Metroid Prime 3: Corruption Game Guide/Walkthrough
Boss Fight: Defense Drone
The Defense Drone will prevent you from picking up the Boost Ball until it's destroyed, so get to work!
Attacks
As per many of the bosses so far, the DD's most common attack will occur when it jumps and lands on the ground, sending out a shockwave. Doublejump over it. It will also fire homing missiles at you when it's on the ground, so shoot them away. It can also fire bouncing homing mines that will gravitate towards you when it jumps up onto a platform. Shoot these for health and missiles.
Taking It Out
While the DD roams around on the ground, you need to pelt its three antennae with laser shots. After getting all three retracted into its head (they'll regrow if you don't nail all three of them relatively quickly), the beast will shut down, prompting you to grapple its data point (or something) and pull it. Doing so will expose the DD's memory core, allowing you to fire at it.
Unfortunately, when the core is exposed, the drone will jump up onto the platforms that ring the arena, making for a somewhat difficult shot. It'll stand relatively still while it dumps mines on you, though, so you should be able to either pelt it with Phazon shots or just regular shots. Repeat this process a few times and you'll defeat the beast. Near the end of the fight a white mist will appear, obscuring your view a bit, but not badly enough to prevent you from seeing the core. Fire away!
Moving Forward
With the Boost Ball in tow, you'll be able to…you know, boost, and stuff. Use it on the symbol in the floor here, then rapidly move around in the circle that appears to repower the elevator and return upward. You can head back to Skybridge Hera at this point, where you can repower a ball cannon to move you back to the Junction.
We're sure you want to explore, but for now, let's just get back to Aurora 217, shall we? If you return to its room, you'll be able to use the Boost Ball to unlock the door there. Do so, then use the console here. That'll open a hatch to the maintenance area. Head down, destroy the Tinbots, then use the pillar in one of the alcoves to upload the vaccine. Unfortunately for you, Ghor will appear and sever 217 from the network before you can speak to it. Nothing you can do at the moment. Return up to 217 via the balltrack and speak to it to learn what you need to do: hunt down Ghor, take his plasma beam, and use that to fix the network connection.
Hunting Ghor
Make your way back up to the save spot and start heading back to your ship; you should hear it whining about how Ghor is attacking it soon enough. Head back to the Steambot Barracks and use the mechanism there to raise up your first half-pipe. Get into the halfpipe and use Boost Ball to climb up to the upper platform, then use the door lock to move on through the previously locked door. (There's an item here, but you can't get it until you can stick to rails in ball form.) The door lock needs to be unlocked by twisting the lock and using A to insert it when the spikes on the outside of the rings are aligned with the ring below it.
Make your way back to your landing pad. If you get to the Arrival Station, between the Transit Hub and Zipline Station Alpha, where the communications satellite lies off in the distance, you can quickly jump up to the grab ledge there and power up the cannonball to net yourself an Energy Tank.
Boss Fight: Ghor
Video Walk-through
When you reach your ship, you'll find that Ghor has seriously damaged it. After ordering it to take off, you'll have to fight Ghor to the death. Luckily, Ghor drops a large amount of health during the fight as you destroy bits and pieces of him, so you have that working in your favor. If you find yourself running low on health at any point in the fight, just look around and start sucking stuff up.
Phase One
Ghor begins the match with an energy shield in front of him that'll protect him from attacks. You can't penetrate the shield, but you can shut it down.
The bulk of Ghor's attacks here will come from the now-familiar jump-and-energy-wave, along with a charging attack that's difficult but possible to dodge. He can also lay down fuel gel on the ground that'll cause damage if you touch it, and issue a laser from his mouth.
What you need to do here is get behind Ghor and fire on the weak spot in his back. It's easiest to do by locking onto him and dodging out of his way when he charges, then turning around and blasting the weak spot. It'll only take a few shots to drop the shield and reveal another weak spot on Ghor's head; flip to Hypermode and unload on him to move on to phase two.
Phase Two
Ghor's shield is gone, but he retains some of the attacks that he threw your way before, and adds some new ones. If he fires missiles at you, try to shoot them down as they come in. Otherwise, wait for him to start his circular laser attack, where he sits still and rotates a laser beam around the arena. When this pops up, roll into a ball and get near the dongle that pops down beneath him. Lay some bombs, and the weak spot on the head will be revealed again. Blast it with more Phazon to move on.
Phase Three
Ghor uses a beam attack on you that hits for a decent amount of health, and can now enter Hypermode for extra damage. He'll also periodically spin around like a top and attempt to ram you. However, the weak spot on his forehead is more or less permanently shootable, so flip on your own Hypermode and blast away at it until he goes down.
Table of Contents
- GFS Olympus
- Norion
- Bryyo Cliffside
- Bryyo Fire
- Bryyo Thorn Jungle
- Bryyo Seed
- Elysia Skytown
- Return To Bryyo
- Elysia Skytown East
- Elysia Seed
- Pirate Homeworld
- Return to Skytown
- Return to Pirate Homeworld
- GFS Valhalla
- Pirate Homeworld Seed
- End Game
- Missile and Energy Tank
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