Metroid Prime 3: Corruption Game Guide/Walkthrough
Bryyo
Return to Olympus
When you wake up on Olympus, you'll find that you have a new item: the PED Suit. If you press the plus key on your Wiimote, you'll enter into Hypermode, which will let you deal devastating shots at the cost of your internal health.
When you get the basics of PED firepower down, head to the AU chamber and speak with the ship's computer; she'll give you your next assignment: Head to Bryyo and try to find some way to shut down the meteor's effects on the planet, while also finding some sign of your hunter comrades.
You'll automatically leave Olympus after this and return to your ship.
Landing on Bryyo
Find Bryyo on your galactic map and select the only landing pad that's available to you. Move down the path in front of you until you find the Gateway section of the map. Jump off to the left from the door and follow the jumping path until you reach the orange dragon symbol on the ground. If you head through the archway there and find the doorway that's on the rise behind it, you can find the crashed ship that you're supposed to be heading towards, but it's currently unreachable; you'll need the grappling hook to get there.
Return to the Gateway and head over to the locked door with the green and orane dragon symbols on it. It's locked currently. Turn around and use your combat visor to pull down the shaky platform across the way; that'll give you a way to return after the broken platform falls away into the chasm.
Anyway, jump from the locked door to the upper platform nearby and from there onto the solar collector in the middle of the area. Enter ball form and drop into the hole here; that'll lead you to one of the two locks. Use a bomb to trip the lock, then drop down and jump back up to where the new platforms appeared. You can jump from those to the uppermost level of the solar collector, where you'll be able to access the second lock.
Through The Door
Now that the door is unlocked, head through it and scan the ball in the track. You'll need to pull it a few times to get it to unblock the track. When that's done, ball up and head to the right, towards where the ball was located. Nothing major here at the moment, but you will find an Energy Tank in a room here.
Head back to the track and proceed to the opposite direction. That'll lead you to the Grand Court Path. Use your PED Suit (press the plus key) to switch to Hypermode, then blast the vines blocking your path to move on. If you want the Missile Expansion here, turn around and scan upwards. There's a statue with fuel gel inside of it; use a charge blast to destroy it, then jump up to its platform and jump around to reach the missiles.
When you come out to the Grand Court, you'll have to fight a pair of Reptilicus Hunters. These guys can take a lot of damage, so use missiles or Hypermode to take them down quickly and unlock the path leading on. You may hear another powerup here, but it's apparently underneath the statue in the center of the room. Anyway, find the path leading on in the lower west corner of the room. There's a piece of lore locked away on the wall near the statue. Hit the button in the middle to hear a few chimes, then shoot the smaller buttons in the order that they pop out in order to unlock the painting. The tones here are a bit of a clue on how to proceed. Only three buttons at the moment, but we're sure there'll be more complicated paintings to unlock later on. This is only for your logbook, so if you just want to get on with the game, feel free to ignore these things.
Finding The Grapple
Head through to the Hillside Vista. After killing the enemies, roll up into a ball and blow the hole at the bottom of the jumping platforms open with a bomb. When you proceed through the rolling maze, you'll see a bunch of glowing worms coming out of a hole nearby. Stand in front of the hole until you start to float upward, then move off to the left, avoiding the enemy that tries to grab you, until you float up into the upper level of the maze; there'll be a Missile Expansion for you there.
With that done, head to the right to find a locked door. Grapple the covering off of it, then fire a missile at the yellow target to open it. You'll nab the Grapple Swing. Use it to return to the Grand Court, then swing across to the far side. (You can let go of the grapple in midair, then latch onto the next one, so long as you line up your jump correctly before grappling to the first target.) When you land, pull out the panels on the wall to reveal a rolling path, which you can take to return to the Gateway.
The Ship
When you reach the Gateway, try your best to scan the birds that fly around, if you wish, then head to the southeast to find the crash site. Swing across to reach it. (The Missile Expansion above the grappling point is currently inaccessible.) The blast door here is shut, so roll into a ball and destroy the covering to reach a ball track. Roll through to reach a satellite room. After scanning the area, use missiles on the latches that prevent the large blast door from opening. That will leave you with a puzzle: there are three power rods that need to be connected. Using your grapple, first do the top left, then top right, bottom left, and bottom right. That should connect them all and raise the satellite uplink station.
With the satellite link uploaded, you'll get a full map of the planet and two new objectives: energy signals that are supplying the power that shields the meteor. You'll need to take out the power generators to take down the shield to destroy the meteor. Cool.
Table of Contents
- GFS Olympus
- Norion
- Bryyo Cliffside
- Bryyo Fire
- Bryyo Thorn Jungle
- Bryyo Seed
- Elysia Skytown
- Return To Bryyo
- Elysia Skytown East
- Elysia Seed
- Pirate Homeworld
- Return to Skytown
- Return to Pirate Homeworld
- GFS Valhalla
- Pirate Homeworld Seed
- End Game
- Missile and Energy Tank
Locations - Game Guide Feedback
- Forums: Wii
- Game Info: Wii
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