Chapter Five: The Hall of Atropos

The exterior of the hall here has a few of the burrowing wight enemies you’ve come to know and hate. They drop plenty of magic orbs when killed with throws, so try to soften them up with magic before using your throw combinations to finish them off.

When you save your game, move to the doorway near the save point and head on through. Heal at the chests if need be, then move through to the next little arena. You’ll be attacked by a trio of summoners here; shamans that can summon minotaurs up from the depths to attack you. The summoners themselves can fling green energy at you to slow you down, or slice at you with energy blades.

Luckily, the summoners aren’t too troublesome to deal with if you can get close to them, which itself can be problematic since they can teleport. If you’re having trouble, lay down a Cronos’ Rage to stun them, then grab them with the O button. Mash O to break through their guard, then start lassoing them in from the air. Lather, rinse, repeat as often as it takes to finish them off; being immune to attacks while you’re throwing these guys around will make this fairly easy. Since they drop a lot of mana orbs when killed by a throw move, you can use your magic to weaken up the minotaurs before killing the third summoner, then finish the minotaurs off.

Moving On Up

You have to exit this room through the upper passageway, and there’s a platform that will reach it if you move the lever in the center of the room. Unfortunately, the platform will drop before you can get up there, necessitating some statuesque interventions. Begin by placing one of the statues in the room on top of the platform itself. The second statue should be placed just to the side of the platform, between it and the lever. What you have to do here is move the lever until the platform is locked at its uppermost point, then let go and push the second statue underneath the platform as it descends. If done properly, the second statue will arrest the fall, and you’ll be able to jump up to the top of the room.

Move along the corridor there, popping the red orb chest before moving out to an exterior area. Head down to the chest at the end of the smashed bridge to fight off some soldiers, then take the nearby stairs to reach another little abattoir where a couple of demonoid-looking creatures will accost you. These guys are difficult, and will block and counter most of your attacks, so it’s well worth using either magic or Rage of the Titans to wear them down before killing them off. When they’re dead, head to the doorway leading out, press R1 to grab the large block, then drag it backwards into the room you’re in to jump up and reach a Gorgon Eye. With that done, push the block down and into the atrium below you.

The Edge of Creation

Push the block around until it comes to rest underneath the half-broken ladder here. After climbing it, move around to the right to find a statue atop a cracked pedestal; smash the pedestal, then push the statue onto the ground below you. Move back towards where the eye-beams cross the bridge, then step across the beams that lead off to the other side of the area. You’ll find a Phoenix Feather here, as well as a doorway directly above the one you passed through earlier. You’ll come into a room that’s populated with soldiers and a gladiator or two. Kill them before jumping up to the platform above and moving on.

After swooping around on the grapple points, swing your way to a balcony with a fate statue and kill the soldiers there. Stand on the system of roots near the edge; you should notice a small pressure plate on it that extends the roots out to the central platform here. After extending the roots, activate your Amulet of the Fates, walk out to the central platform, then drop down to the treasure chest between the two trees to find another Phoenix Feather. With that in hand, hit the pressure plate on this platform and return to the balcony.

From the balcony, you need to first hit the plate, then stop time and run back to the central platform, taking a left to reach another small platform nearby. When you reach it, clear out the enemies, hit the plate, stop time, then run back to the central platform and take another left to reach another small garden area. The pressure plate here will extend the roots off to the structure beyond the two trees, so stop time and run towards it.

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