The Darkness Game Guide/Walkthrough
Chapter V: Endgame
Leave from the orphanage here and head to the subway. Vinny should be in the Fulton St. subway station. Speak to him, and he'll tell you to track down Butcher, who's apparently helping out Aunt Sarah on the Lower East Side. Head over to her house and ring the bell to speak to them. The Mother of God winds up being the Santa Maria, a drug boat that Paulie's using to ship drugs into the city. If you manage to take it out, that'll probably wind up sealing Paulie's deal once and for all.
Butcher wants you to hit up Grinder's Lane; there's a radio at the abattoir that you can use to call the boat in. You'll have to fight your way through the abattoir to reach the radio, since the gates to the meatpacking plant are locked; the radio is located near where you picked up the can of gasoline way back when. Have your Black Hole power ready when you leave the radio room, and use it on the car that busts through the gate for a few easy kills.
Hitting The Boat
After calling in the boat, return to the subways and call Butcher. He won't tell you anything you don't already know, so head over to Pier 19. You can reach it through the Lower East Side, by exiting from Waterfront St.
Plenty of guards are at the pier, so do what you do best and rub them out. The boat is docked by the pier, and is lightly guarded…at least on the outside. When you cross over to it, though, you'll find that there are plenty of well-armed soldiers inside of it. Luckily, the confined spaces lend themselves to your Black Hole power quite well. At this point I think we can all agree that Black Holing is essentially like using a cheat code? Feel free to try and beat the boat without using it at all if you’re looking for a challenge.
Anyway, there's one set of steps leading to the cargo hold inside the boat; that's a dead end. Two paths lead upward; one inside the boat (you'll need to stack some crates with your Demon Arm to compensate for a destroyed bridge), and one outside. Either one will lead you to the captain of the boat, whom you're supposed to kill. With him dead, hop back to the pier to get a text from your Aunt Sarah, who is under attack by Paulie. You'll need to clear out the reinforcements on the pier and head back to the Lower East Side to help her out.
Poor Auntie Sarah
Book it back to Aunt Sarah's place and head inside. She and the rest of the old timers are holed up inside, so you'll have to help them out and defend the house from the goons that are attacking it. Nothing too difficult here: just find a broken window and shoot the soldiers as they crouch behind their cars. When enough of them die, Butcher will drive up and give you the ultimate tip: Paulie is taking refuge on an old abandoned lighthouse out in the water. To get there, you'll have to return to Pier 19 and take a boat out to him. Hmm, a lighthouse. Sounds perfect for a guy whose powers get shorted out in bright lights.
To The Lighthouse
Head to the pier and find the boat on the left side, near the small dock with a set of steps leading to it. When you hit the boat and take off, it's a one-way trip. If you have anything you still need to, do it now; otherwise, take the boat ride and head on.
From the lighthouse docks to the house is a heck of a run-and-gun shoot-em-up. You're going to come under fire as soon as you hit the steps, and there won't be many places to hide and recharge your shielding, although knocking out a few of the lights on the landing will help. It's best to just keep moving, and let your Darklings do the work whenever it's convenient. Luckily for you, the Darkness will take over here and summon Darklings on its own accord, so you'll have plenty of them scurrying about.
Eventually you'll reach the main entrance to the castle, where the real fun begins. Soldiers will continually stream from the entrance and fire on you, so you'll want to dim the lights with gunfire and then use your Black Hole power to clear as many of them out as possible. It's not necessary to kill everyone here, and indeed it's not even possible, since reinforcements will continually arrive. Just clear the doorway and move up to it to launch a cutscene.
Inside the Mansion
When you reach the interior of the mansion, the Darkness will kill most of the defenders by itself, with only minor opportunities for you to act.
After the Darkness kills a number of unarmed prisoners, and one of them begs for your life, you'll be able to guide Jackie around the mansion. Head back to the main stairwell and head upstairs. If you poke around long enough, you should find an area where the soldiers were fortifying themselves earlier. Head through the doors here to reach a balcony with a door that leads up to the lighthouse.
When you finally catch up with Paulie, you don't really have many choices as to how to proceed. You'll need to shoot him or injure him in some way to force him to fall to the ground, where he'll proceed to beg you for his life. If you decide to hear him out, he'll eventually grab a pistol and start shooting at you, so feel free to put him out of his misery to see the game's ending.
Note that it's currently unclear whether or not there are multiple endings to the game. If it winds up that there are, we'll update this guide with details!
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