Crisis Core: Final Fantasy VII Review
Crisis Core is an exciting and poignant journey that every fan of role-playing games should take.
The combat is fun, and it will get Final Fantasy fans talking. But no mechanical element is bound to get more attention than the Digital Mind Wave, or DMW. The DMW is a slot reel that holds the key to two important facets of Crisis Core's gameplay: leveling up, and powerful attacks called limit breaks. The reel contains six slots: three that contain character portraits, and three that contain numerical digits. As you fight foes, you earn soldier points, which in turn function as currency that keeps the DMW in the top left corner spinning. When the left and right character portraits match, you enter a separate limit-verge screen where you wait for the digit slots and the center character slot to stop spinning. If you match all three portrait slots, you unleash a limit break, which is accompanied by a dramatic cinematic. If you match numerals, you may level up an equipped materia or Zack himself. The DMW also controls some status changes, such as temporary invincibility, though they aren't signaled by a change to the limit-verge screen.
This all sounds very confusing, and it may take you some time to figure out exactly what's going on. Essentially, leveling and limit breaks are left to the roll of the dice (or in this case, the spinning of the reel). The idea of random leveling and special attacks may make you squirm, and on paper, it sounds like a bad idea. In practice, it works out far better than you'd think. Just like when you pull the lever of a real slot machine, it's exciting and intriguing to see if you make a match. You can't skip past the limit verge screen, but if you could, you'd be missing the point (and be warned that you can't skip past cutscenes, though you can skip out of the long summoning animations and the flashbacks that occasionally crop up during limit verges). Your results are not completely random because your character's heightened emotions make it likelier that the DMW will spin up a positive result, such as after a phone call with Aerith. However, you may go a while without leveling up, only to level up multiple times in a short period of time. Sure, it's a strange system, and it will make your head spin at first. But it will become second nature, and in the end, it works. The downside is that it takes control of the game's most impressive attacks out of the hands of the player. Not everyone enjoys having the game do the grunt work for them, but the system is original and streamlined, and likely to grow on you.
Outside of the main story, there are plenty of side missions to keep you occupied. Most of them boil down to entering an area, killing a bunch of creatures, and earning your reward. It's simple, sure, but incredibly addicting, perfect for players on the go, and you may find yourself losing hour after hour to mission after mission. This is Crisis Core's grinding mechanic, but the combat is entertaining enough (and the DMW mesmerizing enough) to keep you involved. Some of the missions also weave in cameos from other characters, such as a charming set of missions centered on an impish Yuffie. Yet the action and limited customization goes only so far, and it seems that Square Enix understood that. Crisis Core is on the short side, clocking in at around 20 hours if you do a reasonable number of side missions, though you could add another 10 if you want to see every secret the game is hiding--and there are some good ones that will get fans talking. That may make the game feel less grand than previous entries, but in actuality, the length feels just right and keeps the action from wearing out its welcome.
You'll marvel at Crisis Core's visual and sonic beauty. Environments were designed with painstaking detail, from the slums of Midgar to the crystalline vistas of an underground lake. Character design is equally terrific, from Genesis' solemn sneer to Zack's gleaming blue eyes. Monsters look great too, and the imposing and astonishing bosses are particularly awesome to behold. The game sounds as good as it looks, starting with the terrific musical score, which includes both grinding rock tracks and haunting orchestral interludes. There are moments in which the action is undercut not with the same heart-pumping guitars we've heard before, but with softer tunes. These battles feel even more important because the music connects them so well with the emotional scenes that came before. Additionally, familiar sound effects have been updated and new ones added to make for combat that sounds as tremendous as it looks.
Crisis Core: Final Fantasy VII is a game you must play if you own a PSP, if you like RPGs, or if you want to get lost in a gripping story. Like most Final Fantasy games that came before it, it has its quirks. However, this is one of those cases where you should embrace them for their originality and charm because they add something uniquely compelling to the game. The only truly disappointing aspect of Crisis Core is reaching the end, because Gaia is a world you want to stay in, populated with extraordinary characters who will move you.
this game took me a while to finish but i must say it was an excellent game one of the best i played for psp. I would definitely recommend this game to anyone who likes action rpg's
When i started this game, i was kinda feeling bad about the battle system. I was too quick to judge it... This RPG is the best game i have ever played. After this, no RPG has ever been the same for me, they just cant live up to its standards. Now THIS IS storytelling at its finest. An dthis isnt just an ff fan speaking, i hadnt even heard of Final Fantasy before this, so you can trust me when i say this.
I just started playing and it's absolutely PHENOMENAL. great story, great cutscenes, great graphics, great combat, original level up system, awesome protagonist, a great amount of character development for the interesting and infamous sephiroth, some great dialogue, more than enough content for rpg and ff fans, beautiful cg and music, excellent sound quality, and a whole load of other things. Definitely worthy of being involved with ff7.
Not as i had hoped it to be considering the hype, plus i absolutely loathed the unskippable cut scenes!
Extremely overrated! Was quite disappointed with this game, sadly, as I'm a huge fan of Final Fantasy, and VII especially. The production values and story is really good in this game, but pretty much everything else is mediocre, at best.
- Player Reviews: 657
- Game Universe:
- Final Fantasy XI (PS2, PC, X360),
- Final Fantasy XI: Chains of Promathia (PC, PS2),
- Final Fantasy VII (PC, PS),
- Final Fantasy VIII (PC, PS),
- Final Fantasy II (NES, GBA, PS),
- Final Fantasy XI: Treasures of Aht Urhgan (PC, PS2),
- Final Fantasy XI: Wings of the Goddess (PS2, X360, PC),
- Final Fantasy XI: Vana'diel Collection 2008 (X360, PS2, PC),
- Final Fantasy XIII (PS3, X360),
- Final Fantasy VII: Advent Children (PSP)
- Number of Players: