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Chapter 5

Chapter 5-1

As a note, chapter five will probably be more taxing on your cash and your ammo than any chapter previous to this. As you traverse the island, then, you'll want to be sure to try and take guys out with as little ammo as possible, and to try to always put them in a position where you can grab any cash that they drop after you kill them. On the plus side, if you've found the game to be less than challenging so far, it's about to ramp up a bit. For all of these reasons, we're going to take this walkthrough into full ammo-conservation mode, and attempt to get through each encounter with the minimum required expenditure of such. You'll have an easier time of it if you attempt to blast through everyone you see, but you may have difficulties later on.

You'll note a branch in the path as you head down it; take the leftmost path first, as it leads to a deadend with a couple of crates, then return and head right to reach the beachhead. Apparently Saddler's Plagas have managed to find their way into some kind of military base/prison/research facility, so you're now going to be facing off soldiers and various freakazoids. The same tactics from all previous fights against human enemies apply, though; shoot for the head. Before you jump across the little gap leading to the island, shoot out the searchlight; if you don't, it'll lock onto you when you do jump and cause a few enemies to spawn.

We Shall Fight Them On The Beaches

After shooting the searchlight, you can hop across the gap unmolested; there's only a single soldier here to fight you, at least initially. One thing you'll notice if you shoot him from a ways away is that his running speed is much faster than that of the ganados or cultists; these guys can really book it. This particular soldier has a better-than-good chance of sprouting a tentacle when you shoot his head off, so be mindful of that. Before heading through the little gap here, climb the ladder near where the soldier was stationed and get ready for a harder fight.

When you search the upper level here and move around a bit, you'll trigger the appearance of a chaingunner, who's essentially the soldier variant of the chainsaw freak, albeit a little harder to kill. Like a garrador, these guys can't be knocked down, only stunned, so you'll need to get up close and personal and start unloading rounds into his head until he goes down; with constant fire, you can prevent him from firing even a single shot, which is good, because he'll hurt you pretty badly with his minigun. Either your shotgun or your Butterfly will be what you want here; we preferred the Butterfly, because it'll only take four or five rounds to the head to kill him (assuming you've upgraded its power), and you'll find three rounds for it on this little platform. You can use your shotgun in much the same way, and will still be able to kill him with repeated blasts to the head, but will expend much more ammo, and you're going to need it to get to the research facility here, since there are so many enemies.

In Hot Pursuit

Now, after the chaingunner is dead, you'll have to deal with a few more enemies that'll pop out of the door through which he came. The easiest (albeit slowest) way to off them is to just stay put; after they catch wind of you, they'll attempt to come around to the ladder and climb up, allowing you to knife them repeatedly, which will knock them off the ladder and eventually kill them. This has the added benefit of being ammo-friendly, with the exception of tentacles, which will usually require a shotgun blast to deal with. Be mindful of your back, though; one of the soldiers coming through the door will wield a crossbow. There are more soldiers stationed in the bunkers nearby, so you may want to just run over in that direction and get them all hostile to you before doing one big knifing-fest on the platform.

When you're ready and able to move on, flip the switch next to the door to activate a laser beam. In order to unlock the door, you'll have to position the reflectors so as to reflect the laser back at the sensor on the opposite side of the door. It's not tremendously difficult to do so, since there are only two reflectors; rotate the first so that it points to the second, then rotate the second so that the laser beam is aimed directly at the sensor (the small orange disc next to the door). You'll need to keep it there for a second or two before the door opens up. When it does, proceed along the cliffside path, being mindful of boulders dropped from above, until you reach a ladder leading up; this will lead you to the next area.



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