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Scorpion

Mission One: Scorpion Unleashed

Head to the waypoint here and use your slingshot to travel across to the island. After hitching a ride on one of the trams here, you’ll come to a large room where you theoretically need to stick to the shadows. It’s actually not that important; you can just drop down to the bottom of the room here and let everyone spot you. Run into the corridor there instead of fighting anyone and find the sterlization chamber at the end. Hit the switch to open the door nearby.

When you overhear the two scientists’ conversation, eliminate the soldiers, then open up the elevator shaft in the room and drop down to the bottom. You’ll come to an energy-filled room. Your goal is to reach the top, but the electricity will bar your passage. If you run around and destroy the four large power generators in the corners of the room, you’ll be able to web or jump up to the top of the room and move through the fans there. You can web them up to stop their movement, or use dodge to slow them down.

When you get done with the ensuing cutscene, run past most of the enemies in your way until you reach the large room with the orange pool at the bottom. Inside, find the two rooms off to either side and flip the switches within. That will cause the arms to go crazy; you’ll need to perform some button-mashing to cool them off. With that done, web up to the top of the room, find the small pipe with a fan in it, and use your Web Yoyo ability to climb up to the top of the black section of the pipe in the ceiling in front of the fan.

The final section of the mission involves you escaping the facility; just run to the indicated doors as they shut and get underneath them before they do. The second door will be the toughest to hit; at the third one, run underneath the blast doors through the broken window to end the mission.

Mission Two: Mind Control

When you enter the facility here, don’t worry about the tripwires; flipping them will bring some more guards, but nothing crazy. Look into the first room here to find a security panel and flip it to open the door leading onward. When you reach the security room with the red lasers, play the bizarre Scorpion Attack game on the security console (just mash the X button through five waves of opponents) to drop the red lasers, then play the face button game to leap through the green lasers.

You’ll come to Scorpion after this, and he’ll soon be convinced to fight you by mind control! He’s not as difficult as some of the boss fights you might have had thus far, though. He’s mostly resistant to heavy attacks, but attacks fairly slowly, allowing you to dodge most of his maneuvers, then let your dodge meter recharge while you unload a combo on him.

When you take Scorpion down, he’ll knock you out the nearby window and force you down to the city streets. Quickly swing along behind him (he moves quickly!), get through the button-mashing minigames as they pop up, and follow him to the bridge that he winds up at. And prepare to be really, really annoyed.

Boss Fight!

It’s nice to see that the company that’s controlling Scorpion has been able to install massive mind-control devices on the bridge here without anyone inquiring as to what they’re for. You’ll need to take them out in order to convince Scorpion to lay down his arms. Or tail. Or whatever.

First off, beat him up. When he’s on the ground, this isn’t too terribly difficult, but eventually he’ll jump up to the cables and shoot at you from above, which is greatly annoying, since it’s difficult to tell where he is from the ground. Double jump upwards when you get an idea of where he’s hiding and start mashing your attack buttons; normally you’ll home in on his location if you’re anywhere nearby and attack him, hopefully knocking him to the ground in the process.

When you get Scorpion down to almost zero health, the incredibly frustrating part of the fight begins. He’ll have a prompt over his head, allowing you to grab him and aim his tail at the shield generators on the bridge. Pay attention to the prompts here; they’ll tell you what the relevant controls are for your particular platform.

The catch here is that while you aim Scorp’s tail, he’ll be struggling with you, preventing you from getting a clean shot. You’ll need to zoom in on the generators and use your dodge to slow down time while you attempt to line up your shot. It sounds easy, but it’s actually really, really annoying! It’d be easier if he followed you around consistently, because then you could take him to the sides of the platform in order to line up better shots on the generators, but no; he has to hop around and play tag like he can’t stand to actually get close enough to finish you off. It’s going to take a long time for you to actually make these shots, since he’ll eventually break out of your control and gain back a good amount of health when he does so, forcing you to beat him down yet again in order to take more shots.

When you do finally manage to hit all of the generators, you’ll need to play another button minigame to get up to the top of the bridge and destroy the mindcontrol device. On the 360, the sequence is A, X, A, LB; your mileage may vary. When it’s destroyed, the fight finally comes to an end.

Mission Three: Mechabiocon Exposed

Follow Scorpion down the tunnel towards Mechabiocon until you see the Rhino taking away his girlfriend. He'll let you through the first forcefield, but you'll have to scale through the laser beams yourself. Use your Web Yoyo power while standing on the red symbol on the ground, then use your dodge button to slow down the movement of the laser beams and head upward.

When Scorpion moves ahead through the locked door, you have to jump upwards into the shaft above the door and start crawling through the red laser beams. They don't hurt you if you hit them, but they will cause you to lose your grip. Crawling around here will be difficult, since you can't move in small increments; moving will cause you to kind of lunge forward. Still, there's no other way to go, so sneak your way around the lasers and reach the vent above. When you come to the group of soldiers that's barring your way, run past them to the room where Scorpion and Rhino are facing off, then jump down to join the fray.

Boss Fight: Rhino

Some ground rules here, first off. You can't attack Rhino while he's glowing blue; he's protected at that time. The only time you can attack him is when he's not glowing, and even then you can only attack him from behind, so be prepared to use your dodge button to maneuver around him. Secondly, Scorpion can't die here, so don't worry about keeping him alive. He'll periodically take enough damage to get knocked out, but he'll always get back up again a while later.

Luckily, Rhino's attacks are, for the most part, very easy to dodge, since he's so slow. Initially, he'll only use his fists against you; just hit the dodge button and get behind him to attack from that angle. Jump away when he regains his blue glow, however, as he'll jump and hit the ground to create a large shockwave; distance is your only protection from this attack. Eventually he'll start smashing the girders here and using them as weapons. You can dodge the normal swings, but he'll eventually start swinging it around to throw it at you. This is easily dodged, but if you're standing right next to him when he starts swinging and activate your dodge button, you'll be able to press the web button to grab the girder and ram it into his face.

After a few rounds of basic damage consisting of some combos aimed at his backside, Rhino will eventually get rid of all of the girders and start to charge you like a bull. Again, this is easily dodged with your dodge button. Eventually he'll wind up running into a wall, winded. Use the opportunity to pound him a bit. Repeat the process until he has a sliver of health left, and he will eventually wind up being unattackable, at which point he'll run to Scorpion and you can start the final button-pressing sequence to finish him off. This is a complicated one, involving moving the analog stick in time with your button presses. (The second analog stick movement is upwards, if you can't see it on your screen.) After pressing the requisite buttons (the final combo is three quick presses of the jump and web buttons, so be ready for it), you'll finish off Rhino and complete the mission.



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