Doom Tech Info
- Publisher:
- GT Interactive
- Developer:
- Rage Software
- Genre:
- Action
- Release Date: Sep 27, 2006 (EU)
- PEGI: 16+
- Release Date: 1993 (EU)
- Release Date: TBA (US)
- Release Date: 1997 (EU)
- Release Date: Nov 16, 2001 (EU)
- Release Date: Apr 26, 1996 (JP)
- Release Date: 1994 (EU)
- Release Date: Oct 26, 1995 (EU)
- Release Date: December 1995 (EU)
- Release Date: 1998 (EU)
Game Information
- Connectivity:
- Online, Local Area Network, Voice Chat
- Resolution:
- 480p, 720p, 1080i, Widescreen
- Sound:
- Dolby Digital 5.1
- Offline Modes:
- Competitive, Cooperative
- Online Modes:
- Competitive, Cooperative
- Customization:
- Downloadable Content
- Number of Players:
- 1 Player, 1-4 Players
- Number of Online Players:
- 4 Players Online
Technical Support
Visit GT Interactive web site at: http://www.gtinteractive.com
Official Site
Visit the official Doom web site at: http://www.idsoftware.com
Credits
| Producer | John Heap |
|---|---|
| Programmer | John Carmack |
| Programmer | John Romero |
| Programmer | John Cash |
| Programmer | David Taylor |
| Artist | Adrian Carmack |
| Artist | Kevin Cloud |
| Development Support | Shawn C. Green |
| Level Designer | John Romero |
| Level Designer | Sandy Petersen |
| Level Designer | American McGee |
| Level Designer | Shawn C. Green |
| Biz | Jay Wilbur |
| Biz | Mike Wilson |
| Biz Assistant | Donna Jackson |
| Composer | Robert Prince |
| Level Design | John Romero |
| Artist | Adrian Carmack |
| Programming | John Carmack |
| Level designer | Sandy Petersen |
| Sound | Paul Radek |
| Art | Adrian Carmack |
| Programming | John Carmack |
| Producer | David A. Palmer |
| Associate Producer | James Palmer |
| Lead Programmer | Matthew Hopwood |
| Support Programmer | Byron Nilsson |
| Lead Artist | Ian Terry |
| 3D Artist | Paul Simon |
| Music and Sound Effects Transfer | Allister Brimble |
| Music and Sound Effects Transfer | Will Davis |
| Music and Sound Effects Transfer | Michael Delaney |
| Producer | Michael Abbot |
| Programmer | John Carmack |
| Programmer | Michael Abrash |
| Programmer | David Taylor |
| Programmer / Level Designer | John Romero |
| Programmer / Tools | Aaron Seeler |
| Artist | Adrian Carmack |
| Artist | Kevin Cloud |
| Level Designer | Sandy Petersen |
| Level Designer | American McGee |
| Level Designer / Development Support | Shawn C. Green |
| Tools | Mark Guidarelli |
| Sound System | Scott Patterson |
| Music and Sound FX | Aubrey Hodges |
| Designer | Randy Estrella |
| Designer | Timothy Heydelaar |
| Designer / Additional Art | Harry E. Teasley |
| Sound | Paul Radek |
| Biz Guy | Jay Wilbur |
| Biz Assistant | Donna Jackson |
| Software Enginer | John Carmack |
| Software Enginer | John Romero |
| Software Enginer | Dave Taylor |
| Software Enginer | Shawn Green |
| Artist | Adrian Carmack |
| Artist | Kevin Cloud |
| Designer | Sandy Petersen |
| Designer | American McGee |
| Composer | Robert Prince |
| Doom Logo | Don Punchatz |
| Producer | Jesse Taylor |
| Assistant Producer | Vince Nason |
| Assistant Producer | Greg Beckstand |
| Product Manager | Tim Dunley |
| Product Specialist | Nemer Velasquez |
| Programing | Jonathan Flamm |
| Programing | Bob Hardy |
| Programing | Unni Pillai |
| Programming | Toshi Morita |
| Art | Jenny Martin |
| Art | Suzie Greene |
| Music | Brian Coburn |
| Sound | Paul Radek |
| Producer | Bill Rehbock |
| Tech Support | Normen B. Kowalewski |
| Biz Guy | Jay Wilbur |
| Biz Assistant | Donna Jackson |
| Programmer | John Carmack |
| Programmer | John Romero |
| Programmer | David Taylor |
| Programmer | Shawn C. Green |
| Artist | Adrian Carmack |
| Artist | Kevin Cloud |
| Level Design | Sandy Petersen |
| Level Design | American McGee |
| Level Design | John Romero |
| Levels coverted for Jaguar | American McGee |
| Support | American McGee |
| Support | Shawn C. Green |
| Composer | Robert Prince |
| Sound | Paul Radek |
| Programmer | John Carmack |
| Programmer | John Romero |
| Programmer | David Taylor |
| Programmer | Michael Abrash |
| Artist | Adrian Carmack |
| Artist | Kevin Cloud |
| Level Designer | John Romero |
| Level Designer | Sandy Petersen |
| Level Designer | American McGee |
| Level Designer | Shawn C. Green |
| Development Support | Shawn C. Green |
| Sound | Paul Webb |
| Programmer | Randy Linden |
| Artist | Michael Hunter |
| Artist | Bryan Jacobs |
| Artist | Virginia Sargent |
| VP, Director of Software & Music: | Michael Abbot |
| Programmer: | Aaron Seeler |
| Tools: | Aaron Seeler |
| Tools: | Mark Guidarelli |
| Sound System: | Scott Patterson |
| Music & Sound FX: | Aubrey Hodges |
| Designers: | Harry Teasley |
| Designers: | Randy Estrella |
| Designers: | Tim Heydelaar |
| Additional Art: | Harry Teasley |
| Programmer | John Carmack |
| Programmer | Mike Abrash |
| Programmer | John Romero |
| Programmer | David Taylor |
| Artist | Adrian Carmack |
| Artist | Kevin Cloud |
| Designer | Sandy Petersen |
| Designer | American McGee |
| Program Manager | Mark Coates |
| Program Manager | Jon David |
Know Something We Don't?
You can update or add release data for this game using the following links:
- GameFAQs Data Submission Form for Doom on Xbox 360
- GameFAQs Data Submission Form for Doom on PC
- GameFAQs Data Submission Form for Doom on PlayStation 3
- GameFAQs Data Submission Form for Doom on Saturn
- GameFAQs Data Submission Form for Doom on Game Boy Advance
- GameFAQs Data Submission Form for Doom on 3DO
- GameFAQs Data Submission Form for Doom on Sega 32X
- GameFAQs Data Submission Form for Doom on Jaguar
- GameFAQs Data Submission Form for Doom on Super Nintendo
- GameFAQs Data Submission Form for Doom on PlayStation
- GameFAQs Data Submission Form for Doom on Acorn Archimedes
Review Scores
| Platform | GameSpot | Metacritic / User Score |
|---|---|---|
Doom
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- Publisher(s): GT Interactive
- Developer(s): Rage Software
- Genre: Action
- Release:
- PEGI: 16+
Doom Navigation
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