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If MW2 were to be re-released, what do you want to be changed?

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  • Feb 26, 2013 7:59 pm GMT
    Remove OMA and DC
    Remove Painkiller
    Remove Commando
    Remove SoH's pro effect from snipers
    Make it so you cannot fire a sniper while moving the scope to your eye
    Slightly lengthen the ADS time for snipers
    Make it so SP makes all snipers(exept M21) one shot kill(no more "hitmarker" BS)
    Bring back Juggernaut
    Dedicated servers


    Any other Ideas?
    ---
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    Started 2-14-13
  • Feb 26, 2013 8:03 pm GMT
    From: Keyblade9000 | #001
    Make it so you cannot fire a sniper while moving the scope to your eye
    Slightly lengthen the ADS time for snipers

    You already want to remove SoH's effect on snipers, this is just overkill.

    Only thing I want removed is DC. OMA stays. If anything, they shoulda made it so that you can't replenish explosives. Would solve the problem of people OMA/DC tubing stuff.
    ---
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  • Feb 26, 2013 8:12 pm GMT
    Also, make nOOb toobs take up the first perk slot, and keep OMA, but remove its ability to refill ammo
    ---
    Not changing my sig 'till Kingdom Hearts 3 comes out.
    Started 2-14-13
  • Feb 27, 2013 3:14 pm GMT
    Remove OMA and DC-remove refills on tubes and some launchers and it would be better, OMA would be alright with its focus being without explosives, DC good without being used with scavenger/OMA.
    Remove Painkiller-why not all deathstreaks anyway?
    Remove Commando-keep pro effect, base is problem
    Remove SoH's pro effect from snipers-may as well
    Make it so you cannot fire a sniper while moving the scope to your eye-SoH pro is enough
    Slightly lengthen the ADS time for snipers-nope, SoH pro is enough
    Make it so SP makes all snipers(exept M21) one shot kill(no more "hitmarker" BS)-nope, WA2000 would be too powerful and lose its keen non SP potential as well. just no
    Bring back Juggernaut-the red tier is sufficiently balanced that adding jugg wouldnt really be needed, if a resistant perk was needed then a strong Flak Jacket like the BO version, NOT the sh***y blast shield.
    Dedicated servers-won't happen
    ---
    Wants sequels to Timesplitters, Amped 2, Mirrors Edge, Sleeping Dogs, Burnout and Need For Speed Underground.
  • Feb 27, 2013 3:37 pm GMT
    my preferred changes;

    UMP45 range decrease so its a 4 hit kill at range (still sounding rather OP but its less OP at least)

    scavenger will not refill grenade launchers and launchers, but pro version increases starting launcher ammo by 1.

    Shotguns as primary weapons.

    Deathstreaks removed, with possible exception of copycat.

    Akimbo removed on machine pistols (handguns get the akimbo benefit)

    Red dot correctly aligned on FAL, MG4, any other weapon I forgot

    Silencer functional on M9, MG4, M240?

    USP.45 akimbo knife glitch removed

    EMP becomes 13 kill streak

    M1911 in multiplayer, same damage and range as low damage handguns, but better handling for 8 round weapon.

    Blast shield renders flash grenades as well as stuns useless.

    the REALLY fake wish
    -------------------------------------
    that ninja pro and sitrep pro do not exist in S and D. No soundwhoring perks for the player to choose.
    ---
    Wants sequels to Timesplitters, Amped 2, Mirrors Edge, Sleeping Dogs, Burnout and Need For Speed Underground.
  • Feb 28, 2013 12:19 pm GMT
    - Remove all deathstreaks
    Reasoning: Players shouldn't be awarded for dying/playing badly under any circumstance. I know the idea is to stop spawntrapping, but with the way MW2's spawn system works it is very unlikely that you will break a trap simply because of painkiller/martyrdom.

    - Remove infinite resupplies from OMA.
    Reasoning: Infinite anything is bad for balance, but infinite ammo especially. This removes the balances around managing your ammo, especially on certain weapons *GL*

    - Change Marathon from infinite sprint to long duration sprint, ala Extreme Conditioning.
    Reasoning: I hate infinite stuff in games in general. There is no need for infinite sprinting when a 10s sprint would get you across most maps safely

    - Fix weapon glitches. Broken silencers, misaligned sights, etc. I would, however, keep the holographic effects of M16 and FAL, as they are some of the main reasons that these weapons are not completely outclassed. (the option of simply integrating the effects into the primary weapon itself would remove balances caused by having to choose to use the sight)
    Reasoning: Glitches that negatively impact gameplay obviously don't belong...

    - Rebalance certain weapons that are outclassed in every facet. Intervention, Deagle, and F2000 come to mind.
    Reasoning: While there is no such thing as a "useless weapon" in the hands of a skilled player, certain weapons have no niche in which they particularly excel. Rebalancing these weapons so that they excel in their own unique ways whilst still maintaining their basic qualities would add to MW2's already vast customization system.

    - Rebalance certain killstreaks such as EMP.
    Reasoning: Certain killstreaks are simply outclassed for the amount of kills you need to attain them. EMP is a perfect example, what good is shutting down electronics for 15 kills (which good players can compensate for. I learned that I could use holographic sight in an EMP just fine, but I was very well practiced, after all) when you can lock down most outdoor sections of the map for as low as 9 kills w/ a Pavelow or 11 kills w/ a CG?

    - Add "Classic" mode. No health regen, limited perks/killstreaks, etc.
    Reasoning: Just for the hell of it.
    ---
    >;_;> >;_;> ^_^>(: . . | GT:TwinInfinite
    He took our cookie... | Active: LoL, TF2
  • Feb 28, 2013 4:02 pm GMT
    Nothing. Rereleased game means that more people would play it than currently do. Thats all I need.
    ---
    HELLO!!!
  • Feb 28, 2013 9:18 pm GMT
    Keyblade9000 posted...
    Remove OMA and DC

    No. Buff BLAST SHIELD. It's a counter to explosives - that really hampers view and map - that doesn't actually work.

    Remove Painkiller
    Remove Commando


    No. And No. Stop being WEAKSAUCE. Painkiller = Shoot More. Commando = Use Sit Rep Pro & Secondary Shotgun.

    Remove SoH's pro effect from snipers
    Make it so you cannot fire a sniper while moving the scope to your eye
    Slightly lengthen the ADS time for snipers


    No. Just make the shot very inaccurate until fully ADS, and only 100% accurate if Breath drawn too. Force them to Hardscope.

    Make it so SP makes all snipers(exept M21) one shot kill(no more "hitmarker" BS)

    No. They're strong enough. Even W2K is useful in some combinations.

    Bring back Juggernaut

    No new Perks needed.

    Dedicated servers

    Yes.

    Any other Ideas?

    Make Scrambler useful - enlarge the jam radius and don't make it able to hone-in on the Scrambler user. Perhaps also prevent any KS from being initiated whilst in a Scrambler Jam.

    Also... Hardline could do with a pimp. My personal preference is once you get your Max KS it loops-round again. So Pred, Harrier, CG, five kills in CG gives a Pred. Yes. Very strong, but that's the price of dropping CB, SP, and DC.
    ---
    GT viberunner - MW2 Legend - now with added microphone technology
  • Feb 28, 2013 9:29 pm GMT
    Also, just fix the actual weapon bugs (not deliberate glitches) such as the LMG silencers and misaligned sights.

    I think the RDS Fal is deliberate. So keep it. Makes the weapon interesting.

    Also... UMP is fine as it is. The point of it is 3 shots at range, which is useful, but doesn't stand a chance in CQC against an SMG and doesn't stand a change at mid-long range against a SP Famas/M16. Limited Sprint? No Commando? Uhgh. Gughghghgghg. Etc. etc. etc. You already have Black Ops and MW3, why ruin this game too? ;-/
    ---
    GT viberunner - MW2 Legend - now with added microphone technology
  • Mar 7, 2013 6:40 am GMT
    Keyblade9000 posted...
    Also, make nOOb toobs take up the first perk slot, and keep OMA, but remove its ability to refill ammo


    -keep oma
    -remove ammo refill

    u wot m8?

    refer to pic in my signature


    the point of oma was to swap classes and have ammo
    ---
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  • Mar 8, 2013 4:10 am GMT
    fix the hitmarkers...that's it.
    ---
    "i'm as helpful as i want to be and as caustic as i have to be...it's survival out here."-me
  • Mar 8, 2013 7:08 pm GMT
    Keyblade9000 posted...
    Remove OMA and DC
    -If only one thing can be removed, I'm pretty sure most people would say this. This is THE most important thing to fix.

    Remove Painkiller
    -Painkiller is annoying, yes, but honestly I don't have a problem with it. Most enemies' painkiller wears off even before I see them anyways. Gone or present, I don't mind.

    Remove Commando
    -Huge disagree. I know Commando is the most rage inducing and annoying thing to be killed by, but removing it would disrupt the 3rd perk balance. People would only use Ninja then. I know Sitrep counters Ninja, but honestly, who really uses Sitrep?

    Remove SoH's pro effect from snipers
    -Disagree again. Quickscoping already is pretty damn useless as is. Yes, it is insanely annoying to be killed by it, but come on, Snipers put themselves at a huge disadvantage when they try and quickscope. Every weapon class, whether it is the AR, SMG, LMG, etc (except for Riot shield) can be used at every range pretty effectively. If Quickscoping didn't exist, Snipers would only be good at ONE range only, and AR's would practically make sniper usage pointless. At least with quickscoping, snipers have a fighting chance at another range other than it's intended use.

    Make it so you cannot fire a sniper while moving the scope to your eye
    If you were to say this, I'm pretty sure you don't know how "quickscoping" or even hipfire works for that matter. No offense though. When you ADS with any gun, you notice how the crosshairs get smaller, right? Although the crosshairs get smaller, your spread of fire remains exactly the same as it was until the exact moment that you are completely aiming down your sights. If you started firing while stationary, the spread will be that big. If you started firing while moving, your spread will be even bigger. Test it out for yourself. Get an LMG, start firing from the hip, and then ADS with it. Your shots won't narrow, they'll still spread like crazy until you are fully ADS.

    Slightly lengthen the ADS time for snipers
    -Disagree, refer to two points above.

    Make it so SP makes all snipers(exept M21) one shot kill(no more "hitmarker" BS)
    -I don't care much for sniper rifles, but I'm leaning more towards agreement with you. I also think that Silencers should provide a one shot kill as well at all ranges, but maybe they slow down the ROF a lot in order to balance it.

    Bring back Juggernaut
    -Disagree. The way the red perks in MW2 are are almost perfect. Stopping Power, Cold-Blooded, Lightweight. Rock Paper Scissors. Or the 3 starting Pokemon. Ok, not really, but the thing about the 3 red perks in MW2 is that they don't directly counter each other. I think this is a much better implementation of balance than to have two perks that do. In Cod4/Waw, the only two red perks used were Stopping Power and Juggernaut. For the most part, every gunfight was a 2 man tea party, and anyone not having one of the two perks was easily not able to stand up to either.

    Dedicated servers
    Compared to the rest of the CoD series, MW2 is the BEST with netcoding, and I'm perfectly fine with how it is already (for the most part) but dedicated servers would be great!
  • Mar 8, 2013 7:14 pm GMT
    I'd say MW2 should add in all the weapons from Cod4 and MW3 as well. Just to further add variety and make every gunfight even more interesting. Balance the weapons accordingly as well.

    Add in the support killstreak set.

    Remove the Nuke, put the Moab in.

    Nerf OMA DC.

    Add Grip as an attachment to ARs.

    There should be two varieties of grenade launchers.

    The standard M203 we all know of,
    https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRQ-CnvzuT4GJonjFP8sFSkYBFyFXsHVdTM3urbuEMxd3KRGN5TTw

    And the M320. Since the M320 has a pistol grip, it should also act as a "foregrip" as well, but when equipping this, you must give up the Perk 1 slot.
    https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcS3QmUF7Chk8e64DIjEKMN_Yr2_OURjxmYa84eq6PVWaGrVgRxG

    That's all I can think of for now.
  • Mar 8, 2013 7:27 pm GMT
    SergioMach5 posted...
    my preferred changes;

    UMP45 range decrease so its a 4 hit kill at range (still sounding rather OP but its less OP at least)
    -The UMP45 isn't even OP to begin with. It is one of the slowest killing SMGs, and any AR will whoop on it in a long range fight.

    scavenger will not refill grenade launchers and launchers, but pro version increases starting launcher ammo by 1.
    Agree with this I guess, but honestly, I'd rather they fix OMA instead, because with scavenger, you have to actually go to a dead body to get more ammo. With OMA, you can stay right where you are.


    Shotguns as primary weapons.
    Huge disagree. If shotguns were primary weapons, they'd be rarely used except for on Rust and Vacant. They aren't a very versatile weapon. On top of that, the only shotgun that would ever get some usage is the Spas due to it's range. Making them Primary weapons would be a huge mistake. I already can see many people regretting asking for it once they get it.

    Deathstreaks removed, with possible exception of copycat.
    You might as remove them all then, because CopyCat is the least useful one. I personally don't have a problem with DeathStreaks. I think they should add in Juiced from MW3 though. That would be pretty good.

    Akimbo removed on machine pistols (handguns get the akimbo benefit)
    This isn't too bad of a suggestion. Pistols are really underused. They really have no advantage at all over other weapons. They either need to make the pistol swap laser-fast, or they need to nerf the other secondaries in some way. I personally just think they don't need to nerf the other secondaries, they just need to make the handguns stronger somehow. Maybe they should give handguns a better attachment variety, or maybe give them lower recoil?

    Red dot correctly aligned on FAL, MG4, any other weapon I forgot
    This is something that should more be patched, not really changed. But yes, I'll agree. They need to fix little things like that.

    Silencer functional on M9, MG4, M240?
    Again, same thing as earlier.

    USP.45 akimbo knife glitch removed
    I personally don't mind it. Barely anyone uses akimbo handguns anyways. I do think though they should bring the Desert Eagle back to it's Cod4 accuracy, but maybe slow down it's rate of fire.

    EMP becomes 13 kill streak
    That sounds good.

    M1911 in multiplayer, same damage and range as low damage handguns, but better handling for 8 round weapon.
    They should also add the other handguns from MW3 and even BO2 as well. I wouldn't mind. I personally think the M1911 should be a higher power, higher recoil gun (not as powerful as the desert eagle or 44, but way more controllable) in my opinion. The M9 should be practically recoil-less, but be really low damage.

    Blast shield renders flash grenades as well as stuns useless.
    Agree. If OMA/DC stays as it is, then Blast Shield should require two explosives to kill, one if within arm's reach radius.

    the REALLY fake wish
    -------------------------------------
    that ninja pro and sitrep pro do not exist in S and D. No soundwhoring perks for the player to choose.


    Disagree. They just need to make other 3rd perks that are just as good to add more variety.
  • Mar 8, 2013 7:54 pm GMT
    BrownPack posted...

    Akimbo removed on machine pistols (handguns get the akimbo benefit)
    This isn't too bad of a suggestion. Pistols are really underused. They really have no advantage at all over other weapons. They either need to make the pistol swap laser-fast, or they need to nerf the other secondaries in some way. I personally just think they don't need to nerf the other secondaries, they just need to make the handguns stronger somehow. Maybe they should give handguns a better attachment variety, or maybe give them lower recoil?


    The argument against this is TEH SWAGZ. A sniper using and getting secondary pistol kills has a huge status. Anyone get get an MP kill, getting pistol kills takes more effort.

    I've seen some really good players get mad kills with pistols.
    ---
    GT viberunner - MW2 Legend - now with added microphone technology
  • Mar 9, 2013 3:24 am GMT
    Stonedwolfed posted...
    BrownPack posted...

    Akimbo removed on machine pistols (handguns get the akimbo benefit)
    This isn't too bad of a suggestion. Pistols are really underused. They really have no advantage at all over other weapons. They either need to make the pistol swap laser-fast, or they need to nerf the other secondaries in some way. I personally just think they don't need to nerf the other secondaries, they just need to make the handguns stronger somehow. Maybe they should give handguns a better attachment variety, or maybe give them lower recoil?


    The argument against this is TEH SWAGZ. A sniper using and getting secondary pistol kills has a huge status. Anyone get get an MP kill, getting pistol kills takes more effort.

    I've seen some really good players get mad kills with pistols.


    I sometimes do M9 w/extended mag runs only since it has fairly low recoil. Kills in like 3 shots at close range. Not bad in my opinion. I still see that they are really the worst sidearm overall though. They're just really fun to use still.
  • Mar 11, 2013 9:02 am GMT
    Nerf everything
    Send it to treyarch
    Nerf it some more

    Honestly, the only thing is make it so you cant replenish noob tubes and launchers. I dont say equipment because one of my favorite things about this game is that you can replenish semtex/claymores. Haters gonna hate on that but take too much out of the game and it wont be modern warfare 2, itd be modern treyarch 2

    I have no problem with commando. Those footsteps are so loud. Maybe take out knife lunge without commando or tac knife
  • Mar 11, 2013 1:48 pm GMT
    -No Campaign or Spec Ops. It would be a Multiplayer game only. (See why below)

    -Contains all the maps from CoD 4 and MW2 including the DLC maps (CoD4 Variety, MW2 Stimulus and Resurgence) with more DLC on the way. (This is why I axed the Campaign and Spec Ops. I'm sure that all the maps from CoD4 and MW2 would take up a LOT of space.) Include all the removed/scrapped/unused maps from CoD4 and MW2 as well (With the exception of CoD4's Invasion and Favela). Some of these maps are really cool. The unfinished ones would be finished obviously.

    -Secondary Camos. (why not?)

    -Stingers no longer randomly miss Harriers.

    -Grenade Launcher takes up first perk.

    -Bring back the CoD4 Mounted MG.

    -Stop making the one person from the UK the host when the rest of the lobby is from the US. This happened several times last night.

    -Either nerf DC or buff the Blast Shield

    -Fix the silencer glitches and misaligned sights

    -What Stonedwolfed said about snipers "No. Just make the shot very inaccurate until fully ADS, and only 100% accurate if Breath drawn too. Force them to Hardscope."

    -Fix the weapon stat bars once and for all

    -Change the weight of the sniper rifles. Give the Barrett and the Intervention LMG weight and give the WA2000 and the M21 AR weight.

    -Try to do something about headglitching. I should not be shot by someones forehead.
  • Mar 11, 2013 2:27 pm GMT
    >What would you change

    Search the board history. At least this board will never die because the same questions are still being asked after almost four years, and the answers haven't changed one bit.
    ---
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  • Mar 11, 2013 5:30 pm GMT
    gamerman57 posted...
    --Secondary Camos. (why not?)
    -Stingers no longer randomly miss Harriers.
    -Bring back the CoD4 Mounted MG.
    -Fix the weapon stat bars once and for all
    -Change the weight of the sniper rifles. Give the Barrett and the Intervention LMG weight and give the WA2000 and the M21 AR weight.


    Sure to all of that.


    -Grenade Launcher takes up first perk.
    -Either nerf DC or buff the Blast Shield


    You're over-compensating here. That really over-hampers the launcher. We could have OMA, DC, Scavenger, and tubing alone if we just super-buffed the Blast Shield. Would still leave a very strong, fun loadout but also gives a counter (a counter with penalties).
    ---
    GT viberunner - MW2 Legend - now with added microphone technology
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