BioShock Game Guide/Walkthrough
Neptune's Bounty
You can use the Gene Bank here to shuffle your plasmids and tonics as you like. Movee through the semi-flooded passage in front of you; a splicer will jump up into the ceiling to avoid your wrath. Look up after her, and you'll see some Electric Buck ammo up there; use Telekinesis to grab it.
Move around to the southeast and you'll come across another Big Daddy, but this one is actually a Rosie. They don't rush you like Big Daddys do; instead, they use their Rivet Gun to attack you from a distance. Don't attack it yet, though; it'll come under attack from a few gentlemen that seem to want its Sister's ADAM. Wait for them to do their damage; the Rosie will eventually kill them, but they'll take off a large chunk of its life. You can finish it off with your Electric Buck. If you wait around for a bit, more Rosies will spawn and take Little Sisters out of the walls. Rescue or harvest them, as you like, or just leave them alone and deal with them later. Be sure to kill them before you leave the level, however. If you want to open on this one with a bang, use Telekinesis and find a gas canister to chuck at it before resorting to anti-armor or electrical rounds.
Explore this large room before moving into the Fishery. There's plenty of machinegun ammo under the floorboards, as well as a pair of turrets that can be shocked and hacked. Plenty of splicers make their way through here, as well, so be ready for them. You can also find the Medical Expert tonic embedded in the ground here.
The Fishery
Make your way into the Fishery when you're ready to move on. You'll come across a rocket turret pretty quickly here, so try to shock and hack it as quickly as you can to turn it on your enemies. There's another Gatherer's Garden here, as well, and it'll sell a couple of Plasmid slots for 100 ADAM apiece; well worth the money. If you've been rescuing your Sisters, then you'll also receive a gift here, in the form of the Hypnotize Big Daddy plasmid. While you have to have a Big Daddy around to use it, it'll be pretty handy when you can, as they'll make mincemeat of most of your enemies.
Fight your way to the bottom of the area to find a hackable door with some goodies beyond, (the code is 5380, which you'll find on a diary later on) then return to the rocket turret and move through the door behind it to reach the next goal.
Goal: Find The Research Camera
When you meet Peach Wilkins in the fishery, he'll tell you that he wants you to find him a research camera before he lets you through the doorway. First, though, you'll have to survive your encounter with a super-splicer of some sort: a woman that drops from the ceiling and starts to slice away at you. Hack the first aid station here if you can, and try to avoid her for 15 seconds or so; eventually, a security bot will come along and chase her away. Peach refuses to relent, though: you'll need to find the camera, which is in the wharfmaster's office, before he lets you through the door.
Head back up to the upper level of the building, where you'll find a new passage to the wharfmaster's area. This is a perfect time to try out your Hypnotize Big Daddy power, assuming you obtained it. Make your way up the stairs until you reach the Wharfmaster's office; Atlas will contact you again when you do. There are plenty of security cameras in the area, so be ready to either hack them or shoot them with anti-armor ammo if they're out of reach.
Wharfmaster's Office
The Office is covered in turrets and cameras, making for a difficult trek through it. Either proceed with anti-armor rounds chambered up in your pistol, or shock and hack everything that you see. Explore a bit, and you'll find an air conditioning vent that leads to a barricaded office; you can find more grenade launcher ammo there.
Fight your way through to the office itself, and you'll find the Research Camera. With it, you can take a picture of the Spider Slicer on the other side of the window. Wait until it's facing you and up near the window for bonus points on the picture; you'll wind up with more damage when you face off against Spider Splicers in the future. You can take pictures of almost any enemy to earn extra damage against all enemies of that type, but for now, your goal is to find and take pictures of three Spider Splicers, including the one you already saw. One down, two to go!
Your path backwards from here is blocked now, so you have to find a new way to escape. Fortunately for you, one of the security windows nearby has been destroyed, allowing you to drop down. Before you do, though, grab the Security Bullseye plasmid from the windowsill and use it on the Splicer below you, assuming you have enough slots to fit it in (it's probably a lower priority than most others at the moment). That will cause him to instantly trip the security system and be killed. Yay!
Table of Contents
Bookmark & Share
More Features
Games you may like…
-
Gears of War
(PC) -
Crysis
(PC) -
BioShock 2
(X360) -
The Orange Box
(PC) -
Half-Life 2
(PC)


