Fuck the grapple, hacking and lack of horror. Other than that, surprisingly fun to play. I say surprisingly because horror games aren't meant to be fun.As an action game, it holds up though. It's a shame we don't really need anymore action games.
Dead Space 3 Review
Game Emblems
The Good
The Bad
Dead Space 3 offers closure in the Isaac Clark story, while stumbling with some new features and focusing on action.
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Dead Space 3 carries the series' standard admirably, thanks to deep weapon crafting and a wealth of exploratory possibilities.
No matter which enemies you're up against, Dead Space 3's combat is a brutally satisfying experience. It achieves the difficult task of equipping you with a powerful assortment of weapon parts that you can tailor to your own liking, while still making you feel tense and anxious about what sort of mutated beasts lie in wait around the next corner. The rate at which you find new upgrades for your weapons grows at an equal pace with the game's introduction of more and more twisted enemies, leading to a smooth difficulty curve that lets you enjoy each fight while rarely feeling any sort of frustration.
One decision that has a significant effect on how the combat feels is whether or not you choose to approach Dead Space 3's campaign as a solo endeavor. Gone is the competitive multiplayer of Dead Space 2, replaced by drop-in co-op that allows two players to journey through the entire story campaign side by side. The seamless transition to co-op play is aided by a few helpful changes.The game's puzzles (which tend toward simplistic and uninteresting) are tweaked to allow both players to work together, while both players are shown different instances of loot on their screens to avoid fighting over who gets what.
Isaac's new friend is an intensely grumpy fellow named John Carver, a character with a tragic backstory that's explored only in co-op. It's nice that the co-op mode gives you an extra bit of narrative context, but Carver rarely rises above the angry-soldier-with-family-issues archetype seen in video games countless times before. Carver's personal story of the marker's influence on his life ultimately rings hollow, and winds up feeling like one of the game's bigger missed opportunities.
Even though the combat mechanics remain the same, playing co-op makes for an altogether different experience. The tension is lessened with the comfort of a friend at your side (though disabling co-op revival can restore some of that feeling), while frequent conversation between Isaac and Carver obscures much of the game's creepy audio.
Yet at the same time, shredding your way through hordes of necromorphs with a buddy is great fun. The action here works quite well in a cooperative setting, like in those instances where one player is about to get pounced on by a necromorph and his buddy freezes that would-be killer at the last second with a well-timed stasis shot. On top of that, working with your partner to ensure you've assembled complementary weaponry is immensely satisfying from a strategic standpoint. So while co-op feels very different, it's by no means worse than a solo playthrough. It's simply a matter of taste.
That Dead Space 3 lets you choose between these different experiences is a theme echoed by the broad selection of optional side missions. These are treks into some of the most ravaged depths of each level--often feeling like a dungeon run in a role-playing game--where you can learn more about the people who inhabited these places before everything went to hell. (And collect some pretty sweet weapon parts to boot.) Some of these missions are unique to co-op, but most are available to solo players as well. Altogether, this side content can take a campaign that's roughly 15 hours long and extend it well north of 20 hours.
Dead Space 3 is a big, generous game, but it sometimes reaches too far for its own good. Peppered throughout the campaign are various gameplay sequences intended to give you a little break from the core combat. Some of these are fun palate cleansers, like a scene where you're piloting a rapidly failing spaceship through a minefield of debris. Others are simply tedious, like the clumsy ice-climbing sequences on Tau Volantis. These adventures in scaling sheer cliff faces aren't that fun to begin with thanks to the awkward and unresponsive way you maneuver around on your rope, and become exponentially less fun when the game starts throwing ever larger hazards at you.
Yet these issues make up a small portion of a much larger package. From its terrific weapon crafting system to its deep well of side content, Dead Space 3 is a massive game rich with options and personalization. Whether you choose to approach it with a friend or by your lonesome, using a plasma cutter or an acid grenade launcher, Dead Space 3 makes fighting for survival a delight.
Dead Space 3 (Limited Edition)
- Publisher(s): Electronic Arts
- Developer(s): Visceral Games
- Genre: Action
- Release:
- PEGI: 18+





