Metroid Prime 3: Corruption Game Guide/Walkthrough
Back Through The City
Your reward for defeating Ghor is the Plasma Beam, which will replace your normal beam weapon. It'll allow you to unlock plenty of new stuff in the game; anything you've seen that needed a heat-based attack to melt or energize is now accessible to you. Unfortunately, your ship was damaged and can't fly for the moment, so all you can do is explore the city and attempt to destroy the Leviathan Seed here; no flying back to Bryyo for the moment.
So, start making your way back to AU 217. In the balcony overlooking the docking bay where your ship is at, you can find a Missile Expansion by melting the object that's flown through the window. If you didn't get the Energy Tank in the Arrival Station by jumping up to the grab ledge, you can do that now as well. In the Transit Hub, you'll find a cannon that can be unblocked by melting the scrap metal around it; that'll shoot you right back to 217.
Repairing 217
Head back to 217 and talk to him. He wants you to repair the cables that Ghor severed earlier, so head back through the maintenance hatch and enter the area below him. There are three panels with severed cables, so walk up to them, hit A, then hold down A to trace a beam of plasma from one end of the severed line to the other. You'll know you're soldering correctly when a shower of sparks flies out from the point of impact. You'll need to start at one of the bright ends of the trails in order to get started.
With all three panels restored, return to 217 and talk to him. He'll tell you his plan: instead of destroying the generator, you're going to make a thermonuclear device and drop it directly on the shield. You'll need to find something to help you assemble the device, however, so he points you to a landing pad far to the east. Map data!
Now, your goal here is to get to the Federation area to the east, but you won't be able to reach it just yet. Instead, you have to leave the planet and explore Bryyo to find what will enable you to access the Federation area. However, you can find a new item and a new landing pad.
Ship Missile Expansion
Head to the Spire Dock and float across to the Security Station. If you jump onto the small platform here and roll up into a ball and go through the hole, you'll come out near a pair of doors and a twist-lock. Melt the metal that lies up against the corner of the wall and you'll also melt a section of pipe. Head in there to find the Ship Missile Expansion. If you return to where you melted the pipe and proceed through the lower door, you'll find the landing pad. Unlock it and call your ship before heading back to Bryyo.
The Return To Bryyo
As you might imagine, your fire beams and boost ball will have unlocked a few new goodies for you. Before we start exploring and finding what you need to move on on Elysia, why don't we run around and grab some stuff? Here's a list of stuff you can currently find on Bryyo with the tools you have available to you. You can wait until later on all of it, but if you're like us, you'll want to get it all now.
Cliffside Airdock
Missile Expansion: Head to the Gateway area. If you head back through the small ball tube where you had to grapple the obstacle out of the way to find an Energy Tank later on, you can return to the upper level of this area (near the Reliquary II), melt an ice obstacle in front of the ball tube there, and roll to pick up the missiles.
Missile Expansion: This one's kind of complicated. Head to the Hangar Bay where you initially had your ship outfitted with missiles (or just land there directly). There's a heat door in this room that you can jump to and head through. You'll eventually reach the Hall of the Golems. There are three golems here, with one on the upper platform being activated by ice missiles. Activate it, then jump up on the frozen fuel to reach the Burrow. You can bomb the yellow crystals here to destroy them. Fall down, move to the left, and start bombjumping back up to the top of the room. When you destroy the crystals near the top, move off to the left and find a few more crystals to destroy that will let you drop down. Do so, and eventually you'll be able to doublebombjump from the claw of a statue to the missiles above.
Note that if you head out of the Burrow towards the Hidden Court, there's a scannable lore panel above the end of the ball tunnel.
Missile Expansion: Head to the missile expansion listed above and proceed through the Burrow to the Hidden Court. You'll be able to drop the platform in front of you by shooting the locks out, then grapple across the Court to the fire door on the far side. When you reach the Fuel Gel Pool, freeze the jets of fuel from the walls and jump up to find the missiles.
Missile Expansion: Return to the Hidden Court from the Fuel Gel Pool and jump to the halfpipe. Boost yourself up to the right platform to find the missiles.
Thorn Jungle
Missile Expansion: Head to the Ancient Courtyard, where you used the airship to bomb the huge door. The door has left behind a halfpipe; boost up it to reach the missiles.
Table of Contents
- GFS Olympus
- Norion
- Bryyo Cliffside
- Bryyo Fire
- Bryyo Thorn Jungle
- Bryyo Seed
- Elysia Skytown
- Return To Bryyo
- Elysia Skytown East
- Elysia Seed
- Pirate Homeworld
- Return to Skytown
- Return to Pirate Homeworld
- GFS Valhalla
- Pirate Homeworld Seed
- End Game
- Missile and Energy Tank
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