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Chapter 1

Flipside

After the lengthy introductory sequences get over with, you'll regain control of Mario inside Fliptown, a town that exists between dimensions. You have to follow one of the spritely characters, Tippi, that will guide you towards a Heart Pillar, into which you need to place the Pure Heart that you received during the intro sequence. Doing so will open a doorway near Merlon. Head up to him and proceed through the door to get on your way.

1–1: The Adventure Unfolds

You start off in Lineland Road, where Merlon's friend Bestovius lives. You need to find him in order to obtain the dimensional warping technique that will come in handy during your travels. Proceed to the right here, just as you would in any other old Mario game, bopping enemies on the head and smashing golden blocks for coins. You'll earn experience as you kill enemies. After jumping over the large red door that's protected by blocks, you'll come to Bestovius' house.

Enter, then use your remote and point it at the screen to highlight the door that's hidden there. When you spot it, press A to reveal it to the world and press up to go through. When speaking to Bestovius, refuse to pay 10,000 gold, and he'll agree to simply take whatever's in your pockets. In exchange, he'll tell you all about how to flip dimensions: by pressing the A button, you'll be able to move the camera from a 2D position to a 3D one, allowing you to see hidden items and paths and sometimes letting you reach otherwise unreachable areas. Go ahead and use the power now to find some hidden items in Bestovius' room; that'll more than make up for the small amount of gold that you lost to him!

Return to the area outside Bestovius' home and start flipping dimensions to finagle some new fun stuff here. You can see new blocks that can only be viewed from the 3D angle, and you'll also find a new pipe hidden behind one of the other ones. Get on top of the pipe near the wallpaper, flip back to 2D mode, then press down on your D-pad to enter it and find a Shroom Shake. There are some more goodies here (including a very high block above Bestovius' house that you can reach by jumping onto the house itself). When you're ready to move on, move Mario in front of the red door while you're in 3D mode to find the next screen.

Moving On

Keep moving through the screens as they come to you here, flipping between 2D and 3D modes to check out new blocks and new movement paths. There are even some enemies that are only visible in 3D mode, and killing them will of course net you more experience points, which is a good thing. You will eventually come across a large heart enclosed in a large box. Hitting it will end the chapter, but before you do so, flip to 3D and check out the hidden passage behind the wall here. Following it will lead you to a Koopa Troopa card. Handy! Smash the star to move on.

Chapter 1–2: Mount Lineland

First Screen

Nothing too special here, save for the fact that you're now in the mountains. Flip backwards and forth from 2D to 3D as needed here. You'll eventually have to take advantage of the bizarre conveyor belt contraptions that rotate in the sky: simply stand in the first red or blue box, wait for the panel to flip around, and you're on your way. To reach the doorway to the end of the first area, you'll need to flip into 3D mode and plop onto the blue button, which will cause another set of mountains to rise up in the background.

Second Screen

When you reach the set of bricks that cover the chasm here, flip into 3D mode to find an orange block that's obscured from your view in 2D mode. If you get under it and knock it, it'll raise a ladder up into the sky in 2D mode, letting you climb up and reach a cache of around 20 coins. When you attempt to bypass the rolling spikes, flip into 3D mode for the biggest ones and walk around them.

Third Screen

Your passage here is blocked by a chasm. Hop down into the pipe nearby to visit Red, the bridgemaster. He's been stuck in 3D mode for a few days, and wants to return to his 2D world. Simply stand next to him and flip from 3D to 2D to wrench him back into 2D mode himself, and he'll lower the bridge outside. You'll have to answer a question of his, though, with the color "red" being the obvious choice of answer.

Beyond the bridge, you'll come to Yold town. Feel free to talk to the citizenry, buy stuff from the shop, or save your game. You can find a Boomboxer Card on top of the fourth house here by jumping from the blocks in the center of town to the building to the left, then proceeding right from there. In addition, there's a pipe behind that set of blocks that leads to a bunch of coins. Examine them in 3D mode to find even more coins!

Finding Thoreau: When you're ready to move on, speak to the Mayor in the fourth house; he'll tell you that he'll only let you pass if you find a Pixl that's shaped like a hand. Said creature can be found in the third house here: go inside, flip to 3D to find a pipe, go into it, and flip to 3D to avoid the smashers while running to the red door at the end of the area. Go through the door, then use Tippi and point your remote at the screen to find a hidden door. Clicking on A will bring you through to a room where you'll find Thoreau, "the throwing Pixl". He'll let you pick up and throw objects with the 1 key. To escape from the room, grab the red and white block with the 1 button, then throw it at the blue switch while jumping.

With that done, return to the mayor and he'll tell you to speak to Green, the second bridgemaster here. He'll open the gate leading to the third subchapter here.



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