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Just started playing, do you keep your members for the game?

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  • Feb 11, 2013 6:21 am GMT
    I'm just wondering if you keep your party members throughout the game or if they get switched around depending on the part of the story you're on. Need to know how to develop the character.
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    Home of the free
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  • Feb 11, 2013 6:42 am GMT
    Just played once myself, I just kept switching them around on a whim. Made it a point to always have at least one of Leliana or Zevran on the team though, to unlock stuff.

    I was playing as a mage though, so eventually Morrigan and Wynne became almost nonexistent on the team, never being taken anywhere.
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    Link meets Fire Emblem in CYOA: Tales of Elibe! Come read, and find out what happens! Click below!
    http://www.gamefaqs.com/boards/468480-fire-emblem/65106793
  • Feb 11, 2013 7:02 am GMT
    Alright but you had the choice to put them in the party. I don't want to build my character thinking I have this other one to complement him and then lose them half way through the game.
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    Home of the free
    Because of the brave
  • Feb 11, 2013 8:31 am GMT
    Oh, OH! I think I understand what you mean. You're asking whether your companions/party are permanent, right?

    In 'hub locations', you get to switch your party around freely. You can't switch your party in the middle of a dungeon or in places where hostile encounters are possible, etc. Most of the time, the only party choosing you'll be doing will be in your central camp.

    Every companion has an approval meter. If that approval meter hits rock-bottom, they'll try to leave you; convincing them to remain is possible but it only works once IIRC, so try to remain in every party character's good graces.

    For each character, there are also some extra info:

    Alistair: He never leaves you, even when his approval hits -100. However, near the endgame, you have a choice of sparing Loghain's life after defeating him in a duel, and recruiting him. If you spare Loghain, Alistair objects to this and leaves you, no questions asked.

    Morrigan: She'll propose a certain dark ritual to you right before the final battle. If you refuse her offer then she immediately leaves.

    Dog: His approval is always at +100 and never goes down, so once you recruit him you can be sure he'll stay with you until the end.

    Leliana: There's a certain main quest concerning the urn containing the Ashes of Andraste. If you choose to defile the urn, she'll immediately turn hostile and attack you if you have her in the party. Even if you don't have her with you at the time she'll still question you afterwards about it. The only way to keep her while defiling the urn is to pass an extremely hard Intimidation check, and even then, there are some conditions if you want to go this way...

    Sten: While investigating a location called The Village of Haven, Sten objects to your leadership and challenges you to a duel unless you have very high approval with him(like +80 or higher). Even if you defeat him in the duel, if you're not careful with what you say to him you risk losing him as a companion.

    Oghren: Nothing specific, I recall.

    Shale: During the main plot quest Paragon Of Her Kind, you have an option of siding with Caridin and destroying an artifact called the Anvil of the Void, or siding with Branka and preserving the Anvil to use as a weapon. If Shale is in your party at this time, if you side with Branka she'll immediately turn hostile and attack you. Even if you didn't have her with you as a party member, if you chose to side with Branka, afterwards you have to successfully Persuade/Lie to her at the party camp if you want her to stay.

    Wynne: She has quite a lot of crisis points where she abandons you.
    1) Read Leliana. Precisely the same stuff, except that unlike Leliana, Wynne doesn't give you a chance to Intimidate or lie to her; she'll immediately leave if you do the deed.
    2) During the Circle of Magi main quest, where she's a forced party member, if you recruit her then later on decide to purge the tower of mages with the templars she'll immediately turn hostile and attack you.
    3) (only applicable if you're playing as a mage) During the Arl of Redcliffe main quest, you can venture into the Fade and meet a Desire Demon. Negotiating with the demon to learn Blood Magic causes Wynne to harshly rebuke you and leave.

    Zevran: There's a random map encounter in Denerim late in the game that involves Zevran meeting his old Antivan Crow buddies. If Zevran's approval isn't high enough, he betrays you upon meeting his old friends and you have to kill him.

    Everything was written out of memory; if there's something wrong feel free to fix it.
    ---
    Link meets Fire Emblem in CYOA: Tales of Elibe! Come read, and find out what happens! Click below!
    http://www.gamefaqs.com/boards/468480-fire-emblem/65106793
  • Feb 11, 2013 9:15 am GMT
    Sounded to me like he was asking if there are situations where the game forces your party. The answer is yes. There are situations where you will be required to take a specific person, and also situations where someone will not be available to accompany you. There is always someone available who can fill every role, though.
    ---
    "Every time I yank a jawbone from a skull then ram it in an eye socket, I know I'm buildin' a better future." - Smiling Jack
  • Feb 11, 2013 9:43 am GMT
    Ya, there are certain sections of the Deep Roads that force you to take Oghren, if you recruit Wynne she is forced into your party for the Circle Tower, During the Landsmeet Alistair is forced into your party, and if you do Morrigan's personal quest, you can only confront the person involved if she is not in your party.

    Also, companions from a character's origin story and the two other Warden recruits in Ostagar are not permanent.


    Distant_Rainbow posted...
    Dog: His approval is always at +100 and never goes down, so once you recruit him you can be sure he'll stay with you until the end.


    Unless it only happens in the console (or, specifically, Xbox 360) version, that isn't entirely true.

    There is one way to drop his approval, by using his unique Feastday Pranks gift (-50 approval), or possibly the other prank gifts from Feastday Gifts/Pranks (-5 approval each, iirc).

    This then allows you to raise it back up to 100%, which will give him his approval bonuses.
    ---
    R.I.P. Eve English (Feb. 12, 1968 - Oct. 13, 2010)
    Momma Eve, you will be missed.

  • Feb 11, 2013 9:58 am GMT
    joefitts63 posted...
    Sounded to me like he was asking if there are situations where the game forces your party. The answer is yes. There are situations where you will be required to take a specific person, and also situations where someone will not be available to accompany you. There is always someone available who can fill every role, though.


    Well, in that case... 'Forced' party members are the following according to memory:

    Wynne, during the Circle of Magi main quest.

    Oghren, during the final parts of the Paragon of Her Kind main quest.

    Alistair, while going to the Royal Palace during the Landsmeet main quest.

    Various personal quests require the companion in question to accompany you in order to complete it. Notable exceptions are Morrigan's, which requires you to NOT have her in your party in order to proceed(having her in your party results in a bad hit to her approval), and Sten's, which doesn't matter whether you have him in your party or not so long as you give his sword back to him at quest's end.


    Such cases are few and far between, though.

    I don't particularly recall a situation when someone is NOT available to accompany you; they're all always available if you've recruited them at that point IIRC.
    ---
    Link meets Fire Emblem in CYOA: Tales of Elibe! Come read, and find out what happens! Click below!
    http://www.gamefaqs.com/boards/468480-fire-emblem/65106793
  • Feb 11, 2013 12:26 pm GMT
    Alright. Thanks guys. Guess I can build by warrior as a tank and let the others handle damage and healing.

    Do all members gain exp or just the ones active with you?
    ---
    Home of the free
    Because of the brave
  • Feb 11, 2013 12:34 pm GMT
    JTsyo posted...
    Do all members gain exp or just the ones active with you?


    From what it looks like, the system is a bit weird.

    Only the active ones gain EXP, but the inactive companions suddenly jump in levels if you take them out later on, even if you don't recall using them ever.

    Personally, I think that while only the active ones accrue EXP, even the companions who will never see the light of day are coded so they never fall more than 1 or 2 levels behind the main character.

    In short... don't worry about your companions' levels, since it's somewhat automatic. Just focus on leveling your main character as much as possible.
    ---
    Link meets Fire Emblem in CYOA: Tales of Elibe! Come read, and find out what happens! Click below!
    http://www.gamefaqs.com/boards/468480-fire-emblem/65106793
  • Feb 11, 2013 2:32 pm GMT
    Super Creatures posted...
    Ya, there are certain sections of the Deep Roads that force you to take Oghren, if you recruit Wynne she is forced into your party for the Circle Tower, During the Landsmeet Alistair is forced into your party, and if you do Morrigan's personal quest, you can only confront the person involved if she is not in your party.

    Also, companions from a character's origin story and the two other Warden recruits in Ostagar are not permanent.


    Distant_Rainbow posted...
    Dog: His approval is always at +100 and never goes down, so once you recruit him you can be sure he'll stay with you until the end.


    Unless it only happens in the console (or, specifically, Xbox 360) version, that isn't entirely true.

    There is one way to drop his approval, by using his unique Feastday Pranks gift (-50 approval), or possibly the other prank gifts from Feastday Gifts/Pranks (-5 approval each, iirc).

    This then allows you to raise it back up to 100%, which will give him his approval bonuses.


    Dropping Dog's approval by 50 will still have him at the static 100 approval rating. It can never be technically lowered. Unfortunately, however, Dog does not gain approval stat boosts, so it's all a moot point.
  • Feb 11, 2013 2:35 pm GMT
    Ya, non-active party members don't gain exp, but, they are kept, at most, 2 levels behind the Warden.

    Also, they will join at roughly whatever level you are at when you recruit them, and will already have been auto-leveled up to that point.
    ---
    R.I.P. Eve English (Feb. 12, 1968 - Oct. 13, 2010)
    Momma Eve, you will be missed.

  • Feb 11, 2013 2:38 pm GMT
    Veraxulous posted...
    Unfortunately, however, Dog does not gain approval stat boosts, so it's all a moot point.


    I have gotten his approval stat bonuses in every playthrough on the 360 version since they released the Feastday packs by dropping his approval with his unique Pranks gift, and then raising it with his unique Gifts gift, so, it is either a difference between the two versions, you just haven't noticed, or, you haven't actually done it yourself.
    ---
    R.I.P. Eve English (Feb. 12, 1968 - Oct. 13, 2010)
    Momma Eve, you will be missed.

  • Feb 11, 2013 6:25 pm GMT
    Dog: Dex Boost!
  • Feb 11, 2013 6:49 pm GMT
    Just did it again now. There is no # drop in approval from the cone of shame, nor # increase in approval from the feastday gifts. Dog is never anything but 100 approval.

    Strangely enough, the Dex boost does appear with the gift, though. Is this some kind of known bug? Or is it only me whom Dog is static 100 for?
  • Feb 11, 2013 7:19 pm GMT
    Dog is always 100% on the screen for me, but if I prank/gift him I get full Dex boost!
  • Feb 11, 2013 7:56 pm GMT
    It has actually been a little while since I've actually gotten to camp with a new character, and never really paid attention to the actual approval bar, but I know (or, more like my fuzzy memory knows, which may mean I only think) it still says -50 approval when I give him the cone and +50 approval when I give him his stick, and upon doing so, I get the approval stat bonus notices as well.

    Dog is probably hard coded to have maxed approval (there is normally nothing that drops his approval, even reprimanding him, and since he is at max approval, gifts can't raise it), but the Feastday items are known to be able to cause some wonkiness (hell, Bohdan lost his entire inventory, except for the Feastday items, on all the saves I had from before they were released, including the Dalish Elf I was in the middle of playing, so ended up restarting her), and I'm sure they weren't even thinking about an April Fool's DLC (which is what the Feastday packs are) when they made the game.
    ---
    R.I.P. Eve English (Feb. 12, 1968 - Oct. 13, 2010)
    Momma Eve, you will be missed.

  • Feb 11, 2013 7:56 pm GMT
    Yaki_Orpus posted...
    Dog is always 100% on the screen for me, but if I prank/gift him I get full Dex boost!


    Yeah, I guess I just though, "Why bother giving him a gift if he's always 100?" and pretty much just gave the cone. Even at 100 approval, he won't give any boosts until a gift. Just sounds buggy.
  • Feb 11, 2013 8:00 pm GMT
    Hell, Dog himself is buggy.

    Somebody needs to give him a flea bath I guess.



    On a serious note, I say he is buggy because of the Warrior talent tree issue (does he even ever get it on the PC version, I seem to remember reading he doesn't).

    On the 360 version, something has to be triggered before he gets it (I don't remember if it is a certain scene with Sten in camp, having Sten and Dog in the party at the same time, or just simply loading a save after getting Dog, or some other factor, and I seem to remember the Human Noble's Dog maybe having it from the start).
    ---
    R.I.P. Eve English (Feb. 12, 1968 - Oct. 13, 2010)
    Momma Eve, you will be missed.

  • Feb 11, 2013 8:18 pm GMT
    @_@ this is all news to me. I just go by my game experiences.

    No, he only has his two Mabari exclusive trees on PC (was just looking). I didn't know he was supposed to get any Warrior skills.

    I recall earlier playthroughs where Dog and Shale get more Talent points than they have skills, so you always have a plus sign flashing in your eyes if you get max level.
  • Feb 12, 2013 5:54 pm GMT
    IIRC, Shale gets the exact amount of talent points to get all of its talents, at least in the 360 version (unless, of course, you happen to use any Tome of Physical Techniques on it).

    Also, I'm not sure which version is bugged regarding Dog even getting the Warrior tree, but I would think that it is the PC version, due to the number of talent points he gets, since, IIRC, he gets enough for all talents, including all of the talents from the Warrior tree, although, he might be short 1 or 2, in the 360 version.
    ---
    R.I.P. Eve English (Feb. 12, 1968 - Oct. 13, 2010)
    Momma Eve, you will be missed.

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