Hmm I think the difficulties are depend on which level did you choose. I played on veteran level and I have to say it's not hard but it's also not easy. Compare with Cod Black Ops 2 or MW3, Crysis 3 is lack of action stories and also not dramatic as CoD. However, the graphics and the visuals are really amazing. The MP's mode are also astonishing and it has a lot of fun.
Crysis 3 Review
Its attractive visuals make Crysis 3 a pleasure to look at, and the game is plenty of fun, though not up to the high standards of its forebears.
- Attractive visuals that present a unique mix of the natural and the industrial
- Each weapon, including the new bow, is a pleasure to shoot
- Open levels and nanosuit powers provide combat flexibility
- Entertaining multiplayer modes.
- Remarkably easy, all the way to the end
- Lacks the standout battles of earlier games in the series
- AI is easily exploited.
There are aliens out there in the chin-high foliage. You hear the rustling and glimpse a black carapace between blades of grass, but you can't tell if you're being stalked by a single grotesque beast, or a horde of them. You sprint through the derelict trainyard, surrounded by lush overgrowth and rusted railroad cars, then vault to the top of a car to get a better view of your surroundings. A disgusting alien leaps upon the car as well--and you gun him down with your electricity-infused submachine gun. The creature erupts in goo, and you scan the yard, looking for more telltale signs of crazed attackers.
It's a tense sequence in a good-looking first-person shooter. Crysis 2 left behind the original game's literal jungle for one of the urban type. Crysis 3 melds the two, returning you to a New York City where destruction and decay have been softened by overbearing greenery. The private military company known has CELL has erected a dome over the city, turning the crumbling metropolis into a gargantuan greenhouse in which trees take root in building foundations and rise through their stairwells towards the sky. Like its predecessors, this sequel aims for realism--or at least, as much realism as can be expected for a game featuring high-tech nanosuits and flame-spewing extraterrestrial walkers. This mix of nature and destruction makes Crysis 3 look striking; you couldn't accuse its makers of sacrificing artistic creativity in favor of technology.
Unfortunately, the PlayStation 3 version of the game lacks the sharpness of the Xbox 360 version, making it look less impressive when the two are directly compared. though it is still lovely, regardless. The attention to detail is laudable, even in the character models, which is just as well, considering how often you get up close and personal with your co-stars. Only in a few select cases does the camera pull back and let you see player-character Prophet from a third-person view. This means that you always see supporting characters express their anger, fear, and distrust from Prophet's perspective, which magnifies the tension of various personal exchanges.
Indeed, Crysis 3 tells a much more personal story than the previous games, focusing on three main characters: Prophet; former Raptor Team comrade Psycho; and Claire, Psycho's girlfriend and communications expert for a group of freedom fighters seeking to take down CELL once and for all. CELL has ripped Psycho's nanosuit from his body--a painful process that has only fueled his abhorrence of them, and leaves Prophet as the sole "post-human warrior" left to fight. Claire doesn't trust Prophet, who sees him more as hardware than human, and for good reason: his nanosuit makes him increasingly prone to visions apparently originating from the grandaddy of ceph aliens known as the Alpha Ceph.
Prophet's connection to this being fuels much of the story, as does Psycho's seething desire for revenge over those that forced him to be simply human. There are a number of touching moments that spawn from rising tensions--a newfound emotional heft that the series never before portrayed. The final level, unfortunately, is problematic, because it leaves behind the game's make-your-own-fun structure and requires only a little stick maneuvering and a button press. But you can at least come to Crysis 3 with the comfort of knowing that the game brings the series' continuing story to an apparent close.
Happily, several hours of entertaining action precede this moment, and it's the game's futuristic bow that sometimes drives that entertainment. With it, you zoom in, pull back, and unleash silent fury on the human or alien grunt of choice. Firing standard arrows has just the right feel: you sense the weight of the pull and release, and feel the impact when the arrow reaches its mark.
As before, you can activate your nanosuit's cloak to hide in plain sight, which amplifies the feeling of being a bow-wielding predator in the urban wilds of New York. Special explosive arrows and those that electrify liquid can also be a blast to play with, just for the kick of finding new ways to make CELL soldiers die horrible deaths. The bow's downside is that combined with cloaking, it makes the game too easy; you can annihilate a huge number of foes this way without breaking a sweat or fearing the consequences of being caught. It doesn't help matters that Crysis 3's soldiers and aliens are not the intelligent type. While they're not the dunderheads they could be in Crysis 2, enemies take no notice of arrows that land right next to them, run into obstacles and just keep trying to run, and sometimes ignore you even when you're in plain sight.
You can boost the level of challenge by choosing higher difficulties, and if you find that the cloak-and-arrow method is too exploitative, you can go in guns blazing. Even so, Crysis 3's battles lack the grandness of its predecessors'. Crysis Warhead's raging exosuit battle and Crysis 2's Grand Central Station pinger encounter were outstanding, and superior to any of Crysis 3's central battles. Crysis 3's action is still fun, but not as thrilling, and its two primary boss battles are easily won, requiring little in the way of tactics. Certain stretches do a great job of drawing you into the world, flooding your vision with beautiful collages juxtaposing nature's bucolic touch, the remnants of humanity's metal-and-stone triumphs, and fearsome alien technology. But the tension such exploration creates is not always relieved by explosive battle.
7.5 about right. i like the SP and MP. On the SP, if you want a bigger challenge thats what the harder difficulty modes are for
I dont think Crysis 3 deserves a 7.5. I played the game and finished it 5 days. Multiplayer is shit but still it deserves a 8 because they might improve it with DLC or not. if they don't I would give this game a 4/10
Crysis still is, and always has been, just a big tech-demo for the CryEngine. No skillful gameplay, no clever enemies, forget-about generic story, nano suit augementations which do not really let you feel augmented, no good boss fights(!), and still one of the most disappointing endgames ever (just another couple of aliens, invisible, who you just melee down with a few hits, done! wtf!?).
Visually breathtaking, yes! The weapons look, sound and feel great, yes! But that's it.
And I really want to buy a game to play, not to watch..
sorry Game Spot ... Crysis 3 deserve more than 7.5 :(
i already gave it 9.0 out of 10 !!!!! because this game is hell as MGR yeah
@LingeringRegime get back to your level 8 billion Cod online stuff. if thats all you care about go somewhere else...seriously, i doubt the MP would satisfy the MP pros out there. i live for single player campaigns. the latest CoD campaign was fricking incredibe. sounds like this is cheeeottt
@LingeringRegime Wow, you're quite the gamer then, huh?
Just saying, but how come this gets downgraded purely because its compared to previous entries, and yet Call of Duty continually receives high scores when its identical yet alone familiar to predecessors. GS score games so low nowadays.
@Venom_Raptor Different reviewers...different opinions..however I really want Kevin to do the review for the next COD game..would be very interesting and hopefully it ends up getting the score it deserves...
@Venom_Raptor I agree with you mate. I don't see that downgrading it for that reason is acceptable either. In fact, when you take "The Bad" points into perspective it should be an 8.5.
I think it did not score what it deserve, because its mostly compared with the previous game,
if this would have been a complete new game it could have got more score
@phoenix5352 But thing is it isn't a new game and is a sequel to the previous entry...had it been a reboot or a dlc it would have been a different story..but people will definitely compare it to the previous title..