Final Fantasy Tactics A2 Import Hands-On

Square Enix's latest turn-based battler is on the streets in Japan, and we've strategized our way through the early hours.

Tiny Tactics

Check out the latest footage of Final Fantasy Tactics A2.

Square Enix is celebrating Final Fantasy's 20th anniversary in a big way this year, and a revival of the sleeper hit Final Fantasy Tactics series is a significant part of that celebration. The role-playing magnate recently released an excellent PSP port of the original PlayStation game complete with new content and wireless multiplayer, and now there's a new Final Fantasy Tactics on the Nintendo DS, too. Well, at least in Japan. The awkwardly titled Final Fantasy Tactics A2: The Sealed Grimoire is in stores across the pond, and we've been hammering on its dense strategy-RPG mechanics to find out what's new this time around.

Tactics A2 is basically a quasi-sequel to Final Fantasy Tactics Advance on the Game Boy Advance. That explains the A2, in case you were wondering. Similar to the GBA game, A2 presents a much more lighthearted take on the franchise than the original, plot-heavy PlayStation game. Much like in Tactics Advance, A2 casts you in the role of a schoolboy named Russo (or Luso--take your pick) who is sucked into a magical book at the beginning of the game and deposited in the mystical land of Ivalice (seen in Final Fantasy XII and a number of other games). You'll quickly join forces with this game's version of the perennial Cid character--who in this case has a disturbingly pointy nose, but seems adept at combat--and a host of Ivalice's other indigenous races, like the bunny-eared viera and the lizardlike bangaa, to throw down in the turn-based, grid-oriented combat that should be quite familiar to series veterans.

The overworld itself is quite simple, from what we've seen so far. It's essentially a group of locations represented by dots, all connected by pathways. You can move your character to a location or the nearby town by simply clicking on it, though you'll have to visit the town to actually enable the combat missions at each location. Once you're in the town's pub, you can do things like read the daily newspaper or talk to the bartender to pick up the missions that are currently available. From what we could tell, the level of each mission is indicated by a ranking number, and once we'd completed enough of the missions in the starting area, we were able to exit the relatively small initial area and access a new town and a bunch more missions.

Even if you have little to no skill with the Japanese language, you'll be able to draw upon previous strategy RPG experience to muddle your way through the combat in Tactics A2, since the fundamentals are unchanged. At the beginning of a mission, you'll be able to place Russo and his current allies--each of whom specialize in offensive magic, healing, ranged attacking, heavy melee combat, and so on--in their starting positions and tell them which way to face. Then it's a matter of moving your characters one turn at a time while your enemies do the same, issuing attack and magic commands per the standards of this genre. The battlefield is situated on the bottom screen--though, strangely, there's no touch-screen control whatsoever that we've found so far--and as you'd imagine, the top screen is used to show character stats, turn order, and other relevant information.

Of course, there are a handful of combat mechanics--some new, some old--that identify this as a tactics game. The judge law system is back, whereby one of Ivalice's enigmatic combat judges will mediate your battle and award you a bonus at the end if you don't violate the rule he's laid down at the beginning of the match. As far as we can tell, these rules typically restrict you from using particular abilities and such. There's also a new "clan ability" system, which we're honestly still trying to figure out. You can select from a number of buffs at the beginning of a battle--including increases in power, speed, and luck--but how these relate to the clan you're a member of, we haven't determined yet. There's a lot of Japanese text in here.

The visual presentation in Tactics A2 is of the same whimsical, cartoonlike style used in Tactics Advance, and we've generally been quite pleased by the lush color palette of the game's entirely 2D graphics. Our only complaint so far is that with no ability to reorient the battlefield, the characters tend to stack up on top of one another in close quarters, and it can be hard to see exactly who is standing where. But you can cycle through characters pretty easily to plan out your attacks and position your magic spells, so the fixed perspective isn't a huge problem.

Final Fantasy Tactics A2 is looking like a solid, lighthearted follow-up to the previous Game Boy Advance game. Newcomers to the series who recently cut their teeth on The War of the Lions shouldn't look for the same dramatic gravitas here, but the gameplay looks like it will satisfy those armchair fantasy strategists among you. We'd recommend waiting for a domestic release unless you're highly proficient in Japanese, though sadly, we don't know yet when that's going to happen.

78 Comments

  • Yukapi_Wurumi

    Posted Apr 29, 2008 7:23 pm GMT

    Compared to the character cameo sprites in the first FFTA, the ones for this game suck. That's a disappointment, but otherwise I hope it will be as fun as the first, since FFTA is the only final fantasy game I've managed to play through to the end

  • Deadbolt6

    Posted Apr 16, 2008 9:13 pm GMT

    On second thought, I think I might still get this game. FFT:A disappointed me cause I set the bar too high after playing the original on the ps1. But now that I understand where this game is headed and I know what to expect, I think I can appreciate it a little more.

  • Mikijoraygor

    Posted Mar 16, 2008 5:40 pm GMT

    I doubt you will need the stylus even though you could use it for stuff like picking a item you want to use and the microphone is probably likely useless but it does look like the graphics are improved but I am not sure if it has a judge {that some people like and dislike it depends on how the person feels} and it seems it still has Jobs like Thief and Black wizard and all the races from FFTA and I want to play it after I beat FFTA.

  • legs1986

    Posted Mar 10, 2008 12:05 am GMT

    gamestop now has it listed as mid june

  • freek666

    Posted Mar 2, 2008 12:39 am GMT

    I had no idea about this game till a week ago. Awesome!

  • Kitsukage

    Posted Jan 23, 2008 10:39 am GMT

    @ AdolChristin: There'll likely be some sort of touch screen capability; however vague and unnoticed it may be. For one; and it isn't exactly the greatest example, but Pokemon Mystery Dungeon seemed to have no touch screen capabilities, either, but you could actually move and attack, as well as select menu commands with it.

    Other than that, if there really aren't any touch screen capabilities in the game, it wouldn't really matter, anyway. In the end, a game is a game, and you buy them to play them; not for the features they use from the console. There's no love lost over a game on the DS that doesn't use the touch screen, so long as the people that play it enjoy it. I, for one, when it actually bursts from the shores of Japan and America, will likely enjoy the game, as I did the original FFT and FFTA.

    As for FFTA, the only thing I didn't entirely like was the laws, but nonetheless, it was a good game to play. Mayhap FFTA2 surpassed that, seeing as I've looked at the screen shots, thus far, and no Judges in sight. Though I'd still say FFT is a much better game; regardless of its lack of Viera, which happen to be my favourite race from the world of Ivalice set within FFTA and FFXII.

  • tyman20107

    Posted Jan 13, 2008 8:47 am GMT

    I just got done beating FFT:WOTL and i think it is the best game for PSP and a fntastic story.....ive also beat FFTA a long time ago and it doesnt compare to FFT:WOFL and from the looks of A2 this wont be much better.... but dont get me wrong, FFTA was still a decent game

  • AdolChristin

    Posted Jan 9, 2008 1:37 am GMT

    I see no real point in releasing this for the DS if there's going to be no touch screen commands or other stylus-related features.

  • iamBenG

    Posted Jan 5, 2008 8:37 pm GMT

    This was a godsend when i first saw it, i have more hours logged into FFTA than both Golden Sun games combined. I found the judge system ingenious as it encouraged you to train alot of characters in different classes. And it was fun to have to bail someone out of jail. That being said, i'm really excited for the US release of this game.

  • pokemonmanic75

    Posted Dec 15, 2007 10:50 am GMT

    This game looks really good. I just finished FFTA and it was one of the best GBA games I ever played. I had no problem with the judge system, despite the fact I broke a few laws here and there >.>. And since this game is gonna be wi-fi, it'll be better to play and trade with friends without them being next to you the only downside to this is that the attack menus in battle wont be on touch screen.

  • cashplaya_2009

    Posted Nov 29, 2007 10:46 am GMT

    same freakin gamin...invovate is the word

  • lew_0911

    Posted Nov 27, 2007 6:49 pm GMT

    Good. Now, let me finish FFT:WotL (hopefully) before they release this.

  • aerisol

    Posted Nov 23, 2007 11:47 pm GMT

    what, no touch screen controls? looks cool but you chould be able to control your characters with the stylus at least.

  • therealapowers

    Posted Nov 23, 2007 1:29 pm GMT

    i can't wait for this game. FFTA was my favorite game of the GBA. i just bought 'war of the lions' for my psp, and i must say, i quite dislike the heavy storyline. FFTA was mucheasier to understand, and i like the art style better. i like it when my characters have visible noses. ;D

  • deadmeat59

    Posted Nov 21, 2007 6:21 pm GMT

    looks boring

  • enix_knight

    Posted Nov 20, 2007 5:58 pm GMT

    Yay! New Tactics!

  • BangaaPride

    Posted Nov 19, 2007 4:42 pm GMT

    What I don't get is that Disgaea gets kudos for it's lighter stories yet Tactics Advance regularly gets slammed. If this gets released over here I'll pick it up for sure. I too would like a direct sequel to the PS Final Fantasy Tactics however.

  • T070Y

    Posted Nov 18, 2007 9:59 pm GMT

    Hope it has WI-FI

  • fienno123

    Posted Nov 18, 2007 8:36 am GMT

    all we need is a europe and american release and ill be fine

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