Inspired by new Bioshock Infinite rewievs, week ago I decided to continue playing Bioshock 1 to see the big picture, left in 2008. And you know what - didn't regret it, I even liked it. Great story, good sound, good visuals made perfect atmosphere. Finished it today and even started Bioshock 2. Infinite will be the last one :)
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BioShock creates an amazing world that you'll want to explore from top to bottom and a compelling mystery that slowly comes together as you play.
- Absolutely amazing atmosphere and visual design with the technical prowess to back it all up
- Lots of character customization options to play around with
- Great voice cast really sells the storyline.
- Annoying hitches cause the game to freeze for a few seconds at a time, but it only seems to start happening after playing the game for several hours
- Lack of death penalty keeps things fun, but also keeps things a little too easy.
While on the surface it might look like little more than a very pretty first-person shooter, BioShock is much, much more than that. Sure, the action is fine, but its primary focus is its story, a sci-fi mystery that manages to feel retro and futuristic at the same time, and its characters, who convey most of the story via radio transmissions and audio logs that you're constantly stumbling upon as you wander around. All of it blends together to form a rich, interesting world that sucks you in right away and won't let go until you've figured out what, exactly, is going on in the undersea city of Rapture.
BioShock opens with a bang, but the overall plot focuses more on making an emotional impact than an explosive one. The year is 1960, and you're flying over the Atlantic Ocean. One mysterious plane crash later, you're floating in the water, apparently the lone survivor, surrounded by the flaming wreckage of the aircraft. But there's a lighthouse on a tiny island just at the edge of your view. Who in their right mind would put a lighthouse this far out? You swim closer and discover a small submersible called a bathysphere waiting to take you underwater. After catching a breathtaking view of what's below, you're sent into the secret underwater city of Rapture. Masterminded by a somewhat megalomaniacal businessman named Andrew Ryan, this city is driven by its own idea of total freedom, with capitalism completely unhindered by governmental meddling and science unhinged from the pesky morals of organized religion. Sounds like the perfect society, right? Well, even before you step out of your bathysphere and into the city, it becomes obvious that everything has gone horribly wrong down here. The city is trashed, and genetic freaks called splicers roam around, attacking anything that gets in front of them. At the heart of the matter is a powerful, corrupting substance called ADAM, which makes all this genetic tinkering possible and allows you to get your first plasmid power, the ability to shoot lightning out of your fingertips.
Character customization is a key trait in BioShock. You have a limited but increasable number of spaces in various customization categories, and you can totally reconfigure all of your different plasmids and tonics at will, at no charge, at specific locations in-game. Plasmids are the active, weaponlike genetic enhancement. Many of these are very straightforward. Incinerate lets you burn things and melt ice. Telekinesis lets you use your left hand as if it were Half-Life 2's gravity gun. But others are a little more subversive. Security bullseye is a little ball you can toss at enemies, causing any nearby security cameras, turrets, or sentry bots to point in his direction. Enrage can cause enemies to fight one another. Insect swarm causes your arm to shoot bees at your enemies, which unfortunately is far less cool-looking than it sounds. You can also place decoys, plant swirling wind traps for enemies, and so on. While it's fun to mess around with a lot of the indirect attacks, facing your enemies head-on with the more direct plasmids feels a bit more effective.
Tonics are skills that are slotted just like plasmids, but they have passive effects, like sportboost, which increases your movement and melee attack speed, or natural camouflage, which makes you turn invisible if you stand still for a few seconds. So if you want to make your swinging wrench attacks more powerful, you can slot up things like wrench jockey and wrench lurker, which increase your wrench damage on all attacks and when catching opponents off-guard, respectively. Add bloodlust, which gives you some health back every time you club someone with your wrench, and you're a melee master with health and plasmid energy (called EVE) to spare. You can also slot some defensive stuff, like static field, which zaps anyone who touches you with a electric radius effect, and armored shell, which reduces the damage you take from physical attacks. There are more than 50 tonics to collect, giving you plenty of options to play around with.
Most of those plasmids and tonics will have to be purchased using the raw ADAM that you collect from harvesting vessels called little sisters. They're little girls with a big needle that they use to collect the sought-after stuff from dead bodies, and they're protected by the baddest enemies in the entire game, hulking armored monsters called big daddies. This is where the game makes you decide to be selfless or selfish. If you harvest the girls, they die, but you get 160 ADAM from them. If you free them and return them to normal, you get only 80 ADAM. There are a limited number of girls to deal with in the entire game, making it very possible that you won't be able to collect every single purchasable plasmid and tonic, so choose wisely. Either route has benefits and consequences, and there are story considerations as well.
Before you start thinking this is some kind of role-playing game or something, let's stop right here and say that in addition to all the toys that plasmids and tonics for you to play around with, you're also going to be carrying around some more conventional firepower. Your melee weapon is a wrench, and you quickly collect a pistol and machine gun. Being that this is 1960 filtered through the isolation of an undersea world that has the art deco style of the first half of the century, the weapons aren't nearly as high-tech as the genetic code in your body. The machine gun is your basic tommy gun, and the grenade launcher appears to have been cobbled together from coffee cans and other spare parts. You'll also get a shotgun, a crossbow, and so on. You can also collect different types of ammunition, such as exploding buckshot for your shotgun or missiles for your grenade launcher, and upgrades that increase damage, speed up reloads, and so on. The weapons are functional and the upgrades are pretty good, but the firing action isn't nearly as exciting as a combat-focused first-person shooter would be. The weapons are loud but don't feel especially right, and seeing shotgun blasts not even do 50 percent damage to an unarmored human target (on the default difficulty setting) just feels wrong. But that might also say something about the general lack of enemy variety.
@robot_tom22 Yeah the gameplay is fairly poor in Bioshock and I don't understand the 96 metascore.
This was a game I purchased on launch day because of the reviews, only to wonder "how did such an average FPS score a 96???" ... it was the first time I realized that the gaming journalism industry can't really be trusted for purchase decisions.
The atmosphere and story were great - absolutely top notch - but the game itself was extremely average and had too many things that detracted from what it did well.
A solid 8/10 to me... MAYBE a 9 for anyone who could overlook some boring gameplay. Definitely didn't understand all the 10s though. The game came out in a time when folks like Roger Ebert were saying things like "games can't be art" and I think that games journalists responded (and have responded ever since) by over-rating and over-valuing anything that comes out that even smells like it may be "art", regardless of how good or bad the actual "art"/game is.
This game deserve a 10/10. It´s perfect, very nice atmosphere, an original story line...best fps at all.
jesus this game is drivel. great graphics, mind-numbingly boring fights with enemies that range from the stupidly difficult to kill and that cost you all of your ammo, to the pathetically boring, mindless zombies.
i've had to kill big daddies by standing in the vita-chamber because i end up with no money, or health or anything else.
i couldn't hear the story for the first few hours because it was so quiet, and now i don't have a clue what's going on. just tedium.
now i'm wasting my time having to collect 7 bits of enzyme or something. just pointless. and not only once. i've got to collect 3 different sets of 7 things (water, enzymes and something else). BORING. collecting one item would have been enough. especially since i had to keep going into the same bee room, turning on the smoke, hunting through the hives. and enemies respawn when you think you've cleared a room....
basically i feel like i've been robbed of £14 on steam. i can't believe it got a score of 96 on it.
if only i'd found out this game was in fact a zombie fighting game. at least i can still play batman, or i might try battlefield 3...
@robot_tom22 Had a hard time getting into it the game, initially. started to get interesting for a bit, but got way repetitious it seemed. Not enough there to make me really care except to get to the end. I have to agree. Drivel.
Great graphics? Most things look like jelly.
@robot_tom22 you have not been playing it right.
Personally, I would have added another emblem if I were Jeff, and that's the "Great Licensed Soundtrack".
Can anyone explain to me in simple terms what the phrase 'Great chain of industry' means. I have read the following from many sources but it still doesn't make much sense to me, cheers.
"The Great Chain is an allegorical term coined by Andrew Ryan to describe the market and its evolution, especially within Rapture. According to his ideal, each worker and consumer influences the economy through his or her natural endeavors to produce, buy and sell. The combined actions of all participants in the economy create a relatively unified movement, thus every individual is a "link" in this Great Chain of industry, pulling it in a certain direction without swaying it of their own accord."
@markwaynejones Everyone works together toward a common goal, pulling the industry to new places/levels.
I wish I'd read this review sooner, the freezing glitch hit me after several hours of play and now that I know, I'll limit myself to a couple hours and then stopping. The review is spot-on, so far, very well done game.
@hamebone123 it got a 9 - you can see it on the main screen, I think, I see it because its on my now playing list.
@Rivboes No game deserves a 10 - that implies perfection....
BioShock was perfect.
@Rivboes Yeah fair enough, that's just my opinion that Bioshock is nowhere near perfect. However, it is FACT that no game is ACTUALLY perfect.
Out of interest, what other games would you say you would consider giving a 10 to?
I didn't used to post much on threads but just becomes addictive. I enjoy hearing other points of view even if I don't necessarily agree with.... like you and Bioshock.
@Hodge996 @Rivboes And yes, I agree, no game is perfect, and my point wasn't to say that there are an array of games out there that I believe are flawless, 'cause there aren't any. When I play games, I do take note of the pros and cons of all aspects in a game, and there's always cons, it's just that I meant to say for me, Bioshock is near perfect, with minor problems, and is certainly a highlight from this generation. Oh, and thanks for the heads up, I've been on here since 04, but I guess I never thought about it before 'cause I didn't really post on threads.
@NTM23 @Rivboes That's cool, like I said I do understand why people love it so much, it just didn't do it for me. We nearly fell out when you mentioned not liking Zombies.... but you redeemed yourself with "except for maybe Resident Evil" ;-)
I'm similar actually, I'm not a massive zombie fan - "zombie mode" in COD or any other game does nothing for me.
In my opinion, there are maybe 4 or 5 games I would consider giving a perfect 10 to,but even they have their own issues.
As for the updates, I only know I have a reply when I get a notification email. I could be missing something but I think that's the only way.... you should see if you can change the notification email address. I have my email linked to my phone so it pings every time I get one.... hence my swift replies!
@Hodge996 @Rivboes Well, it really just depends on how you mark games. I kind of do it the old GameSpot style where you score the games individual aspects and then it'll have its outcome after you add it all up. You're right, it is my opinion, just as I don't care for anything that really has to do with zombies (except for maybe Resident Evil) and yet it's hugely popular.
Also, when I said 9.9, I'm not really sure if that's the score I'd give it, but it'd be around there, and it'd probably round out to be, in GameSpot's terms, a 10, for me at least. Also, one question, do you have to check your email to see that someone replies to your message, or can you see that just by the comments on this site? 'Cause I have to check an email I hardly use, and then find the actual message, which can be a hassle.
@Rivboes No it wasn't. Not even close to perfection.
- Downloadable Game
- Player Reviews: 1,885
- Game Universe:
- BioShock (PC, X360, PS3, MAC, BB),
- BioShock 2 (X360, PC, PS3, MAC),
- BioShock & The Elder Scrolls IV: Oblivion Bundle (PC, X360),
- BioShock 2: Sinclair Solutions Test Pack (PC, PS3, X360),
- BioShock 2: Protector Trials (PS3, X360, PC),
- BioShock Infinite (VITA, PS3, X360, PC, MAC),
- BioShock Ultimate Rapture Edition (PS3, X360)
- Number of Players: