The Elder Scrolls IV: Shivering Isles Game Guide/Walkthrough
Quest: The Cold Flame of Agnon
Now that you’ve experienced all there is to know about the two Houses of New Sheoth, Sheogorath will bestow upon you a new quest. The flame that burns above New Sheoth has been snuffed in anticipation of the coming Greymarch, and it’s up to you to travel to a place called Cylarne and retrieve the Flame of Agnon, which can relight the torch.
Head to Cylarne and speak to the two guards in the courtyard. Apparently, in order for the Flame to be relit, one of the factions will have to sweep out the other from their perch. The Dark Seducers hold the Altar of Despair, deep within the ruins, while the Golden Saints hold the Altar of Rapture, which is out in the open in the exposed ruins.
The Dark Seducers know that the Saints are about to attack them, and have set up a defensive perimeter to withstand their assault, while the Saints are indeed looking to attack the Seducers with the reinforcements they’ve brought. Both sides wish to control both of the altars, and both of them wish to have your aid to wipe out the other. You will have to decide which one of the factions you wish to aid. Choosing a side shouldn’t have any permanent effect on your standings elsewhere, although that’s difficult to judge at this point. You may simply wish to align yourself with whichever faction rules the side of New Sheoth you’ve been spending more time in.
Starting Off…
Regardless of whom you want to help out, the first thing you’ll want to do is head into the underground section of the ruins and find Ulfri, leader of the Seducers. If you agree to help her out, you can tell her that you wish to speak to the leader of the Saints first, which she’ll interpret as you wanting to find out their battle plans. Speak to Mirel and Kaneh, the leaders of the Saints, at this point. Kaneh is in charge, and insists on leading her forces down the main path into the underground lair. If you return to Ulfri with this knowledge, you can tell her that you’re going to set a trap for the Saints, which will cause all of the Seducers to reposition themselves in the Underdeep.
Now, if you wish to help the Seducers, return to Kaneh and tell her to take her soldiers into the Underdeep. If you want to help Kaneh, you can tell her to simply attack as she normally would; since the entire group of Seducers will be underground and thus won’t be able to defend the main passage that Kaneh will be attacking from.
Helping the Help…ful
If you agree to bring Kaneh into the Underdeep after Ulfri has trapped it and sent all of her troops down there, you’ll have to follow them in. As soon as the Saints realize that it’s a trap, they’ll turn on you; you’ll have to kill all of them, including Kaneh, to complete the mission. This is complicated, since there are a lot of them, and the Dark Seducer distractions are placed fairly far between. Lead the Saints further into the area to allow the Seducers to knock them around with their traps before finishing the Saints off.
Aiding the Saints is a bit easier. Whether you lead them through the unguarded Underdeep at first, or instruct the Seducers to switch positions, then take them through the main passage, the Seducer guards will be spread out and relatively more easy for the mass of Saints to pick off.
Returning The Flame
Regardless of your choice, you need to wipe out all of the members of the faction opposing the one that you sided with. If you do so, the leader of your allied faction will light the flame, allowing you to walk into the Flame of Agnon in the ruins and pick it up for yourself.
With the Flame in your possession (switch to a third-person view to ensure that it’s on you), return to the Sacellum in New Sheoth. You’ll be able to light the torch there on either the Mania or the Dementia side. The Dementia reward is the Raiment of Intrigue, a shirt that will fortify your Sneak, Security, Speed, and Luck stats; perfect if you rarely engage in combat. The Mania reward is the Raiment of Arden-Sul, which in our case fortified Intelligence and Willpower, and also imbued us with permanent Resist Paralysis (30%) and Shield (19%) effects. Both of these are simple shirts, and will replace whatever armor you’re wearing, if indeed you are wearing armor.






