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D.I.C.E. 2011 Awards
We wrap up the winners
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Socially Acceptable
It's not just Facebook anymore
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Bioware Co-Founders Interview
Star Wars, Story, and more!
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Assassin's Creed Creator on New IPs
Jade Raymond's next big plans
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To Gamify is Not to Game
What is "gamification?"
Most Popular DICE Summit 2011 Games
- 2. Mass Effect 2 (X360)
- 3. Mass Effect 3 (X360)
- 4. Mass Effect (X360)
- 5. Assassin's Creed II (X360)
- 6. Star Wars: The Old Republic (PC)
Top Stories from DICE Summit 2011
LAS VEGAS--Mass Effect 2 walked away from last night's 14th Annual Interactive Achievement Awards as the big winner at the 2011 DICE Summit, picking up a number of trophies that included Game of the Year. Tonight, the spotlight turned to the smaller shops, as this year's DICE Summit concluded with the Indie Game Challenge.
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This year's Indie Game Challenge, the second of its kind, was broken up into two categories, one for the professional studios and another for non-professional game creators. To qualify in the professional category, the team or individual must have had at least two years of professional game-development experience at a professional studio, or have been credited on a published game. Those who didn't meet those requirements could be nominated for the non-professional category.
As for winners, the top honoree of the evening was Inertia, from Team...
There's no question that traditional console gaming still accounts for the bulk of the video game industry's focus, but with development budgets reaching well into the millions even in the twilight of the current console life cycle, the financial risk of producing a blockbuster game--with a few exceptions--has never been higher. Something has to change or the level of consolidation and closures we've seen among publishers, developers, and other facets of the industry will be far greater than it is now.
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But if what various industry luminaries had to say at this year's Design Innovate Communicate and Entertain (DICE) Summit is any indication, that change has already happened, or at the very least, there's a recognized need to...Who was there: The name Bill Budge isn't likely to ring any bells for the average gamer. However, to a generation of the most influential game makers, he is an icon. Having received a Pioneer Award at last night's Interactive Achievement Awards, Budge returned to the DICE 2011 stage to discuss his career.
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What he talked about: The presentation began at the not quite beginning of Budge's career, when EA cofounder Trip Hawkins convinced him to join the publisher. Having gone it alone in the gaming business until then with...
Who was there: Fresh off receiving his Lifetime Achievement Award from the Academy of Interactive Arts and Sciences last night, Bing Gordon, currently a partner at venture capitalist firm Kleiner Perkins Caulfield & Byers, returned to the DICE 2011 spotlight in a Friday morning session titled "From Moore's Law to Mother in Law--One Gamer's Life."
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What he talked about: Before joining EA in 1982, Gordon said that he worked at Intel, where he became influenced by the idea of Moore's Law. Posited by a leading Intel scientist at the time,...
Who was there: The session was a one-man show held by Travis Boatman, EA Mobile’s VP of Worldwide Studios. Boatman has been in the mobile games business for over a decade, going back to his time with Jamdat Mobile, a company EA acquired in 2006.
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What he talked about: The popularity of mobile gaming has exploded over the past few years, with devices such as the iPhone, iPad, and myriad Android handsets playing host to a new era of touch-screen gaming. But just as with any new and rapidly growing market, people don’t always get the story right on what’s driving this...


