Resident Evil 4 Game Guide/Walkthrough
Other Weapons
TMP
The TMP is going to be the third of the trio of weapons that you're going to be consistently using, along with your shotgun and pistol. This automatic weapon puts a lot of metal in the air, and even though each round is individually insignificant, the damage can quickly add up, thanks to the fact that there's almost no pause in between each bullet; you'll be firing ten of them every second. If you're willing to expend the ammo for it, the TMP can also be used to hit difficult or moving targets, especially areas of bosses that you need to hit in order to expose a weakness. For instance, a boss might have an eye that you need to shoot to open up its weak spot; if the eye moves around a lot, you can just fire away with the TMP and send out a stream of bullets at it. It's often much easier to hit targets like these with the TMP than it is with weapons with longer gaps between shots.
The TMP can also be useful in cases where all you need is one bullet to do something, such as crack a barrel or chest, shooting enemies off of ladders, or stunning a ganado with a headshot to set up a kick. Although TMP ammo is scarcer than pistol rounds, it's still fairly easy to find, and popping off a single shot here and there won't significantly drain your resources.
Note that, if you use the TMP a lot, you're going to want to purchase the optional stock upgrade for more stability. Although this doesn't have much impact when you're firing at something right next to you, sending a river of bullets at a distant target will be much easier to do when you don't have to deal with recoil forces.
Inventory Spaces Required: 3x2
Firepower
| Rank: 1 | 0.4 |
| Rank: 2 | 0.5 |
| Rank: 3 | 0.6 |
| Rank: 4 | 0.8 |
| Rank: 5 | 1.0 |
| Rank: 6 | 1.2 |
Firing Speed
| Rank: 1 | 0.10 |
Reload
| Rank: 1 | 2.37 |
| Rank: 2 | 1.93 |
| Rank: 3 | 1.17 |
Capacity
| Rank: 1 | 30 |
| Rank: 2 | 50 |
| Rank: 3 | 100 |
| Rank: 4 | 150 |
| Rank: 5 | 200 |
| Rank: 6 | 250 |
Exclusive: Increases firepower to 1.8.
Mine Thrower
The Mine Thrower is an interesting, if severely flawed weapon. When you fire a mine dart at a target, it'll attach, wait three or four seconds, then explode. The main problems with this are the delay, which will sometimes allow your target to close in on you, meaning that you'll be caught in the blast as well, and the sheer lack of ammo. The game may cause mine darts to drop only when you have the mine thrower in your inventory, but we had it in our case for an entire level and saw only two darts drop, making this something that will usually just take up space in your inventory. It's still kind of useful for taking out groups of enemies, especially when you can see them at long range, but the firing speed is too long to allow you to use the weapon during most boss fights, especially since it takes so long to get back to running mode after firing.
Inventory Spaces Required: 5x2
Firepower
(The firepower ranking for the Mine Thrower doesn't actually increase the damage its bolts do; it instead increases the radius in which enemies will be hurt when the darts explode. The values given are in meters.)
| Rank: 1 | 2.0 |
| Rank: 2 | 4.0 |
| Rank: 3 | 6.0 |
Firing Speed
| Rank: 1 | 1.33 |
Reload
| Rank: 1 | 3.43 |
| Rank: 2 | 2.57 |
Capacity
| Rank: 1 | 5 |
| Rank: 2 | 7 |
| Rank: 3 | 10 |
Exclusive: Further increases the blast radius of the darts and allows them to home in on targets.
Rocket Launcher
The rocket launcher, obtainable from the vendor, is a single-fire weapon; after you use it once, Leon will drop it, and you'll be forced to buy another one if you want to use it again. At 30,000 pesetas, this is an awfully expensive solution to your problems, but certain boss fights and enemy encounters can be made quite a bit simpler with the accurate placement of a single rocket launcher shell.
Inventory Spaces Required: 8x2
Chicago Typewriter The Chicago Typewriter becomes available in the single-player when you beat the Assignment: Ada mini-game. Although it, like the Infinite Launcher, will require 1,000,000 pesetas to buy, it has infinite ammo, and will thus make most encounters with the ganados a piece of cake. Heck, even bosses will fall before you pretty quickly when you put out 100 firepower every second.
Firepower
| Rank: 1 | 10.0 |
Firing Speed
| Rank: 1 | 0.10 |
Reload
| Rank: 1 | 1.63 |
Capacity
| Rank: 1 | Infinite |
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Table of Contents
- General Strategies
- Weapons
- Walkthrough
- Chapter 1-1
- Chapter 1-2
- Chapter 1-3
- Chapter 2-1
- Chapter 2-2
- Chapter 2-3
- Chapter 3-1
- Chapter 3-2
- Chapter 3-3
- Chapter 3-4
- Chapter 4-1
- Chapter 4-2
- Chapter 4-3
- Chapter 4-4
- Chapter 5-1
- Chapter 5-2
- Chapter 5-3
- Chapter 5-4
- The Final Chapter
- Extras And Cheats
- Forum
- Feedback
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