Dishonored - The Study of Stealth Gameplay
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- Aug 23, 2012
The Study of Stealth video focuses on...well...stealth gameplay, as well as the tools and powers best utilized when unseen by your enemies.
OMG!!!! i cant wait!! looks bloody awesome!! and yeah i agree, its kinda like bioshock meets Thief!!
@Renoo27 Have you even seen any of the other videos?
Seriously, if people think 12 hours are a short game, I honestly don't know which games they are playing. 12 Hours is a good mileage, especially nowadays with CoD games, Gears of War etc. they all last 8 hours at tops. 12 hours with replayabillity, that is quite a treat imo.
@Warful Apples and oranges, compare this to a game like Thief: Deadly Shadows, and you're looking at less than half the hours in gameplay
did he just stepped on a chandelier? Unreal touches like that combined with an excesive publicity campaign usually means big failure.
'I'm just going to sneak silently in through the front door...oh crap!' Dishonored is still looking great; no surprise there.
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@buccomatic If you think that 12 hours is short in terms of gameplay; you'll be passing on a 90% of games out there.The game looks great so I'm goinggg to get it. But do what you want; as if I care whether you buy this or not. Just don't go spouting that 12 hours is a short game.
Weird, you are very noisy if you run, but makes no sound at all if you jump down from a chandelier..... Games Logic..... will buy the game anyway, but this has bugged me in lots of games.
Gotta say it all sounds terribly derivitive. Hiding in the shadows, field of vision, crouching to avoid making noise, it's all been done before. No surprises here.
Really digging the art style in this one. It's not all about how many polygons you can push, but what you do with the ones you have.
Um this game not being that long and all content wise, why do they show so much of the game in videos and trailers...seems counter-intuitive to me....
@truecross Uhm.. From what experience does that answer come from? Personally Metal Gear Solid, Splinter Cell and Thief performed rather well in many cases as stealth games. I agree there are games that try to include stealth as a main part of the game but falls quite short, Dark Messiah was one of those imo, but you're exaggerating I'd say.
Why is it whenever a game claims Stealth is playable, it truly is NOT playable? Enemies detect you from a mile away and hear you or see you when invisible for instance. Let's hope this game really does stealth the RIGHT WAY for ONCE.