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Dec 26, 2012 11:40 am GMT
Just a few basics please
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Weed is for pansies. Shooting MDMA into your eyeballs is the only way to play this game.
Dec 27, 2012 1:05 pm GMT
I haven't been playing long (just finished my first game which i lost) so if I say anything wrong please correct me.
1.read the tutorial, I know its long and very dry but it explains everything pretty well
2.there is a glitch in the game that makes it so you can't move your ships, if it happens just bring up the steam overlay a few times and it should fix itself
3. don't worry about finding a perfect planet for your colonies, expand to any you can. And try to take as much territory as you can as early as you can
4. I lost my first play through because i got caught up in a war with two other races very early (i did win eventually) and when I was finally at peace i was so far behind tech and planetary growth that the other two races were able to completely beat me in economy.
5. remember that if you engage enemies outside their field of influence it does not automatically mean you are at war, so if an enemy is taking a system you want, fight them off
Dec 27, 2012 9:14 pm GMT
Personally, pack on lots of armor of all three types and focus on missiles for your offense. Once your ships get around 1250 defense in all three types you're virtually immune to just about anything any AI I've fought against so far will throw at you while you'll (probably) destroy them completely. Given that the first, and last, game I brought to a military conclusion had the AI able to pull thousands of ships out of its electronic ass in a single turn, and did so at least three times during a 70 turn campaign against them, that's something very important to consider.
Another tip is that it isn't over until the fat lady sings. Just because an AI race wins the "victory" for some aspect of the game, generally because you allowed it to happen, it doesn't mean you can't eventually wipe them off the face of the galaxy. In other words winning doesn't mean survival in the end. :-)
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Stop complaining. I could have done this more painfully. - Dryad from Sacred 2.
Dec 31, 2012 3:51 am GMT
Im at turn 49 of my first game and im scratching my head too. Im researching so fast that i discovwr everything in 1 or 2 turns, yet im still last im science? I am churning out a new colony about as fast, got like 20, and i had to lower my tax by 15% so my capital will "only" be unhappy (i researched that thing which reduces expansion unhappiness too btw), but im supposedly last there too (i dunno, i can see enemy territory and looks to me like they only got 5-7 colonies?).
My military is last cuz welll... I got none, fixing that atm.
I dont expect to excell in a first game but good grief. If im discoverin new technology every turn or 2, i expect to be winning in THAT catagory. Even if im not that just tells me science in this game is balanced to be way too fast imo. Im nit even a science race!
Jan 1, 2013 2:17 pm GMT
Ive played abit more, in my 1st game the people got very unhappy so i made a custom faction with the happiness buff and focused on happiness tech.
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Weed is for pansies. Shooting MDMA into your eyeballs is the only way to play this game.
Jan 20, 2013 9:24 am GMT
Oh man I am awful at this game too. Guess I still haven't figured out the mechanics.
I will instantly have only half the score of everyone else and it only gets worse (on the 'quit game' screen I swear I am only a sliver on those pie graphs). No clue how they develop that fast. I've also had atrocious happiness problems due to expansion penalty.
Also hate when pirates show up in my system and they are 3x the size of my entire fleet. And this was after I had a 15 year military build-up in a feeble attempt to grab a system or two while two of the bigger kids on the block were fighting.
Oh well, time to drop the difficulty and keep at 'er.
Jan 30, 2013 7:07 am GMT
I don't really pay much attention to score, and pirates are always brutal. The thing I hate about pirates is that unless you picket every system you "own" (whether or not you have a population there) you have a chance of them randomly spawning. How a small, isolated and inbred clan of pirates can, after 100+ years of isolation and inbreeding, field 2-3 fleets of 4-6 ships as powerful as my 50+ ships combined is beyond me though. >_<
Part of how you do in the game is dependent on how you design the galaxy. I tend to go for large galaxies, small numbers of AI opponents, large clumping, and separating clumps off by wormholes. If you can close off the wormhole systems fast enough you'll give yourself some breathing room for expansion. Once you've done that just expand at a reasonable pace and you're golden.
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Stop complaining. I could have done this more painfully. - Dryad from Sacred 2.