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GameSpot: TGS 2008
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Act III: Eastern Europe

Mission One: Slovenia

Primary Objectives

  • Investigate the Crash Site
  • Escort the device into the Nod Encampment
  • Protect the device until the Avatar Warmechs arrive
  • Move the device to the evacuation point

Bonus Objectives

  • Destroy the Anti-Air Guns to Obtain Reinforcements
  • Build and maintain three Obelisks of Light
  • Upgrade an Avatar Warmech

Why You Gotta Do Me Like That

You start this mission with nothing but a commando, and your goal is to clear out the AA turrets to the west of your start point. This can be a difficult task, since there are plenty of infantrymen running around down here, as well as a few roaming APCs. When faced with a vehicle, try to wait until it moves past one of the red barrels, and shoot that to destroy it. You can also grab any crates that you see; there are a couple of veterancy crates around, as well as plenty of healing.

After the first couple of AA turrets go out, you’ll be given a couple of missile squads; they’ll be pretty worthless to you, since the first APC that comes along will probably kill them before they can do anything to it, but keep them close to Tanya and hopefully they’ll help a bit before they bite it. Move over to the west and take out the turrets there for some Shadow Teams, which will be more helpful, although all they can really do is anti-infantry, which Tanya is already good at. Be sure to grab the veterancy crates for Tanya and try to get her fully upgraded, as she’ll fire a lot more rapidly at that point.

Tip: A small group of money crates is squirreled away over some rocks on the southern side of this map. Move a group of your Shadow Teams down there and land on them to pick them up.

Killing the small base that remains and the AA guns nearby will net you a relatively pointless drop of fanatics. Take whatever troops you’ve assembled and head down to the crash site to retrieve the liquid tiberium vehicle. A small group of rocket soldiers and Pitbulls will land to the southwest, so deal with them, then have Tanya take the lead as you move up north into the base. In case you have any problems, you’ll probably want to make a save just before the tiberium truck enters the base here.

Base Defense

Before moving the tiberium truck into the base, position Tanya on the western side, right near the entrance, and have the rest of your forces guard the north side.

When the truck enters, you gain control of the buildings here. Immediately repair all of them and have your vehicle factory create another Harvester, and research Laser Capacitors at the tech center to increase the firepower of your scorpions. Speaking of scorpions, build five or so at the outset to deal with the early vehicle rushes. You’ll be facing vehicles from the north and the west, and the occasional plane from the east, so park a rocket bike or buggy over at that entrance.

One of your bonus objectives here is to build three Obelisks of Light, but your real goal should be to build at least four, with two each at the northern and western exits. One at the eastern base would be nice, as well, since there are some light vehicles that will come from that way; back it up with a few scorpions. Also, keep in mind that a Mammoth or two will eventually roll down from the north; a third Obelisk at that entrance might not be a bad idea.

Upgrade all of your power plants with liquid tiberium cores to boost their power output, and build a couple more around the base. Keep in mind that both your crane and your construction base can build main buildings and support buildings at the same time, so you can conceivably build two power plants and two Obelisks of Light at the same time. Don’t worry about building infantry here; just keep pumping out scorpions, with the occasional buggy thrown into the mix to deal with infantry that get too close to your base.

Escorting the Truck

With around 30 seconds left on the countdown clock, a Mammoth tank will come from the north, so be ready to throw some Scorpions at it to destroy it before it can kill one of your Obelisks. You’ll want to build a few flame tanks at this point, for reasons that will become obvious soon. When the countdown finally ends, you’ll receive a few Avatar Warmechs at the eastern side of your base. Get them to the war factory to repair them, then fulfill the bonus objective by upgrading them. To do so, click on the little hand icon in their unit options, then left-click on a flame tank. Boom! One less flame tank, one more flamethrower for your Avatar. That will help them deal with the infantry they’re going to be wading through soon.

Queue up three or four more Avatars at this point and use them to ward off the Mammoths coming from the north. When you have six or seven (or nine or ten), group them together with the rest of whatever smaller vehicles or infantry you have left and start moving the whole mess north. The weaker vehicles and infantry will move out ahead of the Avatars, most likely, which is fine since that will distract their fire from the Avatars. With the Avatars, clear out the turrets and the two barracks and war factories on either side of the ridge. When the coast is clear, move up the truck behind the Avatars and get it to the road to the north, where it’ll take off and end the mission.



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