Quest: Blood of the Daedra

Martin is going to attempt to open a portal to Mankar's Paradise, but in order to do so, he'll need some ingredients. First on the list is a Daedric artifact. Martin can't tell you where to get one, but he will clue you into the fact that a Daedric cult would be the best option for tracking one down. Unfortunately, there are only 15 Daedric artifacts in the game (each accompanied by a specific quest), and whichever one you wind up with will be destroyed by Martin's ritual. If you want to go along with the game's suggestion, you can find the Star of Azura and offer it up to Martin. Unfortunately, the Star of Azura is somewhat too awesome to really sacrifice in this manner; if you want to use magical weapons or equipment, then you're definitely going to want to hold onto it. We recommend obtaining the Wabbajack from Sheogorath and offering that to Martin, but this will require you to either pickpocket someone successfully or pick a Very Hard lock.

Tip: Short walkthrough for Sheogorath: Get Ri'bassa, the shaman, above disposition 60 and ask him about the three plagues. Either pickpocket the innkeeper while she's asleep for the key to the display case while she's asleep, or just pick the lock and grab the large orange piece of cheese. Place it in the pot above the fire outside and wait for the plague of rats, then wait a little while before picking up the rat poison that gets placed on the stairs and putting that in the trough in the sheep pen. When all of the sheep are poisoned, you've effectively beaten the quest.

If you read the book Modern Heretics in the library (it's the large purple book on the third bookshelf from the left, but may also be near Martin), it will tell you the location of the Shrine of Azura, a much more modest shrine than was found in Morrowind. Talk to some of the followers there to learn that you'll need to offer Azura Glow Dust in order to speak to her. If you're attempting this quest as part of the game's main storyline, then you should be able to walk north from the shrine a bit to find some Will O The Wisps, at least in the nighttime hours, which drop Glow Dust when killed. Alternately, you may be able to find it in a shop inventory, say at the Finest Ingredients shop in the Imperial City.

As mentioned, though, there are 14 other Daedric artifacts to be found, and while many of them are powerful, not all of them will be useful to you. Here's a short list of what you can do and what they offer you in return, as well as whom you can speak to to find the location of the Daedric Shrine required to start the quest. You couldn't have spoken to them before now, as the options to get the Shrine locations were unlocked when you read the Modern Heretics book.

ShrineLocation GiverRequirements for WorshipReward
AzuraModern Heretics Book.Glow Dust; Level 2Star of Azura (reusable Grand Soul Gem)
BoethiaBora in Bora's Goods shop in western Cheydinhal.Draeda Heart, level 20Goldbrand (fire-enchanted sword)
Clavicus VileNone - shrine is southwest of Imperial City, in one of the loops formed by the Red Ring Road.500 Gold, level 20Masque of Clavicus Vile (+20 Personality Mask)
HircineOntus Vanin, southwestern Talos Plaza.Wolf or Bear Pelt, level 17Savior's Hide (magical Light Armor)
MalacathThaurron in Mage's Guild of Anvil.Troll Fat, level 10Volendrung (Paralyze, Drain Health hammer)
MephalaOntus Vanin, or Luther Broad at his boarding house in Elven Gardens District.Nightshade, level 15. Nightshade is difficult to find, but if you visit Camoran's Paradise in the main quest you should find some. Ebony Blade (sword with Silence and Absorb Health)
MeridiaNone, found west of Skingrad.Bonemeal or ectoplasm, level 10Ring of Khajiiti (Chameleon, Fortify Speed)
Molag BalLion Pelt, level 17Mace of Molag Ball (Drain Strength and Magicka)
NamiraNone, found east-southeast of Bruma. Personality under 20. (Find or buy a lot of Cheap Wine to reduce your score here. There's plenty in the Chapel Hall in Bruma.) Level 5Ring of Namira (Reflect Damage and Reflect Spell)
NocturnalAlves Uvenim, Leyawiin Mages GuildLevel 10Skeleton Key (unbreakable lockpick, adds 40 to Security score)
PeryiteNone, and difficult to find. Lies along the southern bank of the Silverfish River, to the east of Bravil. Level 10Spell Breaker (shield with Reflect Spell enchantment)
SanguineFadus Calidius, Skingrad Fighter's Guild.Cyrodiilic Brandy (can be bought at the Main Ingredient in the Imperial Market District) Level 8Sanguine Rose (staff that can summon Daedra)
SheogorathAround halfway between Brasil and Leyawiin. Follow road south from Brasil, cross the river, then head off-road, southwest of Camp Nowhere. Lettuce, Lesser Soul Gem, and Yarn; Level 2Wabbajack (Staff that can transmute creature into any other creature for 20 seconds)
VaerminaOntus Vanin in southwestern Talos Plaza yet again. Grand Black Soul Gem (very difficult to come by unless you take part in the Mage's Guild Quests), Level 5Skull of Corruption (staff that creates a clone of a target that is hostile to your target)

Now might be a good time to actually do a few of these quests and gain the items given to you as a result of completing them, depending on the level you have currently obtained. The Skeleton Key from Nocturnal is incredibly useful, as you might imagine. If you do want to go ahead and do Azura's quest only, though, here's a short walkthrough for it.

Azura

Azura's quest is alluded to in the main storyline, during the Blood of the Daedra quest given to you by Martin. If you wish to perform it then, then feel free to do so; otherwise, you can get another Daedric item and use that for the ritual instead.

Azura, when summoned with Glow Dust between the hours of five and seven (either in the morning or at night), will tell you a tale of five of her followers who slew a vampire, but were infected with vampirism themselves. Reluctant to share their gift with the rest of the world, they shut themselves into the vampire's mountain cave, where they've presumably lived ever since. Azura wants you to track down her followers and release them into the afterlife.

The Gutted Mine is further up the mountain to the northwest, so find it and head inside, but be ready for some tough, tough fights: bring healing potions, and preferably have some magical weapons charged up and ready to go. Three of the vampires are going to be wielding heavy melee weapons and will be doing heavy damage to you, so if you find yourself overwhelmed, try coming back later on. That's not even mentioning the fact that these guys are frickin' vampires, and can infect you if they hit you enough. Vampirism in its early stages is considered a disease, so be sure to bring along some Cure Disease potions if you head inside.

When all five of the vampires have been destroyed, loot their bodies and return to Azura's Shrine to nab Azura's Star, an infinitely reusable Grand Soul Gem.

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