- Difficulty:
- Hard
- Time Spent:
- 20 to 40 Hours
- The Bottom Line:
- "Amazing"
Once upon a time there was a big war that turned most of North America into a wasteland. Two hundred years later you emerge from one of the vaults that were designed to keep people safe during a nuclear holocaust. Since this is an action RPG, you discover that the wasteland is filled with many dangers and that you can't walk very far without something trying to kill you. You explore a large chunk of land, eventually making your acquaintance with the order of knights sworn to protect humanity and rid the land of evil man-eating ogres once and for all. On this colourful canvas your epic adventure will take place.
The game is set on the East Coast, rather than on the West Coast like the first two games, providing Bethesda with a perfect opportunity to tell their own story. To show different communities that have formed on the East Coast, how they've adapted to the harsh new reality and managed to survive, and what problems they've caused and now face. Instead of this, Bethesda decided to populate the East Coast with the already familiar super mutants, Brotherhood of Steel knights, and Enclave troopers. Unfortunately, these groups left their depth over on the West Coast and have all the complexity of cardboard cut-outs.
Super mutants, the failed attempt to create super soldiers from normal humans, are now flesh-eating beasts keeping gore bags full of body parts as handy snack bags wherever they hang out.
The Brotherhood turned from an almost monastic order, too small to fight the super mutants on their own or to attract too much attention to themselves, into a holy order of knight-protectors keeping humanity safe and shooting at things on sight. In Fallout they didn't have enough equipment, in FO3 (100 years since Fallout and 200 years since the war) high tech weapons and armor are everywhere and fallen comrades with their Power Armor and laser rifles are left behind without a second thought.
Although the game tells you that it's been 200 years since the war, the gameworld and environments indicate that this is a lie the Matrix wants you to believe and that it's been only a few decades at most. Electricity, pre-war electronic equipment, powered and still working computers (just think about that for a second), working cola & snack machines, weapons, ammo, scrap metal (needed by many), and even unlooted first aid boxes are everywhere.
The game is set on the East Coast, rather than on the West Coast like the first two games, providing Bethesda with a perfect opportunity to tell their own story. To show different communities that have formed on the East Coast, how they've adapted to the harsh new reality and managed to survive, and what problems they've caused and now face. Instead of this, Bethesda decided to populate the East Coast with the already familiar super mutants, Brotherhood of Steel knights, and Enclave troopers. Unfortunately, these groups left their depth over on the West Coast and have all the complexity of cardboard cut-outs.
Super mutants, the failed attempt to create super soldiers from normal humans, are now flesh-eating beasts keeping gore bags full of body parts as handy snack bags wherever they hang out.
The Brotherhood turned from an almost monastic order, too small to fight the super mutants on their own or to attract too much attention to themselves, into a holy order of knight-protectors keeping humanity safe and shooting at things on sight. In Fallout they didn't have enough equipment, in FO3 (100 years since Fallout and 200 years since the war) high tech weapons and armor are everywhere and fallen comrades with their Power Armor and laser rifles are left behind without a second thought.
Although the game tells you that it's been 200 years since the war, the gameworld and environments indicate that this is a lie the Matrix wants you to believe and that it's been only a few decades at most. Electricity, pre-war electronic equipment, powered and still working computers (just think about that for a second), working cola & snack machines, weapons, ammo, scrap metal (needed by many), and even unlooted first aid boxes are everywhere.
More User Reviews
Boros takes a trip through the apocalypse, and finds the glitches that await on his path.
Review Stats:- 0 out of 1 users agree with this review
- Posted Mar 5, 2013 5:53 am GMT
Freedom to explore what you want, when you want ,Fantastic, intricate quests can be completed in a variety WAYS
Review Stats:- Posted Nov 21, 2012 2:01 am GMT
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- Updated version of my Fallout wallpaper. Thanks to Bethesda, I used art they released and fused it together (official art is better). Altered lots of colour, contrast, brightness. And blended a horizon and atomic bomb.Posted Sep 12, 2008
by durio | 6,378 Views
Fallout 3
Not Following
- Downloadable Game
- Publisher(s): Bethesda Softworks
- Developer(s): Bethesda Game Studios
- Genre: Role-Playing
- Release:
- PEGI: 18+
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