_005 posted...What I love about the first AC is how much the weight of each of the 8 assassinations counts.
This is the exact reason why AC1 has the best story flow imo. Each of the targets had backgrounds and ideals and slowly changed Altair's perception of who he was killing.
Learning about the target through eavesdropping or pickpocketing really made you understand who it was you were going after and made the kill more intimate. And the dialogue they share during their last seconds really make Altair[as well as the player] think. That's something most assassinations in AC2/B/R were lacking. Not that the games were bad because of it, but it felt like most targets were faceless and I was killing them to just progress through the story. They just didn't have that impact behind them.I disliked AC2 as opposed to AC1 because it wasn't about killing people anymore. YOu had to collect things, do races, buy shops.
I didn't mind that they added those things, since they gave a decent amount of things to accomplish for side activities, but the frivolousness of the assassinations was bothersome. And not being able to replay previous story missions in AC2 was silly. - Sep 10, 2012 11:10 am GMTI'd rather replay this, a true assassination/stealth game than go through Ezio's SimCity, free-running, oh-wait-I'm-supposed-to-kill-people games. Just my opinion.
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"sry for bad enlish.im from de usa" - wwwgippal - Oct 8, 2012 1:38 pm GMTStarting with the good, this game has a pretty good story, especially at the end. It crescendos to something really awesome.
As far as the gameplay, its garbage. Like everyone said above, the missions are ridiculously repetitive. There's about 4-5 types of "sidequest" missions. You have to do about half of them to progress in the story, but if you did them all, you do each one about 60-80 times before the game is through. The same, exact, unchanging, thing. So boring.
Another HUGE gameplay problem is the stealth, or should I say lack of. In the tutorial, the game makes a HUGE deal out of needing to be stealthy, and there's all sorts of strange things in the game for you to use to do so. In actual practice, trying to be stealthy can cause you to take at least 2-3x longer to do what you're trying to do, and there's zero reward from the game for doing so.
There's also zero punishment for not being stealthy. All that happens is the guards attack you. When spotted, you're supposed to run away, break line of sight, and hide. In practice, this never works too well. Even though you're a legendary acrobatic assassin, so is every single guard in the game it seems. They run almost as fast as you do, can leap across buildings, etc. That means its very difficult to actually break line of sight with them because they're always right on your ass (not to mention difficulties with bumping into people, randomly grabbing ledges, etc) . Even if you do break line of sight, its difficult to tell where the hiding spots are. They're marked on the minimap, but it doesn't differentiate between high and low spots. And finally, a lot of the spots are a little higher than you, requiring you to climb up into them. The big problem here is that your character is the slowest climber I've ever seen in a video game. By the time you finally haul your ass into the hiding spot, the guards have probably already entered line of sight again. The slow climb thing also artificially extends the game time, by a LOT. You have to do an insane amount of climbing in this game, and watching your character slowly meander up a tower is an exercise in frustration.
I also need to have a special rant for the NPC's. This game has the most annoying NPC's I think I've ever encountered in a video game. If you're trying to actually be stealthy, these guys will definitely make you rethink your choice. First is the beggar women, who continually stand directly in front of you, making it difficult to walk. Then the pot holders; the deal with these guys is if you run into them, they drop their pots and sometimes it will cause guards to attack. The problem here is these guys TRY to run into you. They will home straight in on you. Even if you stand completely still and they walk into you, they still drop their pots and the guards attack; horrible game design. Lastly, and certainly not least in annoyance, are the "crazy" people. These guys are bar none the worst. If you get near them, they give you a shove. This freezes you in place for a few seconds (already annoying), but the worst is that this breaks your "blend" move. If you were using it at that time to hide from a guard, it will cause the guard to be able to see and attack you. Horrible for assassinate missions. And these little jerks are EVERYWHERE. You can't walk 2 feet it seems without a beggar or a crazy guy on your ass. And pot holders are everywhere. Like 1 in 3 people will be holding a pot. Basically, stealth is a non option in this game unless you're into cutting yourself. - Oct 8, 2012 1:38 pm GMTSo since trying to actually play stealthy is just masochism, you'll find yourself just beating the hell out of the guards whenever you get spotted. If you kill enough of them, 4-8, you automatically stop the alert, making this a far faster option than hiding to get the alert off yourself most of the time. They're also very easy to kill, making this option a no brainer. All of the "marks" you have to assassinate can be done by just bursting through the doors, slaughtering all in your path. Its often much easier to kill them this way than actually stealthing your way to their backs. Trust me, you'll be killing a LOT of guards before the game is through. I'm pretty sure I killed at least 300-400+ before it was over (did all missions). I felt pretty sad at this fact, considering the stealth portion was so hyped up and had so much thought put into it. They should have given you a bigger punishment for not being stealthy (as in, the guards are actually a threat).
So in the end, you'll find your gameplay experience is much more enjoyable when you just barrel through the crowds at top speed, shoving the annoying ass npc's out of the way. When you finally get to your sidequest destination, stop and kill any guards chasing you. Rinse and repeat. Really makes you feel like a stealth assassin.
The controls are also pretty bad. They are extremely "clunky". As in, your guy will never do exactly what you want. In a lot of cases, you'll be running away and suddenly get stuck either grabbing onto something endlessly or slaving over trying to get him to just fall down a ledge. The true hell is when you have to hop across posts on the water (btw, this legendary assassin can't swim). This is where the controls are at its absolute worst.
Anyway, rant over. Storys good, gameplay is atrocious. Play at your own risk. - Oct 9, 2012 6:49 pm GMTAndrew_Ryann posted...
(not to mention difficulties with bumping into people, randomly grabbing ledges, etc).
Run around people or tackle them out of the way. You will never grab ledges if you don't move into them.Even if you do break line of sight, its difficult to tell where the hiding spots are. They're marked on the minimap, but it doesn't differentiate between high and low spots. And finally, a lot of the spots are a little higher than you, requiring you to climb up into them. The big problem here is that your character is the slowest climber I've ever seen in a video game. By the time you finally haul your ass into the hiding spot, the guards have probably already entered line of sight again.
The hiding spots should be easy to spot and if you can't find one just move to another you can see. All I can say is find more effective ways to climb buildings. Altair does climb slowly but you can rebound from building to building or gradually make your way up buildings and you can run circles around them without ever re-entering line of sight.The controls are also pretty bad. They are extremely "clunky". As in, your guy will never do exactly what you want. In a lot of cases, you'll be running away and suddenly get stuck either grabbing onto something endlessly or slaving over trying to get him to just fall down a ledge. The true hell is when you have to hop across posts on the water (btw, this legendary assassin can't swim). This is where the controls are at its absolute worst.
As I said above, you will never grab something unless you are moving towards it and using high profile actions. Those posts near the water were a problem because they lacked the lock-on most others had.. . . gameplay is atrocious. Play at your own risk.
The only true flaw with the gameplay is that you have to be decently far in the game before you get the assassin's gloves. Otherwise it plays just as smoothly, abet with less options, than the later games. - Oct 9, 2012 8:45 pm GMT
Run around people or tackle them out of the way. You will never grab ledges if you don't move into them.
Tackling them requires you to slow from your fastest run speed, which is already barely enough to outrun the Usain Bolt guards. If you never accidentally had him grab something you didn't want while running, then I guess you're just better than me. It was a constant problem for me.The hiding spots should be easy to spot and if you can't find one just move to another you can see. All I can say is find more effective ways to climb buildings. Altair does climb slowly but you can rebound from building to building or gradually make your way up buildings and you can run circles around them without ever re-entering line of sight.
Sorry, I meant to say they are hard to see in context of just using the minimap. I was trying to highlight the problem of elevation not being specified (which they fixed in the 2nd I noticed). As far as visually on the screen, no they aren't that hard to find.
Also how exactly can I find a more "effective" way of climbing the building when all you can do is just hold up? The towers sometimes only have one path, and when they have multiple, they're all exactly the same. My beef with the guards and climbing into hiding spots is that a lot of times he slowly crawls up into it instead of leaping, giving them plenty of time to come back into line of sight. This is the worst with the hay, but happens sometimes too with the cloth covered structure on the roofs.
You can't run circles around them. You barely run faster than them. I also noticed that as soon as you seem to be making pretty good distance away, almost enough to break LOS, you run into even more guards, starting the cycle over. This happened way too much and made me wonder what the point of running was when I always seemed to just run into more guards around the corner.As I said above, you will never grab something unless you are moving towards it and using high profile actions. Those posts near the water were a problem because they lacked the lock-on most others had.
If I'm running away from the guards, then I obviously have to use the high profile action button because there is no other way to run. You also run more often than you walk in general because the regular walk speed is extremely slow in comparison, and there's a lot more "safe" running space than not. So in a game where you run more often than you walk, I'm not sure how your previous comment excuses the rigid grab mechanics.
The only true flaw with the gameplay is that you have to be decently far in the game before you get the assassin's gloves. Otherwise it plays just as smoothly, abet with less options, than the later games.
I just started the second game and all of my previous problems are for the most part cleared up. The climb is 2-3x faster. The jumping is more intelligent on where it throws you. You can actually leap into the hay and cloth structures most of the time, not to mention there are MANY more hiding spots now thanks to the blend in the crowd feature, so you can hide as soon as you LOS. The only thing still remaining is that he still sometimes grab things I didn't intend to grab, but even that's been cleaned up a lot. There's no way you can say with a straight face that the first game is anywhere near the first in technical quality. - Oct 9, 2012 8:46 pm GMTMeant to say first to the second (why is there no edit button yet?)
- Oct 10, 2012 1:32 pm GMTAndrew_Ryann posted...
There's zero reward from the game for [being stealthy]. There's also zero punishment for not being stealthy.
This is a good observation and one with which I totally agree. The beauty of Assassin's Creed is that you get to choose how to do each thing. Sometimes there are 7 ways to do something, 4 that the developers intended plus 3 that they never anticipated! The downside is that you might be playing in an unenjoyable manner but the game never gives you a hint that there's a better way.All of the "marks" you have to assassinate can be done by just bursting through the doors, slaughtering all in your path. Its often much easier to kill them this way than actually stealthing your way to their backs.
This is a recipe for not enjoying the game. The greatest satisfaction comes from planning a stealth assassination and executing it on your first attempt. By whipping out your sword and blowing your cover, you are cheating yourself out of the best moments in the game.
I won't do a point-by-point rebuttal of all your points. Suffice it to say that there are good ways to deal with Beggars, Trouble Makers, etc. Those of us who love AC have taken the time to learn the game mechanics and master the controls. I can say with a straight face that AC1 is my favorite game of the series. That's actually the prevailing opinion among members of The Hidden Blade website.
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Maps for all AC2 and AC:B collectibles:
http://www.thehiddenblade.com/maps - Oct 10, 2012 6:09 pm GMTAndrew_Ryann posted...
Tackling them requires you to slow from your fastest run speed, which is already barely enough to outrun the Usain Bolt guards.
You wouldn't lose all that much speed if you only 'tackled' for the slight duration you were pushing someone out of the way.Sorry, I meant to say they are hard to see in context of just using the minimap. I was trying to highlight the problem of elevation not being specified (which they fixed in the 2nd I noticed). As far as visually on the screen, no they aren't that hard to find.
I understood what you meant. I just meant that if you were unsure of were the specific hiding spot you wanted was you could just run by it to the next one.Also how exactly can I find a more "effective" way of climbing the building when all you can do is just hold up? The towers sometimes only have one path, and when they have multiple, they're all exactly the same.
I definitely wouldn't recommend climbing up a viewpoint to escape the guards. By 'more effective', I was referring to finding ways you could climb structures without losing a lot of momentum. I.E. Climbing up two-story houses first and then moving to a fourth-story one is much faster than just climbing straight up. Rebounding just implied that while you are climbing a building, jump to a close by building to your back(or sides if applicable) and you will move higher more quickly.You can't run circles around them. You barely run faster than them. I also noticed that as soon as you seem to be making pretty good distance away, almost enough to break LOS, you run into even more guards, starting the cycle over.
You can run circles around them if you know fast ways to climb. Using some of the above climbing tactics will easily let you outrun them since they can't preform those techniques almost at all.There's no way you can say with a straight face that the first game is anywhere near the first in technical quality. . . . . .Meant to say first to the second (why is there no edit button yet?)
Sure I can. Aside from the lovely upgrades that the later games have brought--fast climbing, jump grab, ledge grabbing from the start etc.-- I play this game in almost the exact same manner with no issues.
You should have had it long ago. Its under 'message detail' if you didn't know. - Oct 26, 2012 6:59 pm GMTstabguy posted...
I can say with a straight face that AC1 is my favorite game of the series. That's actually the prevailing opinion among members of The Hidden Blade website.
Much agreed. As I said in my earlier post in this topic. Altair is the most gripping story, and even with all the shiny features AC2/Ezio's storyline introduced, the only thing I miss when replaying AC1 is the double hidden blade and the climb-leap glove. Otherwise, give me Altair.
Hopefully AC3 strikes a good balance between Altair's fairly straightforward game and Ezio's sim-city-Italy thing. In fact, much like AC2. ACB and ACR kind of went crazy on the sim city stuff. If AC1 and AC2 can make a Revolutionary baby, then I'll be happy.
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"sry for bad enlish.im from de usa" - wwwgippal - Oct 29, 2012 5:13 am GMTI'm just like the TC. My friend is all excited about AC3 so this weekend I decided to play the series starting with the first, of course.
I agree with everything Andrew_Ryann posted. I'm almost done with the game, and his post pretty much describes my exact experience.
I was so excited to play this game because of all the great reviews, but by the third tower I was climbing in Damascus, I had a sinking feeling that the game was not gonna be much more than that. It's been a real disappointment.
It's not even the repetitiveness that bothers me. All games are repetitive. It's that the tasks are so damn boring. Sit and listen in on a conversation? Walk up behind a guy and press B to pickpocket? C'mon, what the hell is that?
I know saving citizens is the most common, (slow tower climbing aside) but I don't really care for the combat either.Though I think that might be because the Arkham games have spoiled me with their free flow system. Also, I wish there were a stealthy way to save them. Even if it was just by throwing your knives from a rooftop. That would have saved me a lot of time.
The only parts I enjoy are the main assassinations. It's fun trying to go for a stealthy kill even though an NPC will usually eff it up for me. Those crazy guys have screwed me over so many times.
The game also has great visuals. Simply beautiful. And I'm glad they eventually let you skip having to ride your horse through the map. - Oct 30, 2012 9:51 am GMTYeah, liquid0079, I know what you mean.
I bought this game when it was released back in 2007, played a little bit and wasn't into it and left it on my shelf collecting dust for almost 5 years. So many of my friends love the AC series henever anyone would ask me why I didn't finish the first game, I'd say I just found the game too repetitive.
What's weird is that I decided to give the game another shot a few days ago and I'm finding it much more enjoyable now. I guess because I know it's repetitive and I don't mind as much doing the same missions over and over.
I'm mainly playing it for the story this time, rather than the game mechanics (which I do find fun) so that helps motivate me; in fact I quite like the game now. Also, like you said, the assassinations are the most fun, and by taking my time to plan them out by doing all the investigations (to get maps and tips) helps keep me motivated to climb yet another tower, or save another citizen (so I'll have more health/sync bars).
I am, though, playing the PC version this time which adds more mission types, like an escort mission, destroy merchant stand mission, etc, so that does help with the repetiveness a bit.
Looking forward to AC II which I hear alleviates a lot of the criticisms of AC 1 with more varied gameplay, but I'm finding the simplicity of AC 1 oddly appealing now. Kind of like a racing game where you just do the same thing over and over except on different tracks, AC 1 is the same thing, you do it over and over on different maps or areas of the city. Once I accepted that, I was able to focus on the story more.
Assassin's Creed
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- Publisher(s): Ubisoft
- Developer(s): Ubisoft Montreal
- Genre: Action
- Release:
- PEGI: 18+
Game Stats
- Game Universe:
- Assassin's Creed (PC, MOBILE, PS3, X360, DS, IP, BB, WINM),
- Assassin's Creed II (PS3, PC, X360, PSP, IP, DS, BB),
- Assassin's Creed II: Battle of Forli (PS3, X360),
- Assassin's Creed II: Bonfire of the Vanities (X360, PS3),
- Assassin's Creed: Brotherhood (PS3, X360, PC, MAC),
- Assassin's Creed III (PS3, X360, WIIU, PC),
- Assassin's Creed: Brotherhood - The Da Vinci Disappearance (PS3, X360),
- Assassin's Creed: Brotherhood - The Da Vinci Edition (PS3, X360),
- Assassin's Creed: Revelations (PS3, X360, PC),
- Assassin's Creed: Ultimate Collection (PC)
- Number of Players:
1 Player
- 18+ Rating Description
Assassin's Creed Navigation
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