Generic hack n slash game. Nothing special here and some bizarre things like Ayumi 2 frames mouth animation when she speaks.
Blades of Time overcomes obstacles of its own creation with the strength of its novel time-twisting abilities.
The fight was going poorly for Ayumi. Down to her last shred of life against a foe three times her size, she had just one chance to come out alive. So she fell back on her old standby: time manipulation. In a red flash, one Ayumi became three, and her once-living foe entered the realm of the dead.
There are situations in Blades of Time when Ayumi's mystical powers come together in such spectacular ways that you can hardly contain your excitement. Figuring out clever ways to lay waste to demons triggers "eureka!" moments, and that feeling resurfaces in a variety of clever puzzles. Blades of Time offers such a novel spin on traditional third-person combat that you might be able to overlook the unresponsive controls and the jarring gun combat for a little while. But no matter how enthralled you become, it won't take long for the harsh light of reality to illuminate the many pitfalls. Blades of Time is a great concept in an uneven package.
Like all women who don skimpy clothes and know a stunning array of martial arts techniques, Ayumi is a treasure hunter. Her multidimensional tale contains so many opposing factions that keeping everything straight is as difficult as the slaying formidable foes who try to kill you, and her annoying narration only further distances you from her plight. When the perfunctory ending sequence plays out in less than a minute, you wonder why you should even care about the outcome at all.
Although the story in Blades of Time is a poorly constructed mess, the events you partake in are anything but. Maneuverability is the binding force that makes chopping down foes a satisfying endeavor. Ayumi glides across the ground like an angel with a bad attitude, and a breezy dash lets you dive into and out of battle in a pinch. Attacks are limited to two buttons, which means you don't have much variety in your moves, and there is a noticeable lack of weight in your mighty attacks. However, such limitations are not a detriment. Positioning is imperative and health is in short supply, so rushing in to unleash a mini-combo and then sprinting back out is a sure survival tactic. Button prompts appear over weakened foes so you can deliver devastating finishers, and these elements combine into fast-moving, empowering situations.
But that's just scratching the surface. Tap a button to rewind time, and you see the fight play out in reverse before your eyes. You regain control of Ayumi when you stop this process, and you now have a partner at your side. A clone reenacts whatever moves you recently performed. Using this power, you can hack away at a foe, rewind the clock, and then hack away at the same foe simultaneously. Abusing this ability is not advisable. When you go back in the past, reality conforms to how it was in that earlier state. If you already took down an enemy's life bar, you undo that damage when you rewind the clock. This balances your power to some extent. Inadvertently healing a boss can cause fights to drag on endlessly, so you have to make smart use of your powers if you want to excel.
Situations surface that force you to use this power intelligently. A creature may wield a giant shield that prevents you from attacking its soft back tissue. If you unleash a deadly sword-swinging show on that shield and then spin back time, you can open him up to damage. Distract him with your clone while circling behind, and you can slash away at his weak point without retribution. Outmaneuvering these hellacious beasts makes you smile with sadistic glee.
Exploitations temper some of that enthusiasm. There are fights in which you can cheese your way to victory by doubling your attacks until an enemy lamely falls at your feet. This is especially noticeable during sequences where long-distance foes can be taken out with your gun. By firing into the crowd, rewinding, and then firing some more, you can mow down meanies before they can come close to you. Although there is joy in hearing the echoing rush of two guns firing in symphony, such a victory is hollow. You feel like you're taking advantage of the system rather than making the most of it. This scenario is made worse by the lousy gun controls. Blades of Time's emphasis is on flashy movement, but your momentum is squashed when you whip out a firearm. Ayumi stands stoically still while letting loose a bullet barrage. By forcing her to be grounded, the game ensures you can't abuse your guns in every fight. But there are times when you need to rely on long-distance attacks, and whipping out your rifle feels emasculating.
This game froze my PS3 3 times while playing it in the same day session
I do not recommend this game.
What did we learn?
Dazzling environment design and gorgeous graphics are NOT the defining factors for good games.
" GAMEPLAY " is.
Recently played the demo for PC and it was fun and more challenging than I expected. Despite its flaws I'll pick it up if it goes on sale.
I couldn't get into it. I downloaded the demo and I actually laughed at it. Now to be fair, it does have some interesting mechanics (such as the time travel) and the combat is decent, but not great. I thought it was overall mediocre, but I'm sure you're wondering what actually made me laugh about it. They made the main character so girly, it's not even funny and it's incredibly hard to believe she's as tough as the game leads on.When you're simply walking, it's like she's trying to shake her butt so hard that her hips are about to break, and when you run, her pigtails FLAIL like crazy. Not to mention when you're running and sometimes fighting, it's like her joints are stiff from trying to pose sexy so much that it's confused and it almost looks painful for her to move.Seriously, this game is like some model got sucked into another universe and was somehow good at wielding blades and guns somehow. It just doesn't get me to believe she's that great of a heroine that I should care. And like I said, the mechanics are nice and the combat is ok, but it leaves much to be desired. That's my take on it, anyways.
just played the Demo..... the very little hesitation i had to buy this is now gone :O HOLY PIGTAILS IT IS AWESOME! seriously!!! and the game plays much more smoothly than we see in trailers.
It's officially a "spiritual successor" to X-Blades, not a direct sequel. It may as well be a direct sequel, but it's OFFICIALLY not. Just saying. Also, play the demo. It's surprisingly fun.
It would be nice to see this character have an overhaul akin to Lara Croft. Potential is there, just like the potential from Heavenly Blade that has thus far been so poorly wasted.
Don't know if it's just my computer or something, but I used 2 seperate browsers to look at the second page of this review and both times the page wigged out with a bunch of code and a white screen. Could still continue reading the review, but this stuff happens too much on those "next page" and numbered buttons on these reviews. The staff needs to look into fixing this junk.
Pricing for video games has gotten RIDICULOUS! "Considering that Blades of Time retails at a budget price ($40)...." Umm, no. $40 is not "budget priced". Budget priced games are: $20 on the high side $15 in the sweet spot $10 on the low end No way would I pay $40 for a BloodRayne clone.
@tommcshea I think I should call attention to the fact that the tagline for this review (Blades of Time) has an error. It reads as follows: "Blades of Time overcomes hurdles obstacles of its own creation with the strength of its novel time-twisting abilities." Obviously, there was an unintended use of both the words "hurdles" and "obstacles" .
So you complain about it being bad that you can't move while you shoot, when you praise this mechanic in games like Resident Evil? Facepalm.
Wow. Surprisingly solid score. Often, these Tak Fujii games do a lot worse. Still, I'm not going to shell out for an action games that's only slightly better than average. If I were in the market, I'd probably go for Ninja Gaiden III or Asura's Wrath.