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Command & Conquer: Generals - Zero Hour User Review

SivIronViper

Craving for more Generals? Zero Hour is here to satisfy!

  • Posted Aug 11, 2010 5:23 am GMT
Difficulty:
Just Right
The Bottom Line:
"Amazing"
GRAPHICS

Still the same as the previous game in the series, needs a bit detail, but nothing less.

GAMEPLAY

More Units- Extra infantry,vehicles and aircraft are added to all factions, which give more tactical advantages. Each faction has new "generals" added apart from the "original" faction, a total of 12 factions to play as. These generals have their own strengths and weaknesses, greatly diversifying gameplay

Challenge mode-Choose a general of your choice and beat other generals. Really adds replay value as there are 12 generals to choose from.

Soundtracks-more of them are added to create a great atmosphere to play.

Disadvantages- some missions do not offer a balanced tech tree for all sides, and sometimes puts you at a significant disadvantage. Example, the enemy might have a SCUD storm, but you do not have the option to build a superweapon of your own, nor do you have an airfield to take it out. Your units will have to trek to the other side of the map to destroy it, meaning that you'll have to get through heavy resistance and suffer at least one launch from their superweapon.

STORY

Same old War on Terrorism with a bit more depth, but the gameplay will more than compensate for this

CONCLUSION

Don't miss this game, if you do, you'll surely regret it.
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  3. GENERALS ZH is a perfect game ..it has just two bugs .it has an anti against an attack.it's .......greaaaaat

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  4. Zero Hour offers even more thrills than the original Generals, but at the cost of some gameplay balance.

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    • 0 out of 4 users agree with this review
  5. Generals Zero Hour, a defining moment in the Command & Conquer Universe and still worth it in 2011.

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    • 1 user agrees with this review

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