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Finding the Princess

Head back to Castle Town and attempt to enter Telma’s Bar. You’ll be kicked out, of course; you’re a wolf! However, Louise, Telma’s Cat, will open a window for you to enter from outside. Push the wooden box close to the crates underneath the window and try to climb up. Make your way across the ropes in Telma’s bar to find the secret passage leading to Hyrule Castle. You’ll meet Jovani, a man who sold his soul to a dark being. Pieces of the soul are now floating around throughout Hyrule in the form of small lanterns. If you’re in wolf form, you can use your Senses to see them as ghosts and attack them. Use a Finishing Blow on them to rip Poe’s Soul pieces from them and bring them back to Jovani for rewards.

The waterway should be a familiar return for you; you were here when you first turned into a wolf. Jump to the switch to open the path leading down the waterway, then move upstairs and kill the spiders that await you there. You need to grab sticks on the ground and bring them to the flames to set them alight; bringing the lit sticks to the spiderwebs will burn them up. There’s a second spiderweb in the next room. You need to bring torches to the lanterns in that room, then use them to relight your stick after it goes out; you won’t be able to run all the way from the original flame sources to the second web. When you reach the small room with the suspicious hole in its middle, Sense the dig spot to move on.

The Faron Woods

The trip from here on should be familiar: head up the circle room via the ropes, then navigate the rooftops and enter Zelda’s room. A confusing cutscene ensues that ends with you and Midna outside Castle Town. Warp to the N. Faron Woods warp spot and head towards the Forest Temple. On the way there, you’ll encounter your lady monkey friend from way back in the day; she’ll be attacked by a quartet of puppet-like foes. Kill them all, then speak to her.

When you do, another path will become available. There’s a tree stump near the monkey, along the eastern wall of this canyon. Stand on it, and Midna will be able to guide you along. You’ll have to jump onto the bridges when they’re lined up, then wait for the wind to rotate the farthest one so you can move out to the rocky outcropping nearby. Walk along the ropes, avoiding the randomly swinging bags of rocks, then hit the Howling Stone nearby before heading into the Sacred Grove.

Sacred Grove

You enter into a secluded little area here, with nothing but a Howling Stone to keep you company. Sing along to the stone to trigger the appearance of a skeletal puppetmaster that calls in numerous friends to help deal with you.

Since there’s no map to help you here, describing where to go is kind of difficult. What you have to do is follow the skull puppetmaster around this area. Each time you reach him (you can find him by listening for his horns that he plays), attack him and hit him to cause him to retreat. He’ll warp to another part of the area and open another pathway leading on. Keep tracking him down, and after three or four attacks, he’ll open a doorway leading to a church-like area. Drop down and attack him!

Now the fight shifts to a more controlled area, where the puppetmaster continually summons in more puppets as it warps around the room. The basic plan of attack here is to wait for him to summon enemies, kill as many of them as possible with your B-button attack, then quickly track down the puppetmaster. When you get close to him, wait for him to start playing his trumpet to summon in more puppets, then quickly lock onto him and use your A button to attack; you’ll need the leaping attack to get up onto the pedestals that he likes to stand on.

Things will get a little hectic, since he’ll start to summon in more and more puppets as time goes on. Also note that if you attempt to attack him when he’s not playing the horn, he’ll simply warp away to another pedestal; be sure to only hit him when he’s playing. After a bit of trial and error, you’ll hit him three times and be able to move on.

The Sentries

When you arrive at the entrance to the Master Sword’s location, you’ll be required to solve a little puzzle before you’re admitted inside. The two sentries here require you to place them back on their starting points at the same time; they’ll jump around at the same time that you jump from block to block, so you have to jump yourself and attempt to get the sentries into position. They move in opposite directions, though, so getting them into place is somewhat difficult. In order to get them both up to the top of the screen, you’ll have to trap one of them so that it has no place to jump to.

If you don’t want to go through the motions of solving the puzzle on your own, try this solution: left, down, right, right, up, left, up, up, left, down, down, up, up, right, down. That should get you past the sentries, and let you obtain the Master Sword.

Before you leave the area, head back to where you fought the puppetmaster. There’s a large rock in the center of that little arena. Smash it, then talk to Midna to switch to wolf mode. You can kill the Poe if you like, but more importantly, you can dig into the hole underneath the rock (after using your Senses) to work your way into the small chamber there. If you kill every enemy in the room, a chest containing a Piece of Heart will appear.



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