The Legend of Zelda: Twilight Princess Game Guide/Walkthrough
Goron Mines
Each one of the rooms here can be problematic to navigate through, so we’ll split them up into small chunks for you.
First Floor
Room 1
In Room 1, go ahead and drop down and start jumping across the platforms in front of you. You’ll come to a set of wooden planks that bar your progress; smash them to move on. When you spot the button on the floor nearby, stand on top of it and put on your Iron Boots to depress the button. Doing so will cause the jets of flame that bar your progress to stop for a second.
After hitting the second button up ahead, run past the flame jet, then take a right and turn south to reach the ladder there. Hop across the southern gap at the top of the ladder to find a chest with a 20-rupee piece inside it, then hop north, then east to get onto the stone path. When you hit the stone, hop south to find another button, and depress it to stop a flame jet to the north. Quickly take the stone path to the north until you reach the door leading onward; jump onto the metal panel to its right and equip the Iron Boots to bring the lever downward, unlocking the path onward.
Room 2
Head down the ramp to your left to find a Small Key in a chest. Head back up the ramp and jump across the rotating platforms on your way to the locked door leading to Room 3.
Room 3
The salamanders here can only be hurt when you attack their tails. Wait for them to spit fire at you, then run around them and use your spin attack to deal heavy damage.
To leave this room, you have to hop around to a section of the room where a chain is attached to the section of wall that blocks the path to the door. You have to pull the chain, then release it so that you have time to actually make it to the door before the wall closes back up. Watch the flame pillars through the grates and wait until just before they subside to release the wall, then quickly hop your way to the door.
Room 4
Dive into the water and put on your boots to sink to the bottom. Move over to the button on the bottom of the water and tap it; you’ll be magnetically pulled up to the blue-tiled floor above you. Your Iron Boots stick to this kind of surface, allowing you to walk...upside down!!! Just like in Metroid!!! Cool!!!!!!!
Whatever. Walk up and over the surface here to reach the door leading onward.
Room 5
Ah, the first of three Goron Elders. When you speak to him, he’ll give you the first Key Shard; you’ll have to speak to the other two Elders in the mines to complete the entire Big Key. You can also find the Dungeon Map in a chest behind him. Time to climb the ladder to reach the second floor of the dungeon! You can find Ooccoo in one of the jars up top.
Second Floor
Room 4
You’ll be on the upper half of Room 4 as you extricate yourself from the Elder’s room. Use your boots to move back to the west.
Room 3
Move forward and flip the switch on the floor to jump up to the ceiling and start walking around. First off, head to the northwestern corner of the room to find a chest with a Piece of Heart in it, then walk back around to the southeast and find the path leading to the door. Drop down and move back to Room 2.
Room 2
Run forward here, kill the goblins, flip the switch, then move over to where the magnet is moving along and get sucked up by it. Drop down on the north side of the room. Repeat the process again until you reach the northern door.
Room 6
Kill all the enemies here, then equip your boots and grab the Small Key from the chest in the water. Move to the corner of the room with the chain gate in it, then drop down and push the box in the hole inwards and move in after it. When you’re inside the gate, unequip your boots and rise up to the water’s surface. Find the switch here and flip it to open a path up to the ceiling. Walk along the ceiling until you can drop down on the upper level, then flip another switch to start a magnetized stream that juts out from the wall. In order to drop into the stream, walk along the metal grate near this switch, then hop off into the blue; you’ll be sucked up by the magnetized stream and plastered against the wall.
Walk around to the platform nearby and strike the blue crystal with your sword. There are a few of these crystals spread around the dungeon; they act as switches that open doors for a short period of time before they close again. They can only be flipped by your sword...or by the weapon you’ll pick up later on in the dungeon.
Anyway, hit the crystal and move into the second part of this room. Your path will be blocked by stones with frickin’ laser beams! Don’t worry about them for the moment; instead, flip your boots on and walk up the wall. To your right lies a chest with a Piece of Heart, to your left, a rope that can be cut to reveal the path leading on to Room 7. Ignore the laser beam blockheads; just run past them to exit the room.
Room 7
Move forward along the paths here and take a right when you’re able to do so. You’ll come up into a small area with another laser blockhead in it; there’s a Small Key inside the chest here. Use it on the western door to go west.
Room 8
Hop across the rotating platform in front of you, then move out into the middle of the three Iron Boot sections on the second platform and equip the boots while it rotates. When you come back upright, flip the boots off and quickly run to the far side of the platform to move on.
Room 9
Another Goron Elder, another Key Shard for you. Climb the ladder here and move back to Room 8. Use the wall surface and your Iron Boots to move around to the door leading to Room 10.
Table of Contents
- Ordon Village
- The Twilight World
- The Forest Temple
- Kakariko
- Goron Mines
- Lanayru Province
- The Lakebed Temple
- Finding The Princess
- Arbiter's Grounds
- The Path To Snowpeak
- Snowpeak Ruins
- Finding the Temple of Time
- The Temple of Time
- Helping Ilia
- City In The Sky
- Return To The Mirror
- Palace of Twilight
- Hyrule Castle
- The Final Battle
- Collections and Upgrades
Bookmark & Share
- Fantasy Action Adventure
- Release: Dec 15, 2006 »
- PEGI: 12+







