Sign on Options
Theme: [Light Selected] To Dark»

Darksiders II Review

loading...

Game Emblems

The Good

Kevin VanOrd
Posted by Kevin VanOrd, Senior Editor
on

Darksiders II comes with a few extra technical foibles on the Wii U, but the fluid action and intriguing exploration are still front and center in this expansive adventure.

Where the original Darksiders' puzzles could drag, Darksiders II's are more expertly crafted, each one a little more difficult than the last--but never too difficult as to be frustrating. The learning curve is silky smooth, and once you reach the final dungeons, there are some outstanding moments when puzzling out a solution makes you feel remarkably smart. It's a tough balance for a developer to maintain: making environmental puzzles feel challenging without unduly impeding the player's steady progress. Darksiders II's dungeons get it just right, giving you enough hints through camera angles and other subtle cues, and then trusting you to work out the solution. The only cue you can't rely on too heavily is your crow, Dust, who is supposed to point out your final destination should you get stuck, but might lead you astray, or flutter high above you and then teleport back.

Fortunately, you don't often need Dust's services, given each dungeon's natural progression. Nor do you need to worry about using a spinning blade to play connect-the-bombs, which was part of Darksiders' less appealing puzzles. You also needn't constantly fiddle with the interface to switch between items and abilities, which is just as well, considering the sluggish performance of the main-screen menus. Given the sheer breadth of abilities, you still do a bit of controller micromanagement; you might need to switch between an ability and your revolver often in a particular level, for instance, though the related ability wheel is easily accessed with the D-pad. Nevertheless, managing your abilities and equipment is smoother than it was in the original.

Combat skills are divided into two trees and allow for powerful offensive moves (a vicious spin attack, for instance) or for summoning creatures to assist in battle (a murder of crows, perhaps). The action is largely satisfying: it's smooth and responsive under the fingers and is colorful and bloody onscreen. Death's primary scythes make for fluid combat, while his secondary weapon provides rhythmic diversity. That weapon might be a huge axe that sets wraiths on fire, or superfast gauntlets with an electric charge. Your grapple and your gun can also be valuable assets when certain foes join the fray, and battles are at their best when you confront multiple creatures with diverse attack patterns.

That isn't to say that Darksiders II's combat is all that challenging on normal difficulty, though it is energetic. You can occasionally perform a single-button finishing move if you whittle an enemy's health down enough, though the option isn't overly frequent, and some equipment can raise your chances. Provided you have enough health potions (and there's no reason you shouldn't, given your easy wealth), you won't often feel in danger. Even certain bosses can be conquered in a single go, in contrast with Darksiders' more challenging endeavors. That's a particularly disappointing development when you reach the final monstrosity and realize it's an anticlimactic pushover.

The challenge is hit-and-miss, but the thrills are unmistakable. Easy as many are, the bosses are often enormous in scale, and some require the use of your special abilities--your grapple, for instance--to succeed. With only a couple of exceptions, Darksiders II doesn't use quick-time events to elicit excitement: the torrents of blood that spew across the screen are the direct result of your combos and volcanic fury. The biggest battles are pure power fantasy, reinforced by Death's ever-more-threatening armor and ever-more-potent weapons. Even the way Death opens doors and chests is part of this power trip, with the horseman summoning ghostly arms to perform such lowly labors.

The Wii U version's execution problems are a disappointment considering the overall quality of Death's dark adventure. Yet the frame rate jitters and loading hitches don't greatly detract from the bloody appeal of Darksiders II's combat, nor the gradually evolving complexity of its enjoyable dungeons. Death may have plenty of contempt for the denizens of this burning world, but the game he appears in tempts you ever onward with its promise of new abilities to exploit and new paths to explore.

Kevin VanOrd
By Kevin VanOrd, Senior Editor

Kevin VanOrd is a lifelong RPG lover and violin player. When he isn't busy building PCs and composing symphonies, he watches American Dad reruns with his fat cat, Ollie.

53 comments
kingken1986
kingken1986 like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName 6 Like

The reason Wii U has framerate issues is because the Wii U is a graphics intensive system, not a cpu intensive system.  The Wii U has an excellent next gen graphics chip and a good tri-core cpu.  The cpu is on par with xbox 360 and ps3 but it just has a different instruction set and processes out of order instructions.  The 360 and PS3 both do in order instructions.  I have a hunch that games that were ported do not take advantage of the out of order instruction set.  But the Wii U also has an extremely powerful graphics chip.  Developers are used to developing on systems that require more from the cpu than the gpu.  Where the GPU in the Wii U actually assists the CPU.  This is because nintendo was smart in developing the Wii U, they saved money by giving the Wii U a cpu that has enough power, and a GPU that has more than enough power.  It will take time for developers to understand this and focus the power for their games on the GPU and not the CPU.

megakick
megakick like.author.displayName 1 Like

 @kingken1986

 Guess what publishers are not going to take the time to learn how correctly progrm for a very long time. PS3? MONEY NOW FIX LATER.

monkeypants
monkeypants

Wow, I thought the only reason to get any of these ports on Wii U would be for BETTER graphics and HIGHER framerates... And now you're telling me ports of current gen games are actually UGLIER on Wii U!!?!  What's the point!?

theR34p3R
theR34p3R like.author.displayName like.author.displayName like.author.displayName like.author.displayName 4 Like

 @monkeypants Because the Wii U has its power in the GPGPU and not the CPU, what is where most of these ports are focussed on. They're not properly Wii U modified, just lazily ported over.

uchihasilver
uchihasilver like.author.displayName like.author.displayName like.author.displayName like.author.displayName 4 Like

I really hope people dont think the wii u is a bad console cos of some technical problems on ports =/ i only say this because of the ignorance of people these days, its a new console it deserves some time to come to grips with its capabilities. Also i wish people would stop with the ps4/720 remarks lets face it people we will not see as big a difference as we did in previous gens and if we do you will more than likely need to fork out some serious cash to do so. Developers are currently losing money all the time on current gen graphics hell naughty dog almost went bust moving to the ps3 who cares honestly we dont need better graphics any more, we need better games can anyone honestly say todays graphics are bad?

LAboy06
LAboy06

@uchihasilver The graphics this generation are great, but as consumers, we would like to see a noticable improvement in new systems to validate spending the money on a new console. The PS4/720 would have to be photo realistic, which is why I think we won't see these systems until 2015/16 at the earliest. Of course I could be wrong since Sony and Microsoft want to compete with Nintendo, but I sure won't be excited for next gen consoles if its only a slight improvement.

DaneGamer
DaneGamer like.author.displayName like.author.displayName like.author.displayName like.author.displayName 4 Like

8/10 - and people still see it as a bad game? Get over yourself

dino77c
dino77c like.author.displayName like.author.displayName like.author.displayName like.author.displayName 4 Like

game wasn't built for the Wii U its a port on a new system the fact it has minor problems is no surprise.  The first Madden on the 360 was worse than Madden on the original xbox.  These things take time 

patcoghlan
patcoghlan like.author.displayName 1 Like

 @dino77c remember gun? the hardware in the Wii U is far more powerful than the current generation and these ports are just not doing it justice.

Fursnake
Fursnake like.author.displayName like.author.displayName 2 Like

Seems like this review could have been cut from 2 pages to 2 lines:

Same game. With controller tweaks and more techinical problems.

 

Glad I waited to get this until it went on sale on Steam.

LAboy06
LAboy06 like.author.displayName 1 Like

So let me get this straight. The Wii U is a "next gen" system, that has trouble running games for the current gen? Is it just me or is Nintendo behind? By the time the PS4 and 720 comes out they will overshadow the Wii U for sure.

bunbun343
bunbun343 like.author.displayName like.author.displayName 2 Like

 @LAboy06 It's just a bad port.  PC ports have trouble like this all the time but you don't see anyone saying they're behind.  In fact, the PC port of this very game has the same performance issues.  This game serves as no indicator for the WiiU's performance capabilities.

Atermi
Atermi

@bunbun343 PC ports? Seriously? All the multiplatform runs more smoothly on PC and has better visuals. It is ridiculous to compare Max Payne 3, Spec Ops or Skyrim visuals on consoles with outstanding ones on PC. 

Bad port is just a bad port, not dependent on where is it being ported. Dark Souls and Darksiders 2 run much, much more smoothly on PC than on consoles, though. 

LAboy06
LAboy06

@bunbun343 Thats true, however almost all the Wii U's ports have the same issues. Sure they are just bad ports, but I guess my point is that this console is supposed to be next gen, so wouldn't that mean it should have better graphics and whatnot over the PS3 and 360? Its like when the Wii came out it had outdated graphics compared to the PS3. I just feel like Nintendo is behind in that department. Sure they are adding new gimmicks, but visually they are behind imo.

ronnieo54
ronnieo54 like.author.displayName 1 Like

 @LAboy06  @bunbun343 no. its a different processing architecture. and I don't see the issues anyway, everything i've played on the wiiu looks better than the ps3 counterpart. I even did side by side comparisions. find a system without damned glitches and i'll buy 3 of them.  

angeloti83
angeloti83

i got no intention  to play this game whatsoever.

jark888
jark888 like.author.displayName 1 Like

 @angeloti83 If you're God of War fan, you may want to try out (in case you haven't yet). The first game took a lot from God of War games.

xgalacticax
xgalacticax like.author.displayName like.author.displayName like.author.displayName like.author.displayName 4 Like

Most battles are too easy! Hehe. You play as DEATH for crying out loud. Doesn't get any easier than that. I never did get the game for 360 or PS3. Might just pick it up for Wii U when I get one.

kiramasaki
kiramasaki like.author.displayName 1 Like

Why are they doing another review? I have never seen them review the same game twice even if it is on different systems, usually hey just give the same rating for all systems.

megakick
megakick

 @kiramasaki

 Thast not true the game is a AAA title they review it for every system.

Lord_Python1049
Lord_Python1049

 @kiramasaki I don't think they've ever done that before, that would be against their guidelines. Usually the games work as well on all systems but they do check them...

TrueProphecy22
TrueProphecy22 like.author.displayName 1 Like

 @Lord_Python1049  @kiramasaki  When a game is re-released on a new system much later, like these games are, they do new reviews.  There are numerous examples with 360 games that were later released for the PS3. 

TTDog
TTDog like.author.displayName 1 Like

 @kiramasaki You do see seperate reviews if the scores are different, generally to explain what is at fault with the poorer scoring version... look at the Sega Racers Transformed reviews... 6.0 for the WiiU but 8.5 for PS3/360

nintendoboy16
nintendoboy16 like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName 6 Like

 @kiramasaki Because it may be worth it to NOTE the DIFFERENCES? If I was to do a multiplatform review of a game I played multiple versions of games (like Ocarina of Time and Majora's Mask, both of which I played and beat on N64 and GameCube), I'd note stuff like that.

robbiejones
robbiejones like.author.displayName 1 Like

batmans framerate on the wii u is also the worse of the consoles

This comment has been deleted

nintendoboy16
nintendoboy16 like.author.displayName like.author.displayName 2 Like

Well, good to know that with all it's flaws, it's still a good game on Wii U.

jinzo9988
jinzo9988

It's going to take some time for devs to adjust to optimizing for the Wii U, like anything that's new.  I think this is especially the case with ports.  You can do a hack-job/bandaid-fix with the source code and get things working on another system or you can gut all the system-specific code and write things from scratch(within reason). 

 

I'm more inclined to believe that the hack-job is what devs are doing with the ports.  I don't know how long they've had the dev kits for but I certainly wouldn't devote more dev time than necessary on an unproven platform, especially if it's a port of an older game.

jer_1
jer_1 like.author.displayName like.author.displayName 2 Like

This game is friggin badass on PC, shame to see that it is having any kind of framerate issues on this console.

 

Play this game on hard, it's a must!

Panda-Pat
Panda-Pat

Hated how the game got more and more half assed as you progressed... the 1st and 2nd world was huge and luscious ... from then on ... it just a speck and they called it a whole other world ... especially the last ...  crap ending too

thom_maytees
thom_maytees

Quite surprised that the game received a 8.0 even with the technical issue which the PC version also suffered.

Ladiesman17
Ladiesman17

 @thom_maytees 

 

which technical issues? frame rate hitches or loading pauses?

because that's problem simply solved once you get better hardware (Processor, RAM, or GPU), I play games on SSD drive,, there's no frame rate hitches, but the otherwise the game run with the lightning speed.

-_-

kagento
kagento

 @Ladiesman17  @thom_maytees I got the occasional fps drop and it is the only game I've suffered it with so far. Check forums and other, many people are affected. It's not gamebreaking though, and the game is really good!

GamerOuTLaWz
GamerOuTLaWz like.author.displayName 1 Like

 @thom_maytees played through the whole game on PC when it was released,never had a single issue,game is awesome I highly suggest it

Rivboets7
Rivboets7

Kevin since you are a reviewer I was wondering from the WiiU games you have played do they all have bad frame rates occasionally?  Also nice review.

Kevin-V
Kevin-V moderator moderatorstaff

 @Rivboets7 In the multiplatform games I have played so far it's been a noticeable issue. It will probably take some time for developers to figure out the best ways to get their games to run well and still maintain the quality they are pushing for. 

SolidSnakeFan
SolidSnakeFan like.author.displayName 1 Like

 @Kevin-V  @Rivboets7 That's a damn shame. Considering that these ports are full priced, it's hard to excuse a publisher/developer's "experimentation", so to speak.

 

Hope they patch this stuff up.

Rivboets7
Rivboets7

 @Kevin-V 

Thanks for that I was just wondering because I really hate it when games have bad framerates and I am considering buying a WiiU.

Conversation powered by Livefyre

Darksiders II BoxshotEnlarge the boxshot
Not Following

    Game Stats

    Also on: