Resident Evil 4 Game Guide/Walkthrough
Chapter 5-2
As soon as you regain control of Leon, park Ashley in the far rear corner of the room, pick up Ada's note, then walk outside the door to get aggro on the enemies beyond; there's a brute here, as well as sundry soldiers, a couple of whom will turn into fly tentacles. The doorway here can be used to hold them at bay with your shotgun, so finish them off, then check your map to learn your next destination: the waste disposal area.
Immediately after you exit the first area, though, you'll come into a little ambush, where a group of soldiers will hit a security button door to lock you in with them. Tell Ashley to wait by the door through which you enter while you take care of them (it's best to have your shotgun equipped as soon as you step through), then hit the switch to open the door; skipping the cutscene that follows will let you quickly turn around and shoot the incoming soldiers before they're standing right on top of you. After they're dead, head into the waste disposal area and you'll automatically jump down with Ashley.
What a Wonderful Smell You've Discovered…
After you pick yourself up, grab Ashley and flip the switch near where you begin; this will cause the nearby spiky Regenerator to pick himself up off the floor and start coming towards you. Luckily, you can relatively easily lock the gate behind you with the switch on the inside. There's another gate on the far side of this little area, so open it, head through, and shut that one as well. From there, you can relatively easily pick off the first four parasites in the Regenerator's body; the fifth one will be more difficult to hit, but if you shoot off a leg, you'll have a few seconds to aim. You might want to let it get closer before attempting to shoot the final parasite; the gates will open by themselves after a short period of time, and the monster will come through and rub itself up against the second gate if you let it.
When the Regenerator's dead, it'll drop 20,000 pesetas; a substantial reward. Another one will appear when you push the nearby crate into the water. You'll need Ashley's help to do this, so push it in, then repeat the business with the gates on the second Regenerator to get the extra cashola. If you're a quick shot, then you can probably hit the parasite on the rear of the second Regenerator as it's walking across the bridge immediately after you push the crate into the water.
Always Wanted To Try That
Your strategy in the next room will depend on the amount of shotgun ammo you have in reserve. Immediately after you enter, you'll be hostiled by three enemies, including a brute; if you're running low on boomgun ammo, then you'll need to be creative in dealing with them. You'll want to have at least ten to fifteen rounds for the little puzzle coming up; if you have more than that, then you should be golden. Luckily, there's ten rounds in one of the crates here, so that'll do you right fine.
Video Walk-through
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When you jump down to the underground wrecking ball (seriously now, a wrecking ball underground? What the heck do they use it for?), you'll start spawning in apparently infinite waves of enemies. Your goal here is to use the wrecking ball to open up the path leading to the next door, but of course the bad guys will have something to say about that. The control for the ball is in the small control room nearby, so that'll be your first goal.
Obviously enough, due to the number of enemies, you'll have to be using your shotgun here. Your goal isn't to kill, but merely to knock anyone in your way down to the ground so that you can get past them. The basic plan is to run to the control panel, use it to flick the ball into the wall, then run out of the control room and circle the lava pit before returning and repeating the action. You have to wait for the ball to settle before you can use it again, but one round trip should be enough for this. The controls also let you choose either Ashley or Leon for using them; if you choose Ashley, then she'll go into Wait mode after using them, which is a bad thing - you want her on your tail during all of this, or she'll get picked up and carried away by the bad guys. Three swings of the ball are all you need to open up the door. When it's clear, get to it and get the heck out of this deathtrap.
Previous PageNext: Regenerators, part deux
Table of Contents
- General Strategies
- Weapons
- Walkthrough
- Chapter 1-1
- Chapter 1-2
- Chapter 1-3
- Chapter 2-1
- Chapter 2-2
- Chapter 2-3
- Chapter 3-1
- Chapter 3-2
- Chapter 3-3
- Chapter 3-4
- Chapter 4-1
- Chapter 4-2
- Chapter 4-3
- Chapter 4-4
- Chapter 5-1
- Chapter 5-2
- Chapter 5-3
- Chapter 5-4
- The Final Chapter
- Extras And Cheats
- Forum
- Feedback
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