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Fort Frolic

When you're ready to do so, head to the Rapture Metro station and enter Fort Frolic. There are slot machines near the entrance--this is apparently the entertainment portion of Rapture. You can use the slot machines if you want, but you won't always win. Keep in mind that there's a 360 achievement for hitting the jackpot! You might want to save your game before spending all your money trying to hit it, though.

The U-Invent machine here will let you make a number of new items, assuming you have the junk to create them. Explore your options before heading onward. You'll find a shop near the slot machines, with some shiny objects in the windows. Breaking them, however, will set off a one-minute alarm, so be careful around them, and don't bother breaking in unless you know where the alarm shutoff is or are capable of running far enough to avoid the security bots.

The Twist

When you attempt to head into the bathysphere here, one Sander Cohen will submerge it out of your reach, and then send spider splicers in your direction. This is the perfect time to go crazy with the picture-taking and finish off your research of these guys; just keep taking pictures until you get no credit, kill them (fire works well, especially napalm), then wait for another pair to arrive. After a few pairs have been dispatched, Sander will tell you to find him in Fleet Hall. You should oblige.

Head into the Atrium nearby and start looking around. Before heading upstairs to your goal, though, stay on the ground floor and make your way to the southwest, through the Cocktail Lounge, to a shop called Le Marquis D'Epoque. Inside, you'll find another Power to the People terminal, as well as a corpse with a code written by its body: 7774. Keep in mind that you'll be picking up the crossbow pretty soon, so you may want to hold off on upgrading weapons until you find it if you don't see anything that really appeals to you.

Tip: There's a safe in the Sophia Salon; knock the blank canvas off the wall with your wrench to reveal it.

With that done, head back to the Atrium and go upstairs. Your goal is to the southwest, so head into the burned-up shop directly to the south first. This is Cohen's Collection. There isn't much to see here, but if you head up the stairs, you can disable a turret and find three wall safes. Pop them if you wish, but be aware that doing so will cause enemies to come into the room.

Fleet Hall Theater

Hack the camera here to be on the safe side, then head up the stairs to the storage area of the theater to meet up with Sander Cohen for the first time. He won't have much to say to you, so return to the foyer and use the call button next to the elevator to bring it up to your level.

You'll wind up overlooking the stage of the theater at this point, where a young Splicer is being forced to play a piano that's been rigged with explosives. He's dead whether you watch or not, so feel free to shoot him. Afterward, Sander will request that you get on the stage and take a picture of the unfortunate pianist, but first, explore this area until you find a couple of turrets. You can take pictures of them to increase your research score, if you like, but disposing of them is probably easiest to do with a frag grenade. They safeguard a…well, a safe, so hack it for the goodies inside. They also overwatch a vending machine with predictably overpriced theater food inside.

An Alarm Expert tonic is waiting for you in one of the upper boxes in the theater. You can jump to it from the box next to it, or suck it to you with Telekinesis.

Take the snapshot of Fitzgerald, then return to the Atrium as Cohen demands. Place the picture in his "masterpiece", the large sculpture of frozen bodies that's appeared on the floor, and you'll obtain the crossbow. Nice! If you didn't use the Power to the People terminal before, feel free to do so now.

Martin Finnegan

Cohen has another task for you now: capture pictures of the corpses of three more former proteges of his, all of whom reside in the Poseidon Plaza area here. After making your way through the frozen corridor, head into the larger room here and get ready for a fight.

Martin Finnegan is lying in wait for you as you enter the room here. Fry the frozen splicers with your napalm or Incinerate powers to clear the room a bit and search their corpses. You can shatter them, if you like, but then you won't be able to loot them. Keep in mind that these guys are still alive, so if you need to use the research camera on any of these guys, now's a good time to do so.

After exploring a bit, Finnegan will freeze you and pose you. For some reason, you're able to break out of his freezing power and will be wake up in the same room, but it's been repopulated by more splicers. There's a Nitro Splicer here on the left if you need more research on them. Again, you can either shatter or melt your opponents, but they're not too difficult to kill with napalm. Finnegan is on the far side of the room. He's essentially an upgraded Houdini Splicer, but with the ability to throw shards of ice, instead of fire. If you didn't blow up the explosive containers in the corner, he'll likely warp right next to them after he disappears the first time, letting you blow them up and kill him instantly. He'll drop the Frozen Field tonic, so grab that and take a picture of his body.

Return to the Atrium now and place the picture into the quadtych. There may be some more enemies here, including, perhaps, a Little Sister and a Bouncer. If you haven't seen a Bouncer in a while, and you probably haven't, get close to it to prod it into taking an offensive stance, then snap away with your camera to boost your research levels a bit.



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