The Legend of Zelda: Twilight Princess Game Guide/Walkthrough
Temple of Time
No maps this time around; with eight floors, it’d be a bit much to do. Luckily, though, the route you take is almost purely linear. To begin with, head inside the room you first enter through, strike the pedestal with your sword to make a magical set of steps leading up to a window, then head up and through the window to reach the Temple of Time proper.
1F: Bell Room
Take a look around the room here. It’s dominated by what appears to be a large bell. You’ll see more of these as you proceed up the tower, but you won’t need to worry about them until you defeat the miniboss.
When Midna tells you to investigate the statues, flip into wolf form and use Senses to detect the presence of another statue that used to be in the area. Your goal? Find the statue and return it to its pedestal. Begin by picking up a jar or stone and placing it on the pressure plate on the square across from the missing statue’s pedestal. That will raise a stone nearby, letting you climb the steps.
You now have access to the door at the top of the steps, where you’ll find Ooccoo. The door’s locked, though, so head down the steps to the western side of the room and light the lamps there. That’ll reveal a chest with a Small Key. Open the door on the southern side of the room and head on up!
2F/3F: Corridor
Kill the spider here, then place a jar on the pressure plate in the middle of the room. Grab the arrows from the chest, if you need them, then move to the west. When you’re past the first gate, close it by smashing the jar with an arrow or your clawshot.
Move up to the 3F portion of the hallway and kill the lizardmen in the next room. There’s also a statue here that will animate when you move close to it. It can only be hurt by rotating around it and hitting the crystal in its back; the Back Slice maneuver is particularly well-suited for this purpose. Just lock-on, tilt your analog stick to the side, and tap A a couple of times, then slash your sword at its back. Kill it, and you’ll nab the Dungeon Map. Place two jars or small statues on the pressure plates to unlock the gate leading onward.
3F/4F: Corkscrew Room
Large room here, with a set of steps and a pen of spiders in the middle. You can’t get into the pen yet, so head up the stairs, using your spinner on the wall to cross the gap, and reach the corkscrew in the middle of the room. Rotate the panel so that the platform heads down to the spider pit. Don’t worry about the spiders just yet; just grab the small stone statue nearby, place it on the movable platform, then rotate the panel so that you head back up to where it was originally at (which would be 4F if you’re checking your map).
While you’re on 4F, check your minimap. You should see a door leading out of this room to the south. It’s currently unreachable, so grab the stone statue you brought up from 3F, run past the spinning spike things, and place the statue on one of the pressure panels on the southern side of the room. There’s another statue to the west. Grab it and bring it back here as well. When you place both of the statues on the plates, you only have a second or so to get onto the white platform before it raises, so try standing on it before you drop the second statue. When you do rise up, head through the southern door to move on.
4F South: Statue Room
Two animated statues here. Stand behind one as it wakes up, then slash its crystal as soon as it lights up. You should be able to finish it off before it even moves. When both statues are dead, a chest with a Small Key appears. Return to the Corkscrew Room and head to the northern side of 4F, where a locked door is.
4F North: Corridors
Move north and destroy the laser statue with an arrow. Hit the green crystal with your sword to shift around the movable walls, then move to the middle of the room and shoot the same crystal with an arrow. Move around to the chest to the east and find the Compass, then shoot the crystal one last time to move on.
The western section of corridors works in essentially the same way, save that the crystal is higher and there are armored lizardmen hanging around. Try to attack them when they raise their weapons, and you’ll kill them soon enough. There’s a chest in this area, but you won’t be able to reach it yet.
6F/7F: Scale Room
There are a whole bunch of spider grubs running around on the floor here. They’ll aggravatingly avoid you when you chase after them, so hop on your Spinner and run them down to thin out their numbers. You can finish them off with your sword, or with excess slingshot ammo or something similar. When they all die, you can nab 50 Rupees from a chest.
Head up the stairs to the scales above you. There are currently only two statues to work with here, with one residing on each side of the scales. Stepping onto the scales yourself will cause it to tilt out of balance, so grab the small statue at your feet and throw it up onto the far side of the scales. That’ll cause it to balance out. Walk to the west, then hop up to the floor beyond the scales and move out. (You can see that there’s a chest above you, and can probably hear a Poe, but you don’t need to get up there just yet.)
7F South/8F West: Corridors
Head west and dodge the rollers and axe to find a Small Key in the chest here. Then head north past the rollers, grab a jar or small statue, dodge the roller, and place your wares on the pressure plate to disable the electricity. Head north to a room full of spider grubs and animated statues. Kill everything to reveal a chest with 50 Rupees inside and to open the gate leading to the east, where you’ll face the miniboss. Smash all the jars in the area to heal up if you’re low on health.
Table of Contents
- Ordon Village
- The Twilight World
- The Forest Temple
- Kakariko
- Goron Mines
- Lanayru Province
- The Lakebed Temple
- Finding The Princess
- Arbiter's Grounds
- The Path To Snowpeak
- Snowpeak Ruins
- Finding the Temple of Time
- The Temple of Time
- Helping Ilia
- City In The Sky
- Return To The Mirror
- Palace of Twilight
- Hyrule Castle
- The Final Battle
- Collections and Upgrades
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- Fantasy Action Adventure
- Release: Dec 15, 2006 »
- PEGI: 12+






