ON The Insider: Harry Potter All Grown Up
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Learning The Ropes

So, a madman is attempting to blow up his own building? Guess it's up to you to stop him. As the game begins, you'll rocket through a window into an exploding building and start fighting dudes. Learn by doing! The small tutorial here will introduce you to combo attacks, dodges, and counterattacks. Defeat all of your enemies to move on.

After jumping up to the next room, use the super combo to defeat the enemies within. Keep in mind that you can keep tapping on the face button after activating the supermove to keep hitting your foes.

Anyway, after a few more trials, you'll escape from the building after saving a woman who's been strapped to a bomb. Who is she? Why was she marked for death? Apparently we're not supposed to care.

Hitting The Streets

After the intro cutscene, you'll take control of Spidey on the streets of New York. After a brief swing and map tutorial, you'll be let loose and able to roam the city. Feel free to try doing either the storyline missions or the side activities at this point; you can find these activities on the map.

You can also try fighting some crime. As you swing through criminal-infested areas, you may hear Spidey telling himself that his Spider-Sense is tingling. When this occurs, a dot will usually appear on your minimap, allowing you to home in on it; alternately, you may see police cars racing off towards a distant point. If you investigate with your Spider-Senses activated (click the right thumbstick), you'll generally find some kind of nefarious evildoers perpetuating some kind of criminal act. A lot of these missions are simple beat-em-ups, but there are other tasks thrown in for good measure, usually involving rescuing a bystander. As you perform these crimefighting tasks, you'll earn more health and/or reflexes.

When you're ready to move on in the game, you'll find that you have a few missions available to you. You can tackle them in any order. Each will lead to its own separate storyline that can be pursued independently of the others. Note that some questgivers will give you missions, then disappear from the map, then reappear later on. Don't be worried if you find that you can't complete a quest chain right off the bat!

As you complete missions, you'll earn new rewards, usually consisting of new moves. These aren't locked into specific missions, though, so if you attempted to play the game twice in a different mission order, you'll likely earn the same skills in roughly the same order, but from different missions.

Mary Jane Thrill Rides

This is a basic run around town. Mary Jane will want you to pick her up and give her a ride to Central Park, but she wants to have fun along the way! You have to swing along and follow her commands as you do so. She'll want to swing low, near the ground, then swing high, then swing low again, then go as fast as possible until you reach the end.

As you move around with MJ, she'll give you hearts according to how well you're following her commands. If you get low to the ground when she asks for it, you'll quickly earn hearts; if you swing up high, however, the flow of hearts will slow to a trickle. You can also earn more hearts by picking up the large heart icons in the streets, but you can easily max the number of hearts received for this mission without picking up any of them, so they act more like a guide for the trail that you're supposed to follow here.

There are a couple more thrill rides that follow this one, of varying difficulties. Eventually you'll find that there are gang members on the route of your rides; Mary Jane won't give you any hearts while they're around. Luckily, you can usually zoom past their positions in a couple of seconds, so don't bother fighting them.

Scare Ride

Eventually, after your black suit takes you over, you’ll have to give Mary Jane the ride of her life. This is a pretty basic thing, though. With her on your back, simply swing through all of the marker areas, then get her back to home base as quickly as possible.