Sign on Options
Theme: [Light Selected] To Dark»
ForumsDmC: Devil May Cry ForumDmC: Devil May Cry PlayStation 3 ForumHow to do Stinger/Million Stab?

How to do Stinger/Million Stab?

Forum Actions
Thread locked

This topic is now read-only on GameSpot.
To post new messages, please visit GameFAQs and log in using the same email and password that you use on GameSpot.

  • Apr 29, 2012 2:34 pm GMT
    Dante's new weapon will be a twister board!
  • Apr 29, 2012 3:57 pm GMT
    I find the drug comments funny because DINO still looks like a junkie.
    ---
    Goodbye Bubbles, dearest of pets. I'll miss you, always. 2nd June 2004 - 22nd August 2009
    http://i1120.photobucket.com/albums/l493/TTripweed/Haiguyz.jpg
  • Apr 29, 2012 4:36 pm GMT
    It's kinda hard to explain really. You have to experience it yourself to understand but I'll try to explain it a little better.

    The combat has two layers of depth. The originals had air juggling but those games didn't explore it to a greater depth as Ninja Theory does with DmC.

    The combat isn't designed to just focus on one particular enemy but multiple enemies and to adjust to the shifting surroundings while doing it. You've only seen one way that Limbo shifts but wait until you see what malice is capable of. It will challenge you and force you to utilize all of Dante's abilities and his complete arsenal of weapons.

    The levels are designed to keep the player on his or her toes and constantly thinking. The more you invest in the weapons and the combo system for each, the more you'll get out of it. When you think you've completely mastered it and you see someone else play it or post a combo video, you'll soon realize that you have much to learn. A manual lock-on feature isn't suited for this type of gameplay and also the control scheme for this game.
  • Apr 29, 2012 4:44 pm GMT
    Shatter, herald of all casual gamers at times, master of intricate and deep combo system when he needs to be one.

    Sometimes he speaks almost as though he has insider knowledge of how the game works, although on occasions,
    http://i.imgur.com/nh5JY.jpg
  • Apr 29, 2012 4:55 pm GMT
    No. By all means speculate. That just shows me that you're interested instead of pretending not to be.

    When have I ever come across as having "pretended" to like this game? You know what, don't answer that. I know you've only been on these boards for a little bit, so I'm guessing you missed this?

    http://www.gamefaqs.com/boards/605600-dmc/61523553

    See, I came out of the flood gates an ardent supporter of this game. I even went as far as making a new account after YEARS of inactivity because I felt like I had something to say. So while there are a number of supporters here, I don't think you'll find a one of them that's as serious about liking this game as I am. Sometimes, I mute my perspective and my opinion so that I can better relate to the board members; so that I can engage in civil conversation with them. Despite that, I assure you I am dead serious in regards to my support of this title.
    ---
    Since 1998. Grasshopper Manufacture.
    Punk's Not Dead
  • Apr 29, 2012 7:44 pm GMT
    ^ doesn't matter what you say. You're always wrong and shatter is always right, period. You should be ashamed of yourself that you made a harmless topic discussing the combat functions of this game. But don't worry, shatter showed you the error of your ways. You see you should never ever question the brilliance of NT.
    ---
    Q- if Satan is the prince of darkness, who's the king?
    A- UbberDevil, and Sparda is my Queen. GT: MongooseDave2

  • Apr 29, 2012 8:23 pm GMT
    In Bayonetta, you can either perform her "Stinger" attacks with the Lock-On + Forward + Punch or alternatively, press Forward, Forward, Punch.

    I hope they won't implement it this way here...
    ---
    There is no such thing as a "Quick Time Event done right".
    A game that has Quick Time Events is a "video game done wrong".
  • Apr 29, 2012 9:14 pm GMT
    It will challenge you and force you to utilize all of Dante's abilities and his complete arsenal of weapons.

    So the game's going to force the player to use certain weapons and abilities at certain times?

    That's horrible news. So much for freedom in combat.
    ---
    Forbidden Sorcery
    Vinum Sabbathi
  • Apr 29, 2012 9:21 pm GMT
    the way you described it there makes it sound like you've played the game game Shatter or you are working on it. Which one is it and be truthful now, have you played this game yes or no?
    ---
    MvC3 | Dante Magneto Zero | Morrigan Wolverine Wesker |Felicia Hagger Iron Man | Others |Chun Li Spider-Man Akuma X-23 Viewtiful Joe
    SSFIVAE | Juri
  • Apr 29, 2012 9:32 pm GMT
    Shatter just makes the game sound worse to be honest.
    ---
    eff a dawg!!!!!!!
  • Apr 29, 2012 11:22 pm GMT
    That's it, not even tacos could save this game.
    ---
    Gamers have lost their pride.
    Complacency can be a sin.
  • Apr 30, 2012 12:31 am GMT
    shatterstar posted...
    It's kinda hard to explain really. You have to experience it yourself to understand but I'll try to explain it a little better.

    [text that doesn't explain anything related to the lack of lock on.]

    A manual lock-on feature isn't suited for this type of gameplay and also the control scheme for this game.


    Bayonetta proves you wrong. Not to mention that, since there is a free button, NOT having the option is asinine.
  • Apr 30, 2012 2:45 am GMT
    shatterstar posted...
    It's kinda hard to explain really. You have to experience it yourself to understand but I'll try to explain it a little better.

    The combat has two layers of depth. The originals had air juggling but those games didn't explore it to a greater depth as Ninja Theory does with DmC.

    The combat isn't designed to just focus on one particular enemy but multiple enemies and to adjust to the shifting surroundings while doing it. You've only seen one way that Limbo shifts but wait until you see what malice is capable of. It will challenge you and force you to utilize all of Dante's abilities and his complete arsenal of weapons.

    The levels are designed to keep the player on his or her toes and constantly thinking. The more you invest in the weapons and the combo system for each, the more you'll get out of it. When you think you've completely mastered it and you see someone else play it or post a combo video, you'll soon realize that you have much to learn. A manual lock-on feature isn't suited for this type of gameplay and also the control scheme for this game.


    Shatterstar you have to experience it too to know for sure. You do not have inside information.
  • Apr 30, 2012 9:03 am GMT

    CupONoodles69 posted...
    It will challenge you and force you to utilize all of Dante's abilities and his complete arsenal of weapons. So the game's going to force the player to use certain weapons and abilities at certain times? That's horrible news. So much for freedom in combat.

    No. It's pretty obvious what strategy is used for what enemy types, Boss, and Mini-Boss fights by quickly grasping the concept of all 3 forms. What creative ways you utilize Dante's weapons and abilities to takedown that challenging foe is entirely up to you my friend.

    It's not like go into a room and whack on enemies all day mate. You could probably do that with the grunts but with the higher level enemies, you will have to be more creative than that. Also you have the perils of Limbo to deal with while fighting these enemies. Malice is no joke mate. Dante is a virus and it's trying to completely eradicate him and it will sacrifice it's own grunts to do so.

    The Captivate 2012 demo is a prime example of this.

    The enemies holding the Shields. You could whack on them with your sword but to no effect. When you use the Demon weapon or grappling device to break their defenses or even the DT, you can now use the sword or any other weapon to create your own combo chain to take it out. The same with the Stingers.

  • Apr 30, 2012 9:16 am GMT
    you never answered my question, have you played the game yes or because as its been said by others you seem to know an awful lot about this game like how it plays and with why you don't need a lock-on, you know how to answer a question right?
    ---
    MvC3 | Dante Magneto Zero | Morrigan Wolverine Wesker |Felicia Hagger Iron Man | Others |Chun Li Spider-Man Akuma X-23 Viewtiful Joe
    SSFIVAE | Juri
  • Apr 30, 2012 9:36 am GMT
    Dude, your "argument" makes no bleeding sense.
    And the "Perils of Limbo" are scripted events that so far seen only happen out of combat and don't seem to have any impact as long as you don't move.
    ---
    Goodbye Bubbles, dearest of pets. I'll miss you, always. 2nd June 2004 - 22nd August 2009
    http://i1120.photobucket.com/albums/l493/TTripweed/Haiguyz.jpg
  • Apr 30, 2012 10:28 am GMT

    Strelok posted...
    Dude, your "argument" makes no bleeding sense. And the "Perils of Limbo" are scripted events that so far seen only happen out of combat and don't seem to have any impact as long as you don't move.

    What you've seen is one aspect of it, more like the introduction to it all. Limbo can do a lot more than that sir.

    In 3:34 of Gamespot's Now Playing DmC. http://www.youtube.com/watch?v=mPd8GGjM0bQ Tameem was a about to elaborate even further but was told not to by Capcom's PR staff.

    There's no, I'll just stick with this weapon and spam the same combo throughout the whole game. Players must invest and explore all the abilities in all 3 forms to solve puzzles and survive the perils of Limbo.

    There's none of this crap right here. http://www.youtube.com/watch?v=CCWUeVS2_bw&feature=related But more like using what Limbo is throwing at you to your advantage. You will have to constantly think of creative ways to break the enemies defenses or use those defenses to your advantage.

    (Example)

    If you've notice that a particular enemy drops his left while he throws his right. There's your opening so figure out a way to make him throw his right more by using Limbo and Dante's abilities to do it.

    @G. Has Ninja Theory games ever had a manual lock-on feature? They always use auto-lock. you point the character towards the enemy you want to attack and it automatically locks-on to it.

  • Apr 30, 2012 10:31 am GMT
    Not to be blunt, no wait, I'll be blunt.

    You need to use more than one combo in any previous DMC game, even DMC2. What you're saying is nothing new, yet you laud it as if it is the frigging Second Coming.

    I don't believe anything said in those interviews, considering they went back on their words so often they are outright untrustworthy.
    That "tactic" seems bland and extremely dull anyway. All in all, everything you say outright seems to stink of "commercial" and "back of the box text".
    ---
    Goodbye Bubbles, dearest of pets. I'll miss you, always. 2nd June 2004 - 22nd August 2009
    http://i1120.photobucket.com/albums/l493/TTripweed/Haiguyz.jpg
  • Apr 30, 2012 10:44 am GMT
    shatterstar posted...
    @G. Has Ninja Theory games ever had a manual lock-on feature? They always use auto-lock. you point the character towards the enemy you want to attack and it automatically locks-on to it.

    to be quite honest dude I really cannae mind, only played through Heavenly Sword once and that was back on the PS3 launch and I only played through the Enslaved demo once so yea my memory of those games are not great but you say so then you are probably right on that one. However you still haven't answered my question of: HAVE YOU PLAYED THE GAME because you seem fairly sure about the whole aiming the camera at the enemy you want and you will get it 99% of the time even if they are fairly close together and how else but hands on experience can you know such things for sure.
    ---
    MvC3 | Dante Magneto Zero | Morrigan Wolverine Wesker |Felicia Hagger Iron Man | Others |Chun Li Spider-Man Akuma X-23 Viewtiful Joe
    SSFIVAE | Juri
  • Apr 30, 2012 11:25 am GMT

    Strelok posted...
    Not to be blunt, no wait, I'll be blunt. You need to use more than one combo in any previous DMC game, even DMC2. What you're saying is nothing new, yet you laud it as if it is the frigging Second Coming.

    I know that Tripweed. That video that I've posted shows a guy defeating a Boss using cheap shots and not really getting in there and engaging the enemy. you want be able to do that in DmC.

    There's no whacking away on enemies or using range attacks to defeat them as easily as that guy did in that video. There's game play features put in place to prevent that from happening.

    This Dante fights like a street brawler and you will have to utilize every game play mechanic, even trash talking or taunting as you loyal DMC fans call it, to throw the enemy off of his or her game so you could capitalize on their mistakes.

    That's the point I'm trying to make Tripweed. I don't care if it's new or not to the franchise but you will not be able to do what that guy did in that video period.

    Strelok posted...
    I don't believe anything said in those interviews, considering they went back on their words so often they are outright untrustworthy. That "tactic" seems bland and extremely dull anyway. All in all, everything you say outright seems to stink of "commercial" and "back of the box text".

    Ok.

    Phantom_Opera_G posted...
    However you still haven't answered my question of: HAVE YOU PLAYED THE GAME because you seem fairly sure about the whole aiming the camera at the enemy you want and you will get it 99% of the time even if they are fairly close together and how else but hands on experience can you know such things for sure.

    I'm just guess. Maybe it does have a lock-on feature and it's LB on the Xbox 360 controller since RB is to evade. it'll be pretty hard to use since you're holding down the trigger buttons to swap through different forms though. I'm also pretty sure that Tameem said that the LB and D-pad are used to swap between the other weapons though. You also don't see any lock-on icon on the enemies during the demo game play.

    It's just a little common sense combined with a lucky guess is all.

Forum Actions
ForumsDmC: Devil May Cry ForumDmC: Devil May Cry PlayStation 3 ForumHow to do Stinger/Million Stab?

DmC: Devil May Cry Boxshot
Not Following
    Also on:

    Games You May Like

    Users who looked at content for this game also looked at these games.