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Aptitude / innocent effect formula?

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  • Jan 21, 2013 2:51 am GMT
    Do aptitudes and effects from innocents (guardians, weapon experts) stack by addition or multiplication?

    eg, a character has a 500 guardian and 300% atk aptitude, would the effect be either

    500+300 = 800% bonus or
    500x3 = 1500% bonus?
  • Jan 21, 2013 3:49 am GMT
    Multiplication, so yes to the 1500% example.
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    Help me get a new nature of Sig
  • Jan 21, 2013 8:08 am GMT
    Thanks, means that aptitude becomes pretty good then.
  • Jan 21, 2013 10:30 am GMT
    FYI, a 500 guardian is actually a x6 multiplier. It starts at 100% and for every level on the guardian it increases it by 1%. So a level 500 guardian (or other weapon mastery innocent) brings it up to 600%, or 6x.

    Also, as a rule, everything is multiplied together as they are all separate boosts.
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    http://s7.zetaboards.com/Burnin_Rubber/index/
  • Jan 21, 2013 10:29 pm GMT
    So the max stat boost is 1800% then? Or are there other factors?
  • Jan 22, 2013 5:33 am GMT
    There is also an extra multiplier for having equips with the very same rarity number(matching rarity).

    This effect its also multiplicative, but only affects the pieces that matches:
    2 pieces = 10% more to each piece that matches.
    3 pieces = 20% more to each piece that matches.
    4 pieces = 30% more to each piece that matches(which would be all pieces)

    This multiplier starts at 100% meaning it ends at 130% when all matches, otherwise remains at 100% if nothing does.

    As far as equipment goes, I think those are all the multipliers. The others would be evilities, geo panels or buffs I guess.
    ---
    Help me get a new nature of Sig
  • Jan 22, 2013 6:13 am GMT
    Right, I forgot about that. So that makes the max 2340% equip stats. Starting to see why people say you can max out attack without equipping a weapon
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