I was pretty sure I was getting this game for Christmas so I bought #1 and played though it. I really enjoyed it, a good mix of slash them up guilty pleasure & mind bending adventure puzzle. When I started #2 I was really worried that they changed things up too much, Death is much more agile, you can't block attacks you can only dodge them. Plus the addition of the RPG aspects like money, equipment, and potions (in place of health & wrath chests). I soon came to appreciate the differences, it really gave the game a different feel without completely going away from the first one. This game is a lot bigger and allows for a more free roam style of game play, which I find appealing. In #1 you were always pushing forward, in this one you can slow down and really take in the environments, which are very well done. I haven't finished it yet, but I really really enjoy this game, hours of game play pass with little recognition. This series of games is definitely worth buying & playing, especially at the now discounted prices.
Darksiders II Review
Darksiders II merges action, exploration, and loot-driven progression into an excellent and sizable adventure.
- Fluid, colorful action that evolves over time
- Clever, progressively more challenging environmental puzzles
- Allure of new, cool loot pushes you onward
- Expansive adventure, with lots of dungeons to explore
- Great audiovisual presentation sets the right apocalyptic tone.
- Performance issues and execution foibles
- Disappointing bosses, especially the final boss.
First comes War; then comes Death. Appropriately enough, Darksiders II turns its eyes from its predecessor's protagonist to a new one: Death himself, War's brother and one of the four horsemen of the apocalypse. His story plays out over the same time period as War's, but Darksiders II's narrative isn't so much about plot as it is about place and tone. The original Darksiders set a darkly fantastical mood, but the sequel hones its edges. The armor is still chunky and the sound of steel on steel still rings across battle arenas, but the skies are more ominous, the shadows grimmer, and the architecture sharper, as if every spire threatens to puncture the heavens and make them bleed.
And so Darksiders II draws you in not by narrative, in spite of its characters' frequent and raspy soliloquizing. Rather, it uses sights and sounds to impress upon you the importance of your deeds. While one level harks back to the angels-versus-demons, Christian apocalypse themes of the original game, Darksiders II springs forth from a more inventive vision. The dusky dungeons and desert expanses are more diverse than before, and the character designs are more imaginative, as if they've wandered in from biblical legends you've never heard. The characters you meet--undead rulers and impossibly proportioned behemoths among them--speak with humorless gravity, and Death often responds with a sneer and a verbal challenge.
The joylessness of Darksiders II's characters is a contrast to the pleasure of existing in this world. An icy opening introduces you to the basics of combat and movement. In traditional action game style, you slash away at clawed creatures with primary and secondary weapons. You run along walls and jump across beams like a devilish Prince of Persia. But most importantly--and in contrast to the original--your enemies drop coins, armor, and weapons. You can don equipment, sell it to a merchant, or sacrifice it to level up rare possessed weapons, which you can customize at certain thresholds.
If the original Darksiders was an action/adventure/puzzle game, then the addition of loot drops role-playing elements into that mix, which brings to mind a potential concern: Darksiders was already a heavy mixture of recipes that had come before, recalling games like The Legend of Zelda, God of War, and even Portal. There were so many mechanics and so many tools to keep track of that the game struggled to find its own identity.
In Darksiders II, a funny thing happens on the way to the apocalypse: it establishes an identity all its own, rather than one defined through the games that inspired its existence. The game's expanded scope (about twice as big as the first game) and thoughtful pace (about twice as long as the first game) are most responsible for this. You now have a chance to breathe between battles, and each new mechanic has time to settle in before a new one is introduced. The more leisurely sense of pace is obvious from the very beginning. Darksiders' first hour was front-loaded with explosions, angelic cries, and the bloodcurdling sights of demonic forces swarming across the earth. Here, there are moments to take in the frozen chasms beneath you, and to enjoy the slick new motion mechanics that have you defying gravity in heady flights of fancy. (You won't miss War's wings in light of Death's fleet-footedness.)
You might miss the up-front barrage of action at first, but Darksiders II is more about adventure than constant onslaught, though there are plenty of battles waiting ahead. As you ride your steed to the first main dungeon, you can relish the green fields of the first of multiple major regions, and simply enjoy the act of being. If you want, you can explore some of the surrounding ruins, where treasure chests protect valuable pauldrons and cloaks. Or you can slash up the baddies that roam the land, even from atop your horse. But once you get into the dungeons, Darksiders II becomes special--more cerebral than your average action game, and more energetic than your average exploration game.
As expected, each dungeon requires that you puzzle out how to get from one point to the next. At first, this involves scaling walls, throwing the naturally occurring bombs you stumble upon, and pulling a few levers. Then, you get a phantom grapple hook that allows you to swing from glowing hooks and extend your wall runs. Later, you split yourself in three, petrifying your main form and using two doppelgangers to stand on switches and move platforms. Ultimately, you fire portals to travel across great ravines and even through time itself--and these are hardly the extent of the tools you use to make progress through Darksiders II's clever self-contained puzzles.
This game is amazing got it for free. Points2shop is amazing the reason why being cause it ships fast and well really amazing. I just bought cod black ops 2 hardened edition for free with my points . And it normally cost about 90 dollars great deal huh? Thee best if y'all don't believe check my referral link and join. Check my stats.
@SkaiNett I don't think KVO awarded it for the raw graphics, rather the design of the various elements: environments and backgrounds. In that regard, I agree, they are quite striking, especially the demon world (forgot the name).
....This game belongs in the outdated bin.....Infact, after finishing the first chapter, i tossed it aside, and re-played God of War III, to bring about to myself, and make myself understand......How the heck is DS2 anywhere near an epic AAA action game...? An 8.5...? In your dreams.....I give it a 4....And that' being generous.
@Gliave 4 is too harsh, I'd give it a 6.. 7 if I'm generous.
@Warsilver Mate, my intention was not to be harsh at all.
I'm simply considering it in today's terms, and I safely find it to be a 4 as a result.
Come on, they can do better than that ffs...
Prince of Persia: Forgotten Sands, was no special game at all for example, but the effort it made renders it comparable to AAA games to say the least.
This one though, it's so monotonous, feels like a PS1 game..
It's not Darksiders as such I'm talkin bout here only, but rather how we're paying for outdated or invalid titles these days, especially considering the price tags they come with.
I'm a huge fan of the first Darksiders, and just yesterday got Darksiders II, haven't played too far yet but so far I'm a bit disapointed about how they just changed way too much in the game...it doesn't feel as great as the first Darksiders anymore, especially because what's here written under "The Good": "Allure of new, cool loot pushes you onward" I have to completely disagree. If I want to play an RPG, I play an RPG. When I play an action game, I want ACTION and NOT hanging in the inventory every 5 - 10 minutes ._. It takes so freaking much speed out of the game and misses the fast and great amazing action that DS I was in my opinion. I only can hope it get's better after a while, but so far, Death also seems not very well thought out, War had a much better, cooler character that made more sense.
Liked this game, but didn't love it. Had some issues with the camera and the controls not always being responsive, which were some of the same problems I had with the first Darksiders. Also encountered some glitches, where NPCs didn't show up like they were supposed to or respond to commands like they were supposed to (actually had one character that was supposed to help in combat and just went and stood in a corner). Also found the constant fetch quests to be a little tedious. On the plus side, the game design looks great, the music and voice acting are terrific, and the story is fairly well done. Just didn't have as much fun with this as I hoped i would. It is better than the first, but only by a slight margin. would've given this a 7.5. Just my opinion.
Does the PS3/Xbox versions suffer much screen tearing? seems like the video footage highlighted a noticable amount. Hate screen tear :(
So is it worth it for me to buy Darksides (I & II) is it really a good franchise, or is it just hype, thanks for everyone who answers me, I appreciate it.
@Kituco Mate, it is NOT....Save yourself the money, and get the God of War Saga, or even play Devil May Cry HD remake 1, 2, and 3 for god's sake if u're looking for a real epic action game...
This is nowhere near a good game at all..
In fact, play Prince of Persia: Forgotten Sands instead, it's WAY more interesting and exciting, and relevant come to think of it...
@Kituco I haven't picked up my copy of DS 2 yet but DS 1 was a great game. It's got a lot of action but throws in so many other elements for good measure. It plays a lot like a Zelda game, so if that's down your alley I don't think you'll be disappointed.
the game itself looked and felt the same as the 1st one,which is fine, the plot is...like a summer action moive, not much of one but lots of silly fun..
but i did notice a massive amount of glitches and heard of a massive game breaker one with the elevator, haven't gotten that far it but have heard others speak of it..
eh, in short..as fun as the 1st one,hope the glitches get patched soon
Kevin tell me about the possibility of a bad framerate. I hear whiffs of it in Jeff's review. How does it hold up for those console versions?
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@Gelugon_baat That's a bit cynical don't you think? I've been reading KVO's reviews for a long time, and I trust him to be honest in his praise and criticism. Besides, don't you want to hear that every game is good (only if it's actually good, of course)? It's always disappointing to hear when a game sucks especially if you've been looking forward to it.
game spot ppl always write extra long reviews, its still gud but long, also da game sound great but ill get it pre-owned so if i don't like it i can return it
Interesting game, some of the visual look "Amalur-ish". However, i am not paying 50 Euros for a 20h length game that has annoying bugs. In 4 or 5 months the game will be half-price and (hopefully) the bugs will be patched, i will get it then.
Another one added to my wishlist, thanks!
Wish I could leave work early! GF just picked up my CE, and now I'm chomping at the bit to rush home to it! Uh, I mean her... the GF... lol :P
Great score, looking forward to this now. My only slight gripe about the sequel is I hope the puzzles aren't too demanding. The first game threw some truly mind-bending and tricky portal puzzling towards the end. Still, loot system sounds excellent.