Textures
Frame-rate reports usually don't catch the damage that high-resolution textures have on performance because the annoying load pauses get averaged out in the final number. If you've got anything less than 128MB of video card memory, you'll be able to run low and medium textures on newer games. If you have 256MB of video RAM, you should be able to pull off medium to high textures. The realm of ultrahigh textures sits in the domain of video cards with 512MB of RAM or more.
Texture Performance
(Longer bars indicate better performance)
Image Quality
High-quality textures add details to the game. The world looks that much nicer when the textures have cracks or flecks in them. Low-resolution textures, with fewer pixels to work with, are fuzzy in comparison. The differences become more subtle at higher resolution levels.
Ultra Quality Textures vs. High Quality Textures
High Quality Textures vs. Medium Quality Textures
Medium Quality Textures vs. Low Quality Textures
System Setup: Intel Core 2 X6800, Intel 975XBX2, 2GB Corsair XMS Memory (1GB x 2), 160GB Seagate 7200.7 SATA Hard Disk Drive, Windows XP SP2. Graphics Cards: GeForce 8800 GTX 768MB, GeForce7600 GT 256MB, Radeon X1900 XT 512MB, Radeon X1300 XT 256MB. Graphics Driver: Catalyst 7.3, Forceware 97.92, Forceware 93.71.
How to optimize your PC frame rates
If you're looking for a way to improve how your games run, check out this guide to learn some of the basics on what settings to adjust and how you should go about it.
LouieV13 posted Jun 16, 2007 3:35 pm GMT (does not meet display criteria. login to show)