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Dark Souls Previews

  • We got to see a new area of Dark Souls created just for Gamescom. Spoiler: It's very hard.
  • On the E3 2011 show floor, Dark Souls reminded us that an exhausting journey begins with a single, tentative step.
  • We're promised an "even more difficult" follow-up to Demon's Souls in the shape of this spiritual successor.
  • We speak to development director Hidetaka Miyazaki about why hard games are OK and how Dark Souls is a lot like real life.
  • Namco and From Software unveiled multiple areas in the upcoming action role-playing game.