Metroid Prime 3: Corruption Game Guide/Walkthrough
Norion
Time to make planetfall on Norion, the planet nearby that's being attacked by the Pirates. Head into your ship and select it as a destination; you'll fly there automatically. When you land, speak to the soldier nearby, then shoot the small targets on the door to move on. If you shoot the door across the way when you enter, you'll obtain the Grapple Lasso. That'll let you pull on objects that block your passage.
Cargo Hub
Head up the nearby elevator and enter the Cargo Hub. (You'll need to be in your firing visor toyou're your grapple on the door that blocks your passage.) There's a powerup hidden here. Head down the hallway and defeat both waves of Aeromines, then return to the door through which you entered. There's a panel you can grapple near here; pull it off and hit the switch beyond. That'll let you enter a rollerball puzzle nearby. You'll need to bypass the timed spurts of air that block your passage. Eventually a machine will come down and zap you; you can't attack it, but it should only deal one point of damage per hit on normal difficulty, so it's not too troublesome. Eventually you'll spot a Missile Expansion; time your drop so that you hit the jet of air that pushes you towards it, then return to the Cargo Hub.
Grapple the debris away from the smashed barricade to move on. In the next room, you'll see an Energy Tank. Roll up into a ball, then use a bomb to blow yourself up into the Energy Tank's little storage area. From there, roll along the wall to reach the next part of the room. Wait until the panels here retract, then quickly roll before they push you out onto the burning floor.
In Conduit A, you'll come across a missile-locked door to your right. Blow it with a missile and head in to find the Map Station. Return to the Conduit and keep on moving. You'll have to blow through some debris with your missiles, and shoot some Jumpmines to prevent them from dicing you, but eventually you'll reach the door leading to Cargo Dock A.
Cargo Dock A
A minor fight here. The first wave of enemies will include some new Space Pirates, so scan them if you need to. All of the first four people should be easy enough to kill; just lock on and fire away. After a while, though, a Space Pirate ATC will throw down some Shield Pirates to give you a hard time. In order to hurt these guys, you need to lock onto their shields, thrust your Nunchuk forward to grapple them, then pull them away. After that they're easy to kill.
Two aerial troopers will attack you after that. Take them down by locking onto them and hitting them with missiles. After that, the ATC itself will appear. You can lock onto it, but it can only be damaged by hitting it on the very small orange plate at the front of the craft. If you're locked onto it with auto-aim on, you might not automatically aim at the plate, so you may have to adjust your fire. The ATC will flash red when you land a good hit, so use that to judge when you're actually damaging it.
Summoning the Ship
After the Pirates are destroyed, one of your fellow bounty hunters will appear. He'll inform you of his plan to restart one of the three generators, leaving only two for you. You can now use the Command Visor to summon your ship, as well; do so by hitting Minus and moving the cursor to the lower right. Lock onto the summoning beacon while in that visor, and you'll be able to summon your ship and save your game.
Do so, then head through to Generator A, which Pirates will destroy as you enter. Scan around for a bit, then move down to the center to take on some Jolly Roger drones. These guys aren't difficult, but they are annoying in that they move around quickly. Wait for them to stop and fire, then lock on and shoot them. After destroying three waves, you'll be able to jump over to the manual override controls. Destroy the debris in front of them with a missile, then use the controls to restore auxiliary power. With that done, hop back to the control room and flip the switch there to restore power. Don't worry about all the ball tracks here; they'll come into play in the next generator room.
Table of Contents
- GFS Olympus
- Norion
- Bryyo Cliffside
- Bryyo Fire
- Bryyo Thorn Jungle
- Bryyo Seed
- Elysia Skytown
- Return To Bryyo
- Elysia Skytown East
- Elysia Seed
- Pirate Homeworld
- Return to Skytown
- Return to Pirate Homeworld
- GFS Valhalla
- Pirate Homeworld Seed
- End Game
- Missile and Energy Tank
Locations - Game Guide Feedback
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- Game Info: Wii
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