We check out a timed playable demo of Capcom's undead action game for the Xbox 360.
Currently scheduled for release in North America in August (September for Europe), Dead Rising is a third-person action game that we've been excited about ever since we first got our hands on it behind closed doors at last year's Electronic Entertainment Expo. At this year's E3, attendees were treated to a 15-minute playable demo of the upcoming zombie-killathon, and earlier this week we had an opportunity to spend some time with a version of that same work-in-progress demo, which let us play for almost an hour between resets. The extra time with the demo not only resulted in a significantly higher undead body count, but also afforded us an opportunity to both explore previously uncharted areas of the sprawling Willamette Parkview Mall and get a much better feel for the game's storyline than on any occasion previously.
The demo gets underway inside an airborne helicopter, which photojournalist Frank West is using to bypass army checkpoints and such en route to the town of Willamette, Colorado after being tipped off that something big is going down there. What he finds, long before arriving at the aforementioned mall, is that the whole town is overrun with zombies, and as the helicopter pilot flies over the town, Frank wastes no time putting his telephoto lens to good use. This sequence plays out a lot like a rail shooter, except that you're armed with a camera instead of a firearm, and your targets are--for the most part--already dead. When you hold up your camera to take a photo, you'll switch to a first-person perspective, much like that used for sniper rifles in many games, and then you have the option to zoom in and out using two of the controller's face buttons before taking your shot. A "processing" gauge forces you to take a couple of seconds in between each shot, and if you get too trigger happy, you'll run down the camera's battery and have to endure longer processing times. Replacement batteries can be found in some of the mall's stores once you get there, and given that effective use of your camera is one of the easiest ways for Frank to earn "prestige points" and level up, you'd be well-advised to grab a new one whenever the opportunity presents itself.
When you take a photo, the number of prestige points that you earn is determined by a number of different factors. Every zombie or Willamette survivor in the frame will be worth a few points, for example, but those points will increase exponentially if you manage to get a good action shot or one that seems poignant in some way. Your best photos will automatically be sorted into one of a handful of different genres, such as horror, brutality, or drama. To illustrate how the photo-scoring system works using an example from the Willamette flyover, you'll score only a few points for catching the guy who's standing on top of his car with zombies surrounding him, but you'll earn a large drama bonus if you snap him desperately waving his arms at you. Furthermore, you'll get some significant brutality bonuses if you get a shot of the guy defending himself with a baseball bat or, moments later, having his brains eaten after being pulled to the ground. Other potentially high-scoring photo opportunities en route to the mall include a deserted children's play area, a woman battling with zombies on a factory roof, and an explosion at a gas station.
Every time you earn enough prestige points to level up, Frank will gain a new ability--seemingly at random. The most common skill upgrades that we received when leveling up in the demo were an additional life bar, an additional item/weapon slot, or learning a new combat skill, such as a jumping kick. Other upgrades in the game will improve your attack power, running speed, and throwing distance. Although taking good photos is certainly one of the easiest ways to earn prestige points, you can also get them by completing optional side quests--referred to as scoops in game--such as escorting survivors to safety. The important thing to remember is that there could be a great photo opportunity waiting around every corner, which is no doubt why Frank's camera is permanently mapped to the Xbox 360 controller's left trigger button. Just completed a scoop where you reunite a husband and wife who got separated when the zombies showed up at the mall? Take a photo of them hugging, and you can get a big point bonus.
You'll hear about scoop opportunities either from survivors that you encounter or via a walkie-talkie that you get from the mall's janitor early on in the game. You might receive a message telling you that a couple of survivors have barricaded themselves into a particular store, for example, and then it's up to you to decide whether or not you want to go and check it out. Scoop events happen regardless of what you're up to, and many of them can only be completed within a limited time frame. As you progress through the game, you'll inevitably end up with numerous scoop opportunities available to you simultaneously at times, and you'll be able to use the "scoop cue" screen to get a rough idea of how many in-game hours you have left to investigate each one. The mode of play available in the Dead Rising demo will last for a total of 72 in-game hours in the finished version, but other, unlockable gameplay modes will let you hang out in the Willamette Parkview Mall indefinitely.
I can't wait until I get this game. I actually went ahead and bought a 360 this weekend, just for this game. The part that sucks is that the release date is the ship date just about everywhere, so I won't get mine until tomorrow.... : * (
the Smifinator I am hoping it is fun and cool,youknow like all cool zombie games like,resident evil .I certainly dont want it to be like Indigo Prophecy which had basically no action in it. I am hoping for a game like they had on the downloadable videos of deadrising.You know like getting the lawnmower for insatce that is fun chopping up zombies:). I really hope its not short.....
I think that this game is going to be amazing and all those trailers this game to me is going to be 9.0 for me
damn, i cannot wait for this game! Sounds like it is shaping up nicely, and the acheivements sound quite fun to get too
I Know This Game Is Going To Be Great And Don't Compare It To Any Other Game Because This Is Original.
When I First Seen This Game On The Xbox 360 Trailer in like october I Thought it Looked Hot But Know After Seein like 10 gameplay videos it looks like nothin special AKA a Game To rent And Beat In 2 days and take back.
I can't wait until this game is out, for $60 bucks this game better be long and will this come out to the marketplace before it's released?
i cant wait. juss like many others, ive been waiting for this game FOREVER!!. 1 more month 2 go.. Sorry Europe. oh well. im happy for us Northen americans. :-). i hope theres plenty of Depth in this game. cause id be very dissapointed if its . What you C is What you get. killing zombies and taking flicks. Hey look at that im 7th on the list.. Sweet
Can't wait to get this game. I'm kinda scared that it will get boring really easily but i'm hoping it will be a bit like that spiderman game where you could just swing around the city for ever because it was so fun. Sounds like this games has a lot of variety even though you're just killing/taking pictures of zombies and if you've got nothing better to do,it looks like this game might just be ab;e to keep us occupied for a while. I hope I'm right! I've been waiying for this game since before the Xbox 360 came out!
I really like the look of this game, survival madness instead of survival horror... But september is a long way off, hope for a earlier demo release on xbl
I think this game will be interesting, but it feels like another dawn of the dead movie.... Also, where's the demo?!?!
- Release Date: Sep 8, 2006 (EU)
- PEGI: 18+
- Release Date: 2007 (US)