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Dark Souls Review

Kevin VanOrd
By Kevin VanOrd, Senior Editor

Dark Souls is an extraordinary role-playing game that transports you to an awesome and menacing world you may never forget.

The Video Review

Kevin VanOrd braves life and death to bring you a video review of Dark Souls.

The Good

  • A gorgeous and frightening world you won't want to leave  
  • Abundant, amazing bosses test your skill and determination  
  • Superb combat in which every attack feels powerful and precise  
  • Fantastic online aspect lets players both cooperate and compete  
  • Covenant system and other features lead to constant surprises.

The Bad

  • Frame rate gets choppy in certain areas  
  • Finicky target lock.

Any game can deliver a few cheap scares. It takes a special one to terrify you. Dark Souls is such a game. It's a thoughtful, atmospheric, and mysterious role-playing adventure that challenges your mind and your mettle. It takes the concepts of deadly environments and unflinching difficulty introduced by 2009's infamously tough Demon's Souls and cranks up the challenge, the fear, the frustration, and the eventual triumph. Dark Souls' enormous world is vast and dangerous, filled with terrifying fire demons and homicidal lizardmen, all with a single goal: to annihilate you. And so you die, over and over again, as you make your way through this strikingly fearsome land. But in Dark Souls, death and resurrection is a core mechanic, not a roadblock, and because the combat is so precise, you ultimately feel in control of your destiny. Dark Souls plays by its own rules, and in doing so, provides an unforgettable adventure that seeps into your being and invades your thoughts. It's a landmark game, destined to be loved and talked about by anyone who has the pleasure of unraveling its mysteries.

Every journey across a bridge means a fight to the death.

Like Demon's Souls, Dark Souls is a third-person dungeon crawler with precise and responsive combat. You create a character, select a class, and enter a bleak kingdom populated by undead horrors, shrieking gargoyles, and iron-clad knights. The tutorial introduces you to the impending terrors in fine fashion. You fight a gargantuan ogre, get rolled over by a giant ball, and encounter a sad fellow who issues you a warning in his final moments. After this sinister and enthralling introduction, a giant raven flies you to the shrine that serves as your initial hub. And so begins your exploration of Lordran, where non-player characters offer a few vague notions of where you are and what you must do, but little else. NPCs muse on their undead conditions and emit disturbing giggles, but Dark Souls doesn't focus on plot, character development, or questing in the traditional sense. Rather, it provides you with a captivating world spiced with narrative details, and encourages you to craft your own tale. You might expect that such thin storytelling might lead to aimlessness, but Dark Souls is anything but aimless, in part due to the structure and design of its large, seamless world.

Demon's Souls was a collection of large levels attached to a hub area; Dark Souls is a single, massive realm, separated into distinct regions. You can't explore with impunity, however: certain areas open up to you only when you beat bosses. Watching a giant closed gate swing open after a nail-biting battle is a fantastic reward for proving your dominance: You are filled with trepidation and excitement at the prospect of investigating a mystifying new territory. That region might contain dim forests, crumbling castles, dilapidated bridges, and ominous fortresses. Each area has its own defining visual characteristics, yet feels like it belongs to the same melancholy medieval universe. A giant red dragon perches above a stone bridge and breathes fire upon you. Undead knights clad in capes charge at you. Ghostly figures descend on a murky village. Dark Souls is beautiful and terrifying all at once--yet as horrifying as it is, it draws you in. No one should ever want to reside in a land in which death lurks around each corner. Yet once you're there, Dark Souls convinces you to remain, promising new vistas to ogle and new creatures to slay. The biggest blight on this land is the inconsistent frame rate. It isn't a pervasive issue, but things get choppy in certain areas. The slowdown isn't likely to affect your exploration, but it's noticeable enough to stand out.

You eventually unlock shortcuts between regions and make good use of them, especially when trying to best Dark Souls' immense and numerous bosses. They include twin gargoyles atop a parish roof, a giant fire demon, a huge wolf with a sword in its mouth, and a deceptively beautiful butterfly that sings a soothing lullaby when it isn't trying to murder you. And there are minibosses too, such as a blue dragon guarding a narrow path and a giant diseased rat skulking in the sewers. Every boss looks gruesome, and each plays differently enough to keep you on your toes. Even standard foes are wonderfully hideous in Dark Souls and are suited to their environment. Each enemy attacks differently from others, with some taking advantage of openings to whittle away most, if not all, of your health bar. However, smooth animations and clear sound effects signal the most powerful moves, allowing you to block properly or roll out of the way. Yet each dog and demon has enough different attacks to make every encounter a surprise; it's a great mix of consistency and unpredictability. And with so much combat variety, you might find use for multiple weapons and sets of armor, each with its own attack and defense benefits (one for fending off poison, one for fire protection, and so on). One moment, you might look like a hooded wraith in your gold-trimmed cloak; the next, your gleaming armor gives you the look of a virtuous silver knight.

Fortunately, the combat is weighty and exact, which is why Dark Souls feels fair and rarely cheap. In all but a few instances, the collision detection is flawless. When your blade makes contact with a shield, it glances off; when it meets flesh, it sinks into it. If you hit a wall rather than the flaming minotaur rising above you, he will take advantage of your error. These might seem like small details, but without such accuracy, Dark Souls wouldn't be such a triumph. Combat isn't perfect: a drake might clip into a mountain and get stuck, or you could perish due to mistakes caused by the finicky lock-on mechanic. But such issues are easily overlooked, and more apparent than they might otherwise have been, because the action is usually ultraprecise.

Thank goodness for such precision. Without it, you could never survive in this wild world. On your travels, you cross narrow beams and avoid deadly swinging blades. Evil shrubs spring to life and pierce you with their branches, and the bones of skeletons you just defeated reassemble themselves before your very eyes. And so you die. Often. Afterward, you resurrect at the most recent bonfire you rested at. These bonfires are scattered around the world, though they are far enough apart that you don't feel totally secure in your travels. Resting at one saves your game, replenishes your health and your supply of health flasks, and restores the number of times you can cast a particular spell. (There is no mana bar in Dark Souls.) The catch: every enemy, apart from bosses, respawns when you rest.

Death also means losing the souls you have in your possession. Souls are the game's currency and are used to level up, buy equipment, improve your weapons and armor, purchase new spells, and more. If you want to retrieve those lost souls, you must return to the bloodstain that marks the ground where you expired. And so you must ask yourself while exploring: Is it worth the risk to press onward, and accumulate more souls, or should you spend them now? It's a more difficult decision than you might think. With so many beautiful and terrifying possibilities waiting out there, you will feel yourself drawn to continue, even knowing you might sacrifice your very lifeblood.

Kevin VanOrd
By Kevin VanOrd, Senior Editor

Kevin VanOrd is a lifelong RPG lover and violin player. When he isn't busy building PCs and composing symphonies, he watches American Dad reruns with his fat cat, Ollie.

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assassin-1375 5 pts

it is a great game,but it is very hard

koda2010 5 pts

I definitely can sympathize w/ a lot of the criticisms people are making  about the monotony and annoying autosave, unending deaths, etc.  I was going to flame this game just a couple days ago in a comment, but decided to play it out a bit more.  Wise choice.  After you figure out is very peculiar design and themes, it is clear why it gets the ratings it has.  It is a great and originally conceived RPG.  However, I am w/ others who question why it gets a higher rating than Skyrim.  While the game is exceptional and fun, it's not on the same kind of epic, open-ended scale as Skyrim and, I think therefore, not entitled to quite so high a rank - though it's not far behind IMO.

Hodge996 6 pts

 koda2010 It depends what sort of experience you want from a game.  I prefer a more intense, "scripted" story that you can influence rather than the expansive free roaming Skyrim style (not to say Skyrim's not excellent - because it is). I also prefer the visceral feel to Dark Souls' combat.I totally get what you mean with the common criticisms of monotony, multi-deaths etc but it's part of what gives this game its personality.I dropped Demon's Souls then came back to it a couple of months later and started from scratch - I got it the 2nd time round.

All3yKat 6 pts

@Ruiiji I'm considering it for sure. I guess I should of been more clear aswell. I don't give up. I always come back to finish a game. Usually when a game immerses me, I don't mind dying a heap, and will always put effort into it. But when a game just lacks any decent or intriguing content; I tend to just turn it off. Had this problem with Dragon Age Origins, believe it or not (The fade!!)

Hodge996 6 pts

 All3yKat  Ruiiji Hahaha the Fade!!!  I loved Origins but that part made me want to hurt myself.

All3yKat 6 pts

[This message was deleted at the request of the original poster]

Ruiiji 5 pts

@all3ykat You should definitely buy the game. If you played Demon's Souls then just think of it as a new and improved version of the game. Also for future advice if you ever do give up on an RPG then just take a break instead and get back to it later because never completing a game is not good.

VilandasUK 12 pts

Best RPG I've played so far, also the hardest game that I played in my entire life. And what makes it so fun is the difficulty, I recommend this for players that know what hardcore really means and also for those who have a lot of patience because sometimes all it takes is time and your skills.

All3yKat 6 pts

I am considering buying this game. While playing the first hour or so of Dark Souls at a friends house, I never actually felt my "give up" feeling that I often get with RPG's in which I die many times, it interests me allot. The combat felt very challenging, but satisfying and when I died against Asylum Demon (Shutup it was only my first try on the first area) I felt more of a goal to beat that b#tch. However in RPG's I have a tendancy to just turn off the console and walk away when dying many times, and though my first time playing never had that effect on me, I still am sceptical of risking the purchase. I'm afraid I may not have the patience and audacity like I do with some games, to complete such a game as Dark Souls. Would anyone wish to give me their thoughts on whether I should take the plunge? P.S. Not all difficult RPG's make me want to give up.

TenraiSenshi 9 pts

@Omar_Aly If you gave up after 19 minutes, then you really just weren't trying hard enough to give this game the attention it deserves. Dark Souls is a game where you can't simply win a battle by swinging your sword away at the enemy, which is the beauty of the game. It takes a lot of tact, wit and strategy to overcome even the simplest of foes, but the enemies never feel cheap or unfair. You simply have to just have to play properly, that's all. Once you get the hang of the controls and once you start reading the enemy's movements, you'll be working wonders and feeling very gratified while doing it. As for health potions, you can rest at bonfires to refill them. If you're struggling to get far early on because you're chugging down too many before you can advance far, then I suggest playing with a cleric from the start, because they get a healing miracle right at the beginning of the game that can take you a bit further until you get to the next bonfire. But trust me, once you get the hang of combat, you'll find you won't be wasting as many health potions and once you get a full grasp of the game, there'll be no turning back. Do yourself a favor and just give it another shot and try to get into it. You won't regret it. ^ ^

Omar_Aly 5 pts

Am I the only 1 who actually played this game for 19 minutes then never tried playing it again because I actually got no idea what I should do ?, I kill 1 enemy in 3-5 minutes then I see 3 coming and die and restart again from the first guy and die again for the 3 guys then start again then die again then close the game then play MGS4 .That just got no point , please just a little bit of reality ? 1enemy=3 minutes 3 guys= 9 minutes , no potion because I spent it all on complete nothing by accident , really what should I do ?

Andromeda13 5 pts

Currently playing Kingdoms of Amalur which has an amazing combat system and finished Dark Souls months back but still the combat and the world of Dark Souls haunts me and reminds me that what a masterpiece it is!!!

666Rich666 53 pts

I've had this game since launch and somehow (aside from Silent Hill: Downpour, which i picked up yesterday) its still the only game I play. It pretty much trumped Skyrim to the point that whenever I try to play it, I get bored in 5 min and go back to Dark Souls. I've said it before and I'll say it again, Game of 2011.

Marcymaru 5 pts

[This message was deleted at the request of the original poster]

addict2123 5 pts

this game makes devil may cry 3 look easy

008Agent 5 pts

This game and it's spiritual parent make me think of an old saying. "It's about the journey, not the destination" Both Demon/Dark Souls are about the "Here and Now", every single enemy wants your soul! It's a hell of a ride! On my way to claim my platinum on this one too, sometime after 200h/ 1000 deaths or so...

2-1st-names 5 pts

Although the Lightning Spear +5 is such a "winner" for a variety is scenarios, it doesn't always come in handy for pvp battles. I think the pacing, feel, and level design of the game is better than DS, albeit the occasional framerate drop Blightown.

gurgeh5 5 pts

In response to the last comment, a reason to replace the Lightning spear: With a scorcery build my spear is Enchanted +5 because I recieve a damage bonus depending on my INT. I believe other upgrades support different builds, such as stacking with Faith. Then you come to the catacombes where you will be in trouble without a Devine weapon and so on. Having completed both games, from a scorcers point of view the second games crafting system is much better. In Demon's Souls I didnt even have a weapon because they were no use to me.

shadgrindk 5 pts

While this game has big improvements and some reasons to see it as Demon's Souls equal, I am sad to conclude that it has some grand shortcomings that make it fall far short of matching Demon's Souls in overall greatness. The biggest problem I will just state alone and in the shortest way I can by asking a question..... "Is there much of a reason to replace the Lightning Spear +5 with something different? Sure there are specific times like needing to kill giant knights in Anor Londo and using a fire based damag weapon as your best bet, but for the most part lighting is a strong damage effect and the spear gives you not only a far thrusting tool with high damage and quick attack movement, but with the spear's pierce attack you can safely cower behind your shield. No other weapon justify's that shielding benefit and anything way better will require slow swinging and/or two-handedness. I was thinking this.... Then I saw my friend was using his weapon of choice, lspear +5, then I saw a Gamespot video on the patch and it's changes and the red headed dude mentioned he uses it primarily. Coincidence? In Demon's Souls virtually everything had a purpose and a common usefullness or potential usefullness. That was the insane genious of Demon's Souls, Balance to manipulate into a shift of balance in your favor. Dark Souls doesn't exactly have that.

yukinaze 5 pts

i play this game i like the graphics and the effects :) i wish there a dark soul 2 on ps3

saruman354 5 pts

There are problems with Dark Souls, number 1 being the frame rate dips. I died more times in Blighttown due to that than anything else. Even still, it was my personal game of the year, and one of the best games I have played this entire generation. If you have the patience for it, play it.

holyghost87 5 pts

I still do not understand the reason some people are flaming the comparison of DkS and KoA:R.

666Rich666 53 pts

To truly understand Dark Souls you not only have to play it, you have to complete it. This is the most satisfying game I have ever experienced. Alot of people find small flaws in the game to point out, because those are the only flaws you can find. I love it because it does not hold the players hand. It drops you into a terrifying world of danger. Let the weak fall and may the legends rise.

666Rich666 53 pts

The only bad thing I have to say about Dark Souls is that it made every game I have played since seem like crap. Im on my 4th play through and I still find new stuff as well as different methods for victory. This is my favorite game of all time. Praise the sun and don't go hollow.

MGWanted 5 pts

Yes i agree the changes are small but at least is a light at the end of the tunnel.And for me it's a hope.Because i can't buy a xbox and i like this game.

gDamascus 5 pts

@Hanif_shadow Yes, actually. The online petition for a PC version has done so well, that the higher ups came and talked to the forum administrator. The chances are currently still small, but this is the first time I've heard of that happening.

bfa1509 7 pts

There is nothing more satisfying than seeing a beast 10 times your size slumping to the ground before you and getting tangled in your legs.

habsfan120 6 pts

@buying1999 is your 360 broken again? so u have nothing better to do than comment on all the PS3 articles and talk about how u hate the PS3.

buying1999 7 pts

Well this developer finally decided they wanted to deveop on a SUPERIOR gaming machine and actually sell some games so they released this for 360. Can't say that I blame them. I mean there wasn't a single over priced internet ready blu ray player exclusive in the top selling games list for 2011. Now if they'd just stop programming for the lowest common denominator ps3 we'd really see what they could do. "Xbox 360 is the BEST console EVER made." --John Carmack

MGWanted 5 pts

For those who like me was having doubts that they would hear us and just was not in vain. Here is the confirmation Taken from: http://forums.namcobandaigames.eu/showthread.php?t=96407&page=55] ForumdaNmcopost% 201643. One of Namco Bandai said: Damn you are amazing! I honestly Was not expecting such a massive support. My boss (es) even cam to talk to me about this, after it explodes all around the world. If you wanted to have the attention of Atari, now you have it. The future is in your hands, and I hope you will keep Supporting this. I make a personal objective to make sure Every relevant people in Namco Bandai Games is in touch with this formidable effort. Great Thanks! For those who did not register the petition and want to make a contribution go to: http://petitionbureau.org/DarkSoulsForPC/

MGWanted 5 pts

[This message was deleted at the request of the original poster]

2-1st-names 5 pts

This game is wonderfully challenging and beautiful. I wish there was more of a storyline but the gameplay kept me on my feet so much that I didn't notice it. As far as some people thinking it's punishing, I'd say it's far less than 1980's games where many repeatedly died before getting past level one or two after playing for hours and hours It's my goty well above skyrim as it's such a refreshingly different game than most others. Skyrim, although great, felt like Oblivion 2.0. After XX hours of playing I ended up rushing through the main quest as it just wasn't holding my attention on a gameplay level. Storyline was great and I LOVE storyline Dark Souks kept my attention throughout because i felt like every corner had a new challenge rather than cookie cutter levels that look different but play the same (no, I'm not saying that about skyrim, just that DKS kept me on my toes).

666Rich666 53 pts

Game of 2011. New Game + just makes it even better. Harder enemies, more souls, and a chance to try out different paths with the NPCs. A game this good hasn't been released in years.

sieg6529 48 pts

It hurts so good, infuriating me so but also yielding the most profound sense of accomplishment when a tough enemy is slain.

GabrielOnuris 10 pts

@McCrunks That's the word that seems to me totally defines this game by its reviews: frustrating. Why would I like a game that seems to punish you rather than entertain you? Doesn't play any game on hardest difficult the same?!

massconquer 6 pts

Demon's Souls brought so many hardships to me, but it improved me as a gamer in general. Dark Souls brings back the same feeling and "spicyness" as Demon's Souls did. Be patient, lure an enemy one at a time, stay off the cliffs, die (yes, dying = learning), and overall be patient! This defines what a game should be; challenging, beautiful, entertaining, and immersive. If you fall (in other words, die), you get back up again. As painful as it is, you get back up! Eventually you will conquer the hill. This is my game of the year :)

McCrunks 5 pts

dunno why they bother with a health bar.. everything kills you in one hit anyway. i'm too old and bad at videogames for something this frustrating.

kullashaker 5 pts

wish they make a PC version of this. ;(

ShadowofSonic 40 pts

The feeling of slowly walking towards a shadowy silhouette of a large beast in a dark forest, only to find out it's a BIG ASS DRAGON. Priceless masterpiece.

NSnake151 5 pts

Hmmmmmm..... From my experience it isn't nearly as hard as numerous reviews, and many comments, would make it seem. Perhaps that is just people exaggerating for effect. And this is definitely one of the best games I have ever played, should have been GOTY.

Domis25 5 pts

THIS GAME SHOULD HAVE WON GOTY. SKYRIM CAN KISS MY BUTT. I got this for christmas and i can't put it down. although i haven't played it for like 2 days cause i can't get pass them darn gargoyles...

gamer2190 5 pts

I think this game should have won game of the year! ONE OF THE BEST GAMING experiences i have had in a while! Definitely should be on every RPG fan's playlist

manhunted 5 pts

please step aside skyrim, your PS3 reign is up!!!!!!!

turok0 6 pts

best game ever, along with its father. We desperately need more games like this, games that are real GAMES, not hollywood blockbuster wannabes

Solymer89 7 pts

I can see it now, a thousand deaths to clear a level, and after being so frayed from all the intensity and the immolation of frustration, I'll have to go and buy a new controller, maybe a new TV. A little challenge is nice, but when I game, I do it to relax. If my ego requires me besting a game that someone else designed then I need redemption in other areas of my life. ON THAT NOTE: What a refreshing thing to have deaths actually matter in a game again, and props to the devs for incorporating death into the very game itself... basically them saying... your supposed to die, so when you do it is ok! The epitome of horrible games is playing for hours on end, only to fall just short, lose everything, and have to do it all over again (nightmares of SupCom missions haunt me still, good thing that game was amazing!) Edit: I also have to say that dieing multiple times in an area until you are familiar with your surroundings isn't very appealing and is wholly immersion breaking. Not sure how to combat this effect without making the game too carebearish.

Toplinkar 7 pts

I never expecte to say this, but my last favorite game of all time was a 2006 title, however, after 110 hours of playing this one, all I want is some more, Battlefield 3 and Uncharted 3 have just a few hours f my time left. I have to say, that all the way from 1996 I've never played a game that cast such a spell on me, this is the GOTY 2011 and easly the best game I've ever played. This meme was never more accurate. Winner: Dark Souls.

etryus 6 pts

GOTY for me. After playing Demon's souls in 2010, Dark Souls was a must. So I bought it and it's awesome gameplay, enemies, bosses, levels, textures, soundtrack, and it's unique shortcuts between levels :p amazed me. I have been playing it since mid november and I still didn't finish it (I admit taking my time, I need to savour it slowly :) ). I am running through the Demon's ruins right now.

evilweav 14 pts

Finally bought it and it's even better than I expected. Despite the fact that I'm hopelessly stuck on those effing bell gargoyles i can't stop thinking about it ha ha.

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  1. Wow. This is without a doubt one of the greatest games of this generation and will be remembered by anyone who dares ply

  2. frustration and enjoyment is what will get playing this game

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