E-mail:
Password:
GameSpot Video Games, PC, Wii, PlayStation 2, GameCube, PSP, DS, GBA, PS2, PS3, Xbox 360, PlayStation 3

The Legend of Zelda: Twilight Princess Game Guide/Walkthrough

Every Which Way But Loose

The orangutan in Room 10 has your boomerang. Or, at least, what will soon be your boomerang. He won’t let it go without a fight, though!

Video Walk-through
The orangutan here won't be a significant roadblock.
Watch It »

Unfortunately for you, the orangutan prefers to let others fight for him; he’ll continually cut down man-eater plants from the ceiling, which will attack you, while he dances around on the totem poles in the center of the room. The man-eaters are easy enough to dispatch, but attacking the orangutan will require a bit of finesse. As he moves from totem pole to totem pole, continually z-target him to keep an eye on where he’s headed; he can be a pain to track otherwise, since he’ll so often jump off the screen.

When the orangutan pauses to throw the boomerang from atop one of the totem poles, ram into it with a rolling move; if you’re lucky, you’ll trip up the beast, causing the boomerang to come back and hit him in the chest, dropping him to the ground. When that occurs, z-target the orangutan’s butt and start flailing away at it! It’ll eventually get back up and repeat the procedure, but after three or four rounds of this, you should be able to polish the animal off and grab your boomerang.

Starring Eddie Murphy and Robin Givens

Now that you have the boomerang, use it on the windmill above the door to unlock it; you’ll need to hit it at least three times. With that done, return to Room 3 and use the boomerang to adjust the windmills atop the walkways so that you can cross to the east. Another monkey is in a cage here; use the boomerang to cut the spider’s silk on top of the cage, and it’ll come crashing down.

With the boomerang in hand, return to Room 8, where you originally encountered the worms that lived under the tiles on the floor. Use the wind of the boomerang to put out the fires in the two pyres here; that’ll lower the stairs leading up top and let you obtain another Piece of Heart. You can also find the Compass in Room 2 by chopping down the chest that’s suspended from the ceiling there.

Return to Room 4 and check out the southwest corner of the room, where a large chest is obscured behind a gate. In order to unlock the gate, you have to use the boomerang on the four windmills atop the nearby pillars. (You can queue up targets with the Z button while you aim the boomerang.) You can’t just hit them at random, though; you have to follow the Z-shaped pattern on the floor. For instance, you can go northeast pillar - northwest - southeast - southwest, or the opposite. When you hit the pillars in order, you’ll unlock the gate and obtain the Big Key.

Head north from here to Room 5, where you’ll be able to use your Gale Boomerang to move around the central walkway. Move up north to Room 11, where all the monkeys are waiting for you. Eventually they’ll be able to help you across to the boss room up north, but not until you manage to save all of them; there are still a few more to go. Use the walkways and your boomerang here to move over to the eastern side of the room and head into Room 12.

Boomerbomb

Room 12 has a number of obstacles for you to bypass, most of which will require you to use the explospider on the floating platform in the water. The only problem is that the platform is in the water! How the hell are you going to get out there to pick up a bomb?

The answer, of course, is that you won’t. First, chuck your boomerang at the explospider and let it go; it’ll bring the spider right back to you, ready to throw. (If you have a hard time getting a bomb because it hits the wall and blows up, try throwing your bomb from a bit further across the room.) If you throw it at the eater-plant on the south side of the room, you can gain a Small Key. If you grab another spider, you can break the block on top of the vines on the eastern side of the room by throwing the bomb at the block just before it explodes. (Wait for the bomb to start flashing and for the sound to get higher.)

Two More Monkeys

With the Small Key in hand and one more monkey free, return to Room 5 and head east into Room 13. There are three holes in the ground here, and two of them are covered with spider’s webs. If you stand on them with your lantern and press B, you’ll burn through the webbing and drop down. Do this on the northernmost hole to fall down to a platform with a monkey cage on it; break the cage, then climb back up the vines to return to the upper room.

Head back to Room 5 and unlock the western door leading to Room 14. Proceed through the small cave here and climb the vines to find the last monkey; use your boomerang to hit both of the windmills above its cage to free it.

Head back to Room 15, where the convocation of monkeys will make a huge chain stretching from the ceiling. Take your boomerang and aim for the uppermost monkey to send them all chittering to their deaths.

Just joking. No, you have to keep the monkeys alive for the moment. Jump out to the monkey as it swings towards you, then hop off when you reach the farther side. Smash the bottles outside the door to find a Fairy; fill up your lantern with oil and trap the Fairy inside the empty bottle.

Boss Fight: Diababa

When you unlock the door leading to the boss room, you’ll be facing off against Diababa, which consists of two man-eating plant stalks suspended in the water in front of you. They attack you (after shaking their heads) by lunging at you from the distance; it’s easy enough to avoid these attacks by rolling out of the way when you see their heads shaking. It’s also easy enough to destroy the heads, at least temporarily; use your gale boomerang to grab an explospider from the floating logs and queue it up into their mouths. Doing this for both heads will send them crashing into the water, ending the fight...or does it????

Video Walk-through
The Diababa will go down after a bout of boomerang-induced bomb indigestion.
Watch It »

Well, no, it doesn’t end the fight, as the beast disgorges the two heads from the water again, along with a third, larger head. The explospiders are also removed from the equation, but not to fear; the orangutan you defeated earlier is back, and is now insistent on helping you out, by sweeping across the playing field with an explospider in its feet.

In order to finish the Diababa off, you have to nab the explospider from the orangutan’s feet as it swings by, then queue up the largest head of the beast as your next target for the boomerang. If you have a hard time getting the orangutan targeted, just point your boomerang at the rope it travels along and wait for it to pass by your targeting cursor before hitting the Z button to queue up the bomb. When you manage to deliver an explosive to the central head of the Diababa, it’ll crash down to your platform, letting you target the central eye and strike at it with your sword. After a couple of rounds of this, you’ll finish the creature off, and net yourself a shiny new Heart Container! Speak to Midna to warp yourself out to the fields outside the Temple when you’re ready to do so.



advertisement