The Elder Scrolls IV: Shivering Isles Game Guide/Walkthrough
Getting To Sheogorath
After you get through the Gates of Madness, you can feel free to explore the Shivering Isles if you like, but your main goal should be to get to Sheogorath and continue the storyline. He resides in New Sheoth, a city on the eastern side of the island, where most of the decent shops are located, to boot.
New Sheoth is divided into two sections, much like the Isles themselves. Bliss is the relatively cheerful part of the city, with the Missing Pauldron shop that will forge your Amber into new weapons or light armor, whereas Crucible is a somewhat dank part of town, where Cutter’s Weapons will turn your madness ore into new equipment. For more details on these items, see the Madness Ore & Amber chapter of the guide. Other houses and citizens dot the city, and you’ll be able to pick up a few new quests if you ask around.
When you reach the palace in New Sheoth, find the throne room and speak to Sheogorath, who’ll give you a new task.
Quest: A Better Mousetrap
Feel free to inquire with Haskill about this quest if you’re unsure of what to do. The long and short of it is that you’re going to have to go to a place called Xedilian, find three of the focus crystals that have been lost in the ruins, and return them to their resting places. That will let you head to the center of the ruins and retune a soundwave that the structure is using to cause adventurers from Cyrodiil to want to come to the Shivering Isles.
Xedilian is located in the southern section of the Isles. It’ll be marked on your map when you receive the quest, so head that way and find the dungeon. There’s a small town nearby if you wish to buy or sell anything, but your goal is to reach Xedilian itself.
Xedilian Interior
When you reach Xedilian, push the pushbutton to the right of the first door to open your path, then start following the hallways to reach the green marker on your map. There’ll be some doors you can’t open yet, so don’t worry about them. Just keep on passing through until you reach a few Grummites. The shaman here has a crystal staff, the tip of which is the first Focus Crystal you need. Kill him, loot the staff, then affix the crystal to the nearby Judgment Nexus to move on.
After moving on a bit, you’ll find a button near a couple of doors. Hit it to drop the floor out from under you. Another shaman is nearby, with another Crystal; you know the drill. After killing the shaman and affixing the second Focus Crystal, you’ll be able to move on to the Halls of Judgment. The third and final shaman is near the entrance to this area, so kill it and light up the last Judgment Nexus.
Attenuate The Resonator
The Resonator of Judgment is guarded by another pair of Grummite warriors and a shaman. Kill them, then activate the Resonator. You won’t be able to escape through the halls you took already; instead, a teleporter will open up to the right of the Resonator.
Take that to meet up with Kiliban Nyrandil. If you read the manual to Xedilian and thought that you would be subjected to the tests in the dungeon, then be prepared for a pleasant surprise; instead of being the testee, you’re going to be the tester.
Offing the Adventurers
At this point, a group of adventurers will begin entering the dungeon. Your goal is to either kill them off or drive them mad. Each of the three traps (as described in the Manual of Xedilian) has either a dementia resolution (the orange buttons) or a mania resolution (green buttons). Essentially, the orange buttons will drive them mad and the green buttons will kill them.
No matter which way you kill off the adventurers, you’ll gain the Duskfang/Dawnfang weapon when they die and you return to the beginning chamber. You’ll also be attacked by a few Knights of Order, a group of beings that apparently want to shut down Sheogorath’s little party here. Those evildoers! Or good-doers…or…something. Be sure to loot their bodies to obtain the Hearts of Order that they drop; they’ll allow you to open the crystal chests you may or may not have discovered around the Isles.
Anyway, the Duskfang/Dawnfang. If you read the book, you’ll know what it does. If you’re too cool for reading, though, basically all you need to know is that it gets stronger as you kill more people. If you kill people at night, the blade gets stronger during the day, and vice versa. Enjoy!
Back to Sheogorath
Return to Sheogorath, and more details of the plot fall into place: you’re to stop Greymarch, which is apparently the millenial time when the forces of Order wipe out the realm of Madness. Before you can do so, though, Sheogorath wants you to understand his realm a bit better, and thus tells you to speak to his two lieutenants, the Duke of Mania and the Duchess of Dementia. You can speak to them in any order; they can be found in the House of Mania and the House of Dementia, the doors to which can be found near Sheogorath’s throne.







