Flashes of frozen brilliance help this cold-blooded horror game overcome its technological flaws.
- Terrific, creepy storytelling
- Innovative flashback mechanic enhances the tale
- Highly atmospheric sound and art design
- Enemy encounters are tense and rewarding.
- Some performance and stability issues
- Gets off to a slow start.
The best horror games can make you shiver, but few elicit chills as well as Cryostasis: The Sleep of Reason. This is partially due to the tense atmosphere that slowly thickens as you play, inspiring a general unease that eventually escalates into full-blown panic. But it's also due to its icy Arctic setting, where the freezing air can choke your lungs and heat is the most valuable of commodities. The unforgiving blizzards of the North Pole inspire Cryostasis on multiple levels, from a heavy, deliberate pace akin to wading through drifts of snow, to multiple gameplay mechanics that keep you forever at odds with the cold. This innovative first-person adventure is not for everyone; its slow tempo will numb players seeking instant gratification, and occasional performance and stability issues may frustrate. But Cryostasis has a way of keeping you in its thrall, pushing you forward to see what frosty secrets lie ahead.
The game doesn't give you much in the way of exposition, ushering you into the frozen tundra by way of a seemingly unrelated voice-over about a tribe of forest dwellers seeking refuge within the wildwood. This tale evolves during the game through a series of scattered parchments, though its meanings and metaphors are slow to unfold--much like the main narrative. It's not immediately clear as you start your initial explorations where you are and why you're there, though the raging blizzard and lifeless bodies strewn around indicate that you aren't apt to encounter many friendly faces. Eventually the framework becomes more apparent: You are on a nuclear-powered icebreaker whose crew has befallen an unusual tragedy, though the glacial crash that seems the most likely cause is only one piece in an increasingly complex puzzle. It's a great mystery, and the gradual flow of information will keep you guessing--and keep you tethered to your screen.
The story is uncovered in flashbacks, but these recollections aren't just plot morsels that exist outside of the gameplay. Rather, you relive key moments as you encounter the scattered corpses of crew members. When you discover bodies, you're transported back in time to witness important events that eventually coalesce into a meaningful narrative, and you do so through the eyes of the poor soul you've discovered. However, you aren't always just a powerless witness; in many cases, you must actively change the circumstances of the past to affect the present. This mechanic manifests itself in different ways and leads to some of the game's most memorable moments. For example, by piloting an undersea vessel through some murky waters within one sinister flashback, you conduct repairs that then remove obstacles in the present. In another case, you'll make a quick jump before icy waters plunge into the room and wash you away.
In fact, many of these "mental echoes" involve saving the victim's life, and often require a bit of trial and error as you jump into the past and figure out which actions lead to success. Try-and-try-again gameplay can be an annoyance in other games, but in Cryostasis, these conundrums take on a classic adventure-game feel with successful results. The puzzles involved aren't overly difficult, but you may need to make a few attempts to complete them without succumbing to environmental hazards, like suffocating smoke and rising water levels. Should you fail, you're transported to the present without penalty. Should you succeed, your surroundings change and usher you toward more mystery.
However, Cryostasis isn't always so forgiving. You may find a lurching fiend awaiting you when you return to the present, and the best way to communicate with such flesh demons is with an axe to the head or a shotgun blast to the belly. These enemies aren't the smartest bunch, but they can inflict a lot of damage, so every shot you fire must count. This is partially because your weapons aren't built for speed; like every facet of the game, slaying your lumbering enemy is a measured affair. The axe, your close-combat mainstay, feels remarkably heavy, and the camera sways forcibly when you swing as if to reinforce that notion. Ranged weapons can be just as ponderous, often devastatingly so. Reload times are incredibly long, and the camera bob that signifies recoil with some weapons is dramatic. The sense of impact doesn't always match up with these effects, which can make combat cross the line from "heavy" to "needlessly clunky." Nevertheless, pelting a blowtorch-wielding brute with flares and watching it panic as it burns to death is satisfying. On the other hand, trying to use the Mosin rifle and its infuriatingly blurry scope won't lead to similar glee.