ON The Insider: Miley Celebrates Sweet 16!
CNET Networks Entertainment:
GameSpot
GameFAQs
SportsGamer
MP3.com
TV.com
Metacritic

Chapter 4-2

Underground Cattle

Upgrade, save your game, use the target practice range, etcetera. Then move on into the mine, where - yay! - you finally get to switch back to the Ganados enemies. The cultists were apparently too good to work in the mines, so the cattle have been sent down for the heavy lifting. Check for a Velvet Blue in one of the carts near the first two enemies here.

When you reach the a large, open area, drop down to the lower level and look for a switch nearby; this will bring the mining cart down to your level, but only halfway, as the power will quickly short out. (There's a Violet Blue in the wrecked cart nearby, as well.) The circuit breaker is in the southern part of the room, so climb the ladders leading to it and flip it, being mindful of the fact that ganados will be popping into the room from unseen entrances above you. What's worse is the fact that a chainsaw freak will pop in as you make your way back to the mining cart; as per usual, shotgun blasts to the face are the best way to deal with these guys. He will have a few helpers, though, so try to work them into a chokepoint before dispatching them.

After taking care of the chainsaw freak, you can continue to lower the minecart and grab the dynamite from it. You can use this on the boulder that's blocking your path to blow it and gain access to the next funroom. Don't miss the barrels by the door; one contains a whopping five rounds for your Magnum, and you'll need it either immediately or at the end of the chapter, depending on how willing you are to save it.

Video Walk-through
The first Gigante will perish due to the might of your flash grenade, but the second will have to be killed the old fashioned way.
Watch It »

They Laugh Alike, They Walk Alike, At Times They Even Talk Alike Fun times here, as you'll have to take on two (2) El Gigantes at the same time. They'll pop into the room when you attempt to leave through the far door; before you head over there, though, you'll want to check the periphery of this little abattoir for items. There's some shotgun ammo, first aid spray, and a flash grenade. This last will be the only thing you need to kill one of the Gigantes, if you can believe it, but the other one will have to be taken down old-school.

After the cutscene showing the Gigante's entrance, run back across the large circle in the middle of the room and rotate so that you can follow the movement of the Gigantes. When one of them is in the middle of the circle, run over to the switch nearby and operate it; you'll need to hit A twice to get it done. This will drop the trap door here, sending the Gigante into the lava, thus leaving you with only a single baddie to contend with. Be careful, though, as the melting Gigante can grab you and pull you into the lava if you get too close; you'll want to wait for the trap to reset itself before move around in the center of the room, or you can find yourself insta-killed by something you thought was dead.

There isn't much in the way of distractions for you to use on the second Gigante, so this will be a classic game of cat and mouse. You can, however, use the large scaffolding on one side of the room and the handslide to quickly maneuver from one end of the room to the other, which will often give you a couple of seconds to freely shoot at the Gigante while it makes its way back over to you. He has all the usual attacks, including the lovely charging attack, so stay on your toes. If possible, try to stand next to the ladder of the scaffolding and attack from there until he gets really close; if you manage to hit the A button to climb it before he gets an attack off, you'll instantly become immune to attacks while you perform the climbing animation.

How Insectful

In the next open area, you'll have to deal with a rather large influx of flying insects, of the ilk that previously kidnapped Ashley. Check your map here; you should notice a pair of dead-end rooms to the east and west of the area. Each of these has a switch inside of it, and you'll need to hit both switches in order to unlock the door to the south. Your best bet here is to equip your shotgun, but ignore the insects until you enter one of the rooms and hit the switch; you'll find that this gets their attention pretty quickly, and that they'll flood into the room behind you, giving you a good opportunity to beat them all down with your boomgun as they come in. Just be careful not to get surrounded by enemies while you're walking on the exterior walkways, as they will completely own you if they manage to do so.

After you've hit both buttons, a door will be melted, leading to a little hallway full of smashers. These guys aren't too difficult to avoid, really; just wait for them to drop, then rub up against them and start running. When you manage to clear them, you'll automatically proceed forward. The only tricky spot comes before the third smasher; flip the switch on the wall to stop the middle smasher of the three here, then pause underneath it while dodging the other two. Grab the Royal Insignia from the tomb at the end of the path, then head up to end the chapter.



advertisement

Game Stats

Also on

Tags